mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-19 05:22:21 -04:00
37 lines
991 B
C
37 lines
991 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/cheats.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/game_012450.h"
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#include "game/game_111600.h"
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#include "gvars/gvars.h"
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#include "lib/lib_121e0.h"
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#include "types.h"
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void currentPlayerInitGunsHeld(void)
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{
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s32 i;
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if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) {
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g_Vars.currentplayer->equipallguns = cheatIsActive(CHEAT_ALLGUNS);
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} else {
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g_Vars.currentplayer->equipallguns = false;
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}
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for (i = 0; i != 10; i++) {
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g_Vars.currentplayer->gunheldarr[i].totaltime240_60 = -1;
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}
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}
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void func0f012530(s32 arg0)
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{
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g_Vars.currentplayer->equipmaxitems = arg0 + 30;
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g_Vars.currentplayer->equipment = malloc((g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem) + 15 | 0xf) ^ 0xf, 4);
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currentPlayerClearInventory();
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}
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