Files
perfect-dark/src/game/game_012450.c
T
2020-03-01 11:27:29 +10:00

37 lines
991 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_012450.h"
#include "game/game_111600.h"
#include "gvars/gvars.h"
#include "lib/lib_121e0.h"
#include "types.h"
void currentPlayerInitGunsHeld(void)
{
s32 i;
if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) {
g_Vars.currentplayer->equipallguns = cheatIsActive(CHEAT_ALLGUNS);
} else {
g_Vars.currentplayer->equipallguns = false;
}
for (i = 0; i != 10; i++) {
g_Vars.currentplayer->gunheldarr[i].totaltime240_60 = -1;
}
}
void func0f012530(s32 arg0)
{
g_Vars.currentplayer->equipmaxitems = arg0 + 30;
g_Vars.currentplayer->equipment = malloc((g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem) + 15 | 0xf) ^ 0xf, 4);
currentPlayerClearInventory();
}