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https://gitlab.com/ryandwyer/perfect-dark
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25 lines
857 B
C
25 lines
857 B
C
#ifndef IN_GAME_BONDBIKE_H
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#define IN_GAME_BONDBIKE_H
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#include <ultra64.h>
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#include "types.h"
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void currentPlayerBikeInit(void);
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u32 func0f0d2184(void);
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void func0f0d2294(void);
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u32 func0f0d22f8(void);
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u32 func0f0d2558(void);
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void currentPlayerUpdateSpeedBike(struct movedata *data);
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u32 func0f0d2b40(void);
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u32 func0f0d2e18(void);
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s32 func0f0d3298(struct coord *coord, f32 arg1);
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u32 func0f0d341c(void);
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s32 func0f0d363c(f32 arg0);
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s32 func0f0d3680(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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s32 func0f0d36d4(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *arg3, struct coord *arg4);
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s32 func0f0d3840(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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s32 func0f0d3940(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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void func0f0d3c60(struct coord *arg0);
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void func0f0d3d50(void);
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#endif
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