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https://gitlab.com/ryandwyer/perfect-dark
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19 lines
459 B
C
19 lines
459 B
C
#ifndef IN_GAME_BONDEYESPY_H
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#define IN_GAME_BONDEYESPY_H
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#include <ultra64.h>
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#include "types.h"
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f32 eyespyFindGround(s16 *floorroom);
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u32 func0f0cf230(void);
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u32 func0f0cf38c(void);
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u32 func0f0cf728(struct coord *arg0);
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u32 func0f0cf890(void);
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u32 func0f0cf9f8(void);
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u32 func0f0cfafc(void);
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s32 func0f0cfdd0(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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u32 func0f0cfe24(void);
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u32 func0f0d0310(void);
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void func0f0d0928(bool arg0);
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#endif
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