Files
perfect-dark/src/include/sfx.h
T
2021-03-04 08:13:24 +10:00

663 lines
36 KiB
C

#define SFX_LAUNCH_ROCKET 0x0001
#define SFX_F_GASP_000D 0x000d
#define SFX_BOTTLE_BREAK 0x0010
#define SFX_MENU_CANCEL 0x002b
#define SFX_0037 0x0037
#define SFX_TITLE_RAREPRESENTS 0x003e
#define SFX_REGEN 0x0052
#define SFX_CLOAK_ON 0x005b
#define SFX_CLOAK_OFF 0x005c
#define SFX_SHIELD_DAMAGE 0x0064
#define SFX_ALARM_AIRBASE 0x00a1
#define SFX_ALARM_2 0x00a2
#define SFX_ALARM_DEFAULT 0x00a3
#define SFX_PRESS_SWITCH 0x00ba
#define SFX_PICKUP_KEYCARD 0x00e5
#define SFX_PICKUP_GUN 0x00e8
#define SFX_PICKUP_KNIFE 0x00e9
#define SFX_PICKUP_AMMO 0x00ea
#define SFX_PICKUP_MINE 0x00eb
#define SFX_PICKUP_LASER 0x00f2
#define SFX_BIKE_TAKEOFF 0x00f5
#define SFX_BIKE_ENGINE 0x01b4
#define SFX_EYESPY_RUNNING 0x01bd
#define SFX_SLAYER_BEEP 0x01c8
#define SFX_PICKUP_SHIELD 0x01cd
#define SFX_DRCAROLL_COME_ON 0x023d
#define SFX_DRCAROLL_TAKING_YOUR_TIME 0x023e
#define SFX_DRCAROLL_WHAT 0x023f
#define SFX_DRCAROLL_OOH 0x0240
#define SFX_DRCAROLL_OH_CRIKEY 0x0243
#define SFX_DRCAROLL_GOODNESS_GRACIOUS 0x0244
#define SFX_DRCAROLL_DONT_THEY_KNOW 0x0245
#define SFX_DRCAROLL_STOP_THAT 0x0246
#define SFX_DRCAROLL_GET_OUT_OF_HERE 0x0247
#define SFX_DRCAROLL_KNOW_WHAT_YOURE_DOING 0x0248
#define SFX_DRCAROLL_0249 0x0249
#define SFX_DRCAROLL_GOING_TO_THE_HELIPAD 0x024b
#define SFX_DRCAROLL_OOH_UH 0x024c
#define SFX_DRCAROLL_SYSTEMS_FAILURE 0x024d
#define SFX_DRCAROLL_YOU_GO_ON 0x024e
#define SFX_DRCAROLL_I_CANT_MAKE_IT 0x024f
#define SFX_DRCAROLL_WHOA 0x0251
#define SFX_DRCAROLL_QUITE_ENOUGH 0x0252
#define SFX_DRCAROLL_IM_DYING 0x0256
#define SFX_DRCAROLL_GOODBYE 0x0257
#define SFX_DRCAROLL_YOU_WERE_SUPPOSED 0x0258
#define SFX_M0_WHAT_THE 0x025b
#define SFX_M0_WHO_THE 0x025c
#define SFX_M0_MEDIC 0x025e
#define SFX_M0_OW 0x025f
#define SFX_M0_YOU_SHOT_ME 0x0260
#define SFX_M0_IM_HIT 0x0261
#define SFX_M0_IM_TAKING_FIRE 0x0262
#define SFX_M0_TAKING_DAMAGE 0x0263
#define SFX_M0_HEY_YOU 0x0264
#define SFX_M0_INTRUDER_ALERT 0x0265
#define SFX_M0_GOT_A_CONTACT 0x0266
#define SFX_M0_HEAR_THAT 0x026b
#define SFX_M0_WHATS_THAT_NOISE 0x026c
#define SFX_M0_HEARD_A_NOISE 0x026d
#define SFX_M0_ARE_YOU_OKAY 0x026e
#define SFX_M0_GOT_A_MAN_DOWN 0x026f
#define SFX_M0_HES_BOUGHT_IT 0x0270
#define SFX_M0_INTRUDER_ALERT2 0x0272
#define SFX_M0_WEVE_GOT_TROUBLE 0x0273
#define SFX_M0_WEVE_GOT_PROBLEMS 0x0274
#define SFX_M0_I_SEE_HER 0x0275
#define SFX_M0_THERE_SHE_IS 0x0277
#define SFX_M0_THERE_MOVEMENT 0x0278
#define SFX_M0_CLEAR_SHOT 0x027b
#define SFX_M0_SHES_MINE 0x027c
#define SFX_M0_OPEN_FIRE 0x027d
#define SFX_M0_WIPE_HER_OUT 0x027e
#define SFX_M0_WASTE_HER 0x027f
#define SFX_M0_GIVE_IT_UP 0x0280
#define SFX_M0_SURRENDER_NOW 0x0281
#define SFX_M0_TAKE_THAT 0x0282
#define SFX_M0_HOW_DID_I_MISS 0x0287
#define SFX_M0_SHES_A_TRICKY_ONE 0x0289
#define SFX_M0_COVER_ME 0x028a
#define SFX_M0_WATCH_MY_BACK 0x028b
#define SFX_M0_TAKE_COVER 0x028c
#define SFX_M0_TAKE_COVER_028D 0x028d
#define SFX_M0_ILL_COVER_YOU 0x028e
#define SFX_M0_GET_DOWN 0x028f
#define SFX_M0_GO_TO_PLAN_B 0x0290
#define SFX_M0_RETREAT 0x0292
#define SFX_M0_CATCH 0x0293
#define SFX_M0_EVERYBODY_DOWN 0x0294
#define SFX_M0_FALL_BACK 0x0297
#define SFX_M0_EVERYONE_BACK_OFF 0x0298
#define SFX_M0_WITHDRAW 0x0299
#define SFX_M0_FLANK_THE_TARGET 0x029a
#define SFX_M0_LETS_SPLIT_UP 0x029b
#define SFX_M0_SURROUND_HER 0x029c
#define SFX_M0_GRENADE 0x029d
#define SFX_M0_SHE_GOT_ME 0x02a2
#define SFX_M0_GRAB_A_BODY_BAG 0x02a3
#define SFX_M0_ONE_FOR_THE_MORGUE 0x02a4
#define SFX_M0_REST_IN_PEACE 0x02a5
#define SFX_M0_DONT_SHOOT_ME 0x02a7
#define SFX_M0_I_GIVE_UP 0x02a8
#define SFX_M0_YOU_WIN_I_SURRENDER 0x02a9
#define SFX_JO_BOOST_REVERT 0x02ad
#define SFX_M1_WHA 0x02ff
#define SFX_M1_IM_HIT_IM_HIT 0x0301
#define SFX_M1_IM_BLEEDING 0x0302
#define SFX_M1_HELP_ME_OUT 0x0304
#define SFX_M1_IM_IN_TROUBLE 0x0305
#define SFX_M1_COME_HERE 0x0306
#define SFX_M1_THERES_SOMEONE_HERE 0x0307
#define SFX_M1_GET_HER 0x0308
#define SFX_M1_WHOA 0x0309
#define SFX_M1_IS_THAT_A_BULLET 0x030b
#define SFX_M1_THAT_SOUNDED_LIKE 0x030e
#define SFX_M1_GUNFIRE 0x030f
#define SFX_M1_SOMEONES_SHOOTING 0x0310
#define SFX_M1_HES_GONE 0x0316
#define SFX_M1_M2_LOOK_OUT_SHES_COMING 0x031c
#define SFX_M1_M2_TAKE_COVER 0x031d
#define SFX_M1_M2_LOOK_OUT_LOOK_OUT 0x031e
#define SFX_M1_OVER_THERE 0x031f
#define SFX_M1_HALT 0x0320
#define SFX_M1_FREEZE 0x0321
#define SFX_M1_LAST_MISTAKE 0x0322
#define SFX_M1_WHAT_ARE_YOU_WAITING_FOR 0x0323
#define SFX_M1_BRING_IT_ON 0x0324
#define SFX_M1_TAKE_HER_DOWN 0x0325
#define SFX_M1_EVERYBODY_GET_HER 0x0326
#define SFX_M1_ATTACK 0x0327
#define SFX_M1_YEAH_BABY 0x0329
#define SFX_M1_MY_GUN_ITS_USELESS 0x032f
#define SFX_M1_STOP_DODGING 0x0331
#define SFX_M1_SOMEONE_HIT_HER 0x0332
#define SFX_M1_COVER_ME_NOW 0x0335
#define SFX_M1_IM_GOING_FOR_COVER 0x0336
#define SFX_M1_GO_FOR_IT 0x0337
#define SFX_M1_GO_GO_GO 0x0338
#define SFX_M1_RUN 0x0339
#define SFX_M1_SHES_TOO_GOOD_RUN 0x033a
#define SFX_M1_GET_SOME_BACKUP 0x033b
#define SFX_M1_EVACUATE_THE_AREA 0x033c
#define SFX_M1_CATCH_THIS 0x033d
#define SFX_M1_HERE_KEEP_IT 0x033f
#define SFX_M1_GRENADE 0x0342
#define SFX_M1_WITHDRAW 0x0343
#define SFX_M1_FALL_BACK 0x0344
#define SFX_M1_EVERYONE_GET_BACK 0x0345
#define SFX_M1_SURROUND_HER 0x0346
#define SFX_M1_SPREAD_OUT 0x0347
#define SFX_M1_SPLIT_UP 0x0348
#define SFX_M1_PLEASE_DONT 0x0349
#define SFX_M1_DONT_SHOOT 0x034a
#define SFX_M1_IM_ONLY_DOING_MY_JOB 0x034b
#define SFX_M1_WHY_ME 0x034d
#define SFX_M1_CHOKING 0x034e
#define SFX_M1_OUTSTANDING 0x0355
#define SFX_M1_IM_JUST_TOO_GOOD 0x0356
#define SFX_M1_YEEHAH_GOT_ONE 0x0357
#define SFX_M1_ANOTHER_ONE_BITES_THE_DUST 0x035a
#define SFX_M0_M1_LOOK_OUT_LOOK_OUT 0x035b
#define SFX_M0_M1_ITS_A_GRENADE 0x035c
#define SFX_M0_M1_CLEAR_THE_AREA 0x035d
#define SFX_F_HEY 0x037b
#define SFX_F_HUH 0x037c
#define SFX_F_IM_WOUNDED 0x037e
#define SFX_F_HELP_ME_OUT 0x037f
#define SFX_F_IM_IN_TROUBLE 0x0380
#define SFX_F_GET_HER 0x0381
#define SFX_F_HEY_YOU_COME_HERE 0x0382
#define SFX_F_TARGET_ATTACKING 0x0384
#define SFX_F_UNDER_FIRE 0x0385
#define SFX_F_WERE_UNDER_FIRE 0x0387
#define SFX_F_0389 0x0389
#define SFX_F_SOMEONES_SHOOTING 0x038a
#define SFX_F_UNIT_DOWN 0x038d
#define SFX_F_COME_ON 0x0396
#define SFX_F_EVERYONE_GET_HER 0x0398
#define SFX_F_ATTACK 0x0399
#define SFX_F_DID_THAT_HURT 0x039a
#define SFX_F_YOU_WANT_SOME_MORE 0x039b
#define SFX_F_THIS_GUNS_USELESS 0x039f
#define SFX_F_STAND_STILL 0x03a1
#define SFX_F_SOMEONE_HIT_HER 0x03a2
#define SFX_F_COVER_ME 0x03a4
#define SFX_F_TAKE_COVER 0x03a6
#define SFX_F_GO_FOR_IT 0x03a7
#define SFX_F_RUN 0x03a9
#define SFX_F_GET_REINFORCEMENTS 0x03aa
#define SFX_F_EVACUATE_THE_AREA 0x03ab
#define SFX_F_RETREAT 0x03ac
#define SFX_F_CATCH_THIS 0x03ad
#define SFX_F_TIME_TO_DIE 0x03ae
#define SFX_F_WITHDRAW 0x03b0
#define SFX_F_FALL_BACK 0x03b1
#define SFX_F_SPREAD_OUT 0x03b3
#define SFX_F_SPLIT_UP 0x03b4
#define SFX_F_PLEASE_DONT 0x03b5
#define SFX_F_DONT_SHOOT 0x03b6
#define SFX_F_WHY_ME 0x03b7
#define SFX_F_NOO 0x03b8
#define SFX_F_GET_A_CLEANER 0x03bc
#define SFX_F_IM_JUST_TOO_GOOD 0x03be
#define SFX_F_SUCH_A_WASTE 0x03c0
#define SFX_F_LOOK_OUT 0x03c1
#define SFX_F_ITS_A_GRENADE 0x03c2
#define SFX_M2_HOW_THE 0x03c4
#define SFX_M2_HEY 0x03c5
#define SFX_M2_STOP 0x03c6
#define SFX_M2_WHY_YOU 0x03c8
#define SFX_M2_IM_INJURED 0x03cd
#define SFX_M2_IM_HIT_IM_HIT 0x03ce
#define SFX_M2_TARGET_SIGHTED 0x03d0
#define SFX_M2_COME_ON_MAN 0x03d1
#define SFX_M2_THAT_WAS_CLOSE 0x03d3
#define SFX_M2_AY_CARAMBA 0x03d5
#define SFX_M2_LISTEN_GUNSHOTS 0x03d6
#define SFX_M2_SOMEONES_NEARBY 0x03d7
#define SFX_M2_BODY_COUNTS_TOO_HIGH 0x03d9
#define SFX_M2_I_NEVER_LIKED_HIM_ANYWAY 0x03da
#define SFX_M2_THAT_WAS_MY_BEST_FRIEND 0x03db
#define SFX_M2_WATCH_OUT 0x03e1
#define SFX_M2_HELP_ME_OUT 0x03e2
#define SFX_M2_WEVE_GOT_AN_INTRUDER 0x03e3
#define SFX_M2_GET_HER 0x03e4
#define SFX_M2_THERE_ATTACK 0x03e5
#define SFX_M2_HEY_YOU_STOP 0x03e6
#define SFX_M2_COME_ON_MAN2 0x03e7
#define SFX_M2_DIE 0x03e8
#define SFX_M2_TAKE_THIS 0x03e9
#define SFX_M2_MOVE_IN 0x03ea
#define SFX_M2_YOURE_OUT_OF_YOUR_LEAGUE 0x03eb
#define SFX_M2_LET_HER_HAVE_IT 0x03ec
#define SFX_M2_SURRENDER_OR_DIE 0x03ed
#define SFX_M2_I_HAVE_YOU_NOW 0x03ee
#define SFX_M2_YOU_WANT_BEAT_ME 0x03ef
#define SFX_M2_I_DONT_BELIEVE_IT 0x03f4
#define SFX_M2_STOP_MOVING 0x03f7
#define SFX_M2_NO_ESCAPE_FOR_YOU 0x03f8
#define SFX_M2_HELP_ME_OUT_HERE 0x03f9
#define SFX_M2_HEY_DISTRACT_HER 0x03fa
#define SFX_M2_KEEP_HER_OCCUPIED 0x03fb
#define SFX_M2_MOVE_IT_MOVE_IT 0x03fc
#define SFX_M2_GET_TO_COVER_NOW 0x03fd
#define SFX_M2_RUN_FOR_IT 0x03fe
#define SFX_M2_RETREAT 0x03ff
#define SFX_M2_GET_BACK_GET_BACK 0x0401
#define SFX_M2_FIRE_IN_THE_HOLE 0x0403
#define SFX_M2_HERES_A_LITTLE_PRESENT_FOR_YA 0x0405
#define SFX_M2_TRY_THIS_FOR_SIZE 0x0407
#define SFX_M2_GET_OUT_OF_THE_WAY 0x0408
#define SFX_M2_FALL_BACK 0x0409
#define SFX_M2_MOVE_OUT 0x040a
#define SFX_M2_TEAM_UP_GUYS 0x040b
#define SFX_M2_COME_ON_AROUND_THE_SIDE 0x040c
#define SFX_M2_SCATTER 0x040d
#define SFX_M2_I_DONT_LIKE_THIS_ANY_MORE 0x040e
#define SFX_M2_DONT_HURT_ME 0x040f
#define SFX_M2_YOU_WIN_I_GIVE_UP 0x0410
#define SFX_M2_I_DONT_WANT_TO_DIE 0x0415
#define SFX_M2_ITS_ALL_OVER_FOR_THIS_ONE 0x0417
#define SFX_M2_IM_THE_MAN 0x041b
#define SFX_M2_BOY_THAT_WAS_CLOSE 0x041c
#define SFX_M2_DID_YOU_SEE_THAT 0x041d
#define SFX_M2_GET_BACK_QUICK 0x0420
#define SFX_M2_WERE_GONNA_DIE 0x0421
#define SFX_DOOR_042B 0x042b
#define SFX_DOOR_042C 0x042c
#define SFX_DISGUISE_ON 0x042e
#define SFX_RELOAD_FARSIGHT 0x0433
#define SFX_MENU_SUBFOCUS 0x043e
#define SFX_MENU_FOCUS 0x0441
#define SFX_CIV_THERES_A_MANIAC 0x0444
#define SFX_CIV_GREETINGS_CITIZEN 0x0446
#define SFX_CIV_HOWS_IT_GOING 0x0447
#define SFX_CIV_GUNS_DONT_SCARE_ME 0x0448
#define SFX_CIV_KEEP_AWAY_FROM_THIS_CAR 0x0449
#define SFX_FBI_WE_HAVE_AN_INTRUDER 0x044b
#define SFX_FBI_CODE_2_SITUATION 0x0459
#define SFX_FBI_REQUEST_BACKUP_IMMEDIATELY 0x045a
#define SFX_CIV_TAKE_IT_EASY 0x045d
#define SFX_CIV_I_DONT_WANT_ANY_TROUBLE 0x045e
#define SFX_CIV_QUICK_DOWN_THERE 0x045f
#define SFX_CIV_HEY_SUGAR_WANNA_PARTY 0x0461
#define SFX_CIV_TAKE_THE_WALLET 0x0463
#define SFX_CIV_HEY_BABY 0x0465
#define SFX_CIV_WHISTLE 0x0466
#define SFX_CIV_GET_ME_OUT_OF_HERE 0x0468
#define SFX_JO_LANDING_046F 0x046f
#define SFX_ALARM_INFILTRATION 0x04ac
#define SFX_M0_MY_GUN 0x04c6
#define SFX_M0_TRIGGER_THE_ALARM 0x04c7
#define SFX_M0_HELLO_THERE 0x04c9
#define SFX_M0_WHATS_THIS 0x04ca
#define SFX_M0_IM_SURE_I_HEARD_A_NOISE 0x04cb
#define SFX_M0_HEARING_THINGS 0x04cc
#define SFX_M1_WARN_THE_OTHERS 0x04ce
#define SFX_M1_WHAT_IS_IT 0x04cf
#define SFX_M1_HOW_DID_THAT_GET_HERE 0x04d0
#define SFX_M1_DONT_TOUCH_IT 0x04d1
#define SFX_M1_I_CANT_SEE_ANYBODY 0x04d2
#define SFX_M1_THERES_NO_ONE_HERE 0x04d3
#define SFX_M2_ACTIVATE_THE_ALARM 0x04d4
#define SFX_M2_IS_IT_DANGEROUS 0x04d5
#define SFX_M2_DONT_MOVE 0x04d6
#define SFX_M2_STAY_BACK 0x04d7
#define SFX_M2_I_BET_THIS_IS_ANOTHER_DRILL 0x04d8
#define SFX_M2_ANOTHER_FALSE_ALARM 0x04d9
#define SFX_CAMSPY_SHUTTER 0x04ff
#define SFX_SECURE_THE_PERIMETER 0x0515
#define SFX_ELVIS_INTERGALACTIC_PEACE 0x051b
#define SFX_ELVIS_EAT_HOT_LEAD_WEIRDOS 0x051c
#define SFX_ELVIS_KISS_MY_ALIEN_BUTT 0x051d
#define SFX_ELVIS_ILL_KICK_YOUR_ASS 0x051e
#define SFX_ELVIS_FOR_YOUR_OWN_GOOD 0x051f
#define SFX_ELVIS_YOU_DARE_SHOOT_AT_ME 0x0520
#define SFX_ELVIS_DONT_MESS_WITH_THE_MAIAN 0x0521
#define SFX_ELVIS_IM_BAD 0x0522
#define SFX_ELVIS_ALL_GOING_WRONG 0x0523
#define SFX_ELVIS_WATCH_THE_SUIT 0x0524
#define SFX_ELVIS_HEHE 0x0525
#define SFX_SKEDAR_ROAR_0529 0x0529
#define SFX_SKEDAR_ROAR_052A 0x052a
#define SFX_SKEDAR_ROAR_052B 0x052b
#define SFX_SKEDAR_ROAR_052D 0x052d
#define SFX_SKEDAR_ROAR_052E 0x052e
#define SFX_SKEDAR_ROAR_052F 0x052f
#define SFX_SKEDAR_ROAR_0530 0x0530
#define SFX_SKEDAR_ROAR_0531 0x0531
#define SFX_SKEDAR_ROAR_0532 0x0532
#define SFX_SKEDAR_ROAR_0533 0x0533
#define SFX_SKEDAR_ROAR_0534 0x0534
#define SFX_SKEDAR_ROAR_0536 0x0536
#define SFX_SKEDAR_ROAR_0537 0x0537
#define SFX_SKEDAR_ROAR_0538 0x0538
#define SFX_SKEDAR_ROAR_0539 0x0539
#define SFX_SKEDAR_ROAR_053A 0x053a
#define SFX_INFIL_STATIC_SHORT 0x059d
#define SFX_INFIL_STATIC_MEDIUM 0x059e
#define SFX_INFIL_STATIC_LONG 0x059f
#define SFX_JO_LANDING_05B6 0x05b6
#define SFX_JO_LANDING_05B7 0x05b7
#define SFX_MP_SCOREPOINT 0x05b8
#define SFX_MENU_SWIPE 0x05bb
#define SFX_MENU_OPENDIALOG 0x05bc
#define SFX_SHOULD_HAVE_COME_HERE_GIRL 0x05be
#define SFX_WERE_TAKING_OVER 0x05bf
#define SFX_ALARM_ATTACKSHIP 0x05c2
#define SFX_HEARTBEAT 0x05c8
#define SFX_JO_BOOST_ACTIVATE 0x05c9
#define SFX_FR_ALARM 0x05d4
#define SFX_FR_LIGHTSON 0x05d5
#define SFX_FR_LIGHTSOFF 0x05d6
#define SFX_WOOD_BREAK 0x05d8
#define SFX_FR_CONVEYER 0x05d9
#define SFX_FR_CONVEYER_STOP 0x05da
#define SFX_TRAINING_FAIL 0x05db
#define SFX_TRAINING_COMPLETE 0x05dc
#define SFX_MENU_SELECT 0x05dd
#define SFX_MAIAN_YELP_05DF 0x05df
#define SFX_MAIAN_YELP_05E0 0x05e0
#define SFX_MAIAN_YELP_05E1 0x05e1
#define SFX_MAIAN_05E2 0x05e2
#define SFX_MAIAN_05E3 0x05e3
#define SFX_MAIAN_05E4 0x05e4
#define SFX_MAIAN_05E5 0x05e5
#define SFX_MAIAN_05E6 0x05e6
#define SFX_MAIAN_05E7 0x05e7
#define SFX_CASS_HOW_DARE_YOU_DISTURB_ME 0x0af2
#define SFX_CASS_YOU_WILL_REGRET 0x0af3
#define SFX_CASS_LEAVE_NOW 0x0af8
#define SFX_SCI_HAVENT_SEEN_YOU 0x127e
#define SFX_SCI_PLEASE_DONT_HURT_ME 0x1280
#define SFX_SCI_OFF_ALREADY 0x1281
#define SFX_SCI_WHATS_HAPPENED_TO_THE_TERMINAL 0x1282
#define SFX_SCI_EXPERIMENT_IS_DOWN 0x1283
#define SFX_SCI_IM_CALLING_SECURITY 0x1284
#define SFX_SCI_LEAVE_THIS_AREA 0x1286
#define SFX_SCI_ALLOW_ME_TO_ASSIST_YOU 0x1287
#define SFX_SCI_HAVE_YOU_BEEN_TAMPERING 0x1288
#define SFX_SCI_YOU_VANDAL 0x1289
#define SFX_SCI_ACCIDENTS_WILL_HAPPEN 0x128a
#define SFX_SCI_SOMEONES_BROKEN_MY_EQUIPMENT 0x128b
#define SFX_SCI_MY_EXPERIMENTS 0x128d
#define SFX_SCI_ILL_SHUT_IT_DOWN 0x128e
#define SFX_SCI_WHAT_ARE_YOU_DOING 0x1290
#define SFX_SCI_SECURITY 0x1291
#define SFX_SCI_HOW_DID_THAT_HAPPEN 0x1292
#define SFX_K7_IM_NOT_SURE 0x1294
#define SFX_K7_ONE_MORE_TIME 0x1295
#define SFX_K7_I_DUNNO 0x1296
#define SFX_SCI_AND_AGAIN 0x1297
#define SFX_SCI_TRY_IT_NOW 0x1298
#define SFX_CARR_WORRIES_ME 0x177b
#define SFX_CIFEM_PATIENCE 0x177d
#define SFX_CIFEM_BE_SOMEWHERE 0x1782
#define SFX_CIFEM_BOTHER_SOMEONE_ELSE 0x1783
#define SFX_FOSTER_LEAVE_ME_ALONE 0x1785
#define SFX_GRIMSHAW_BUG_OFF 0x1789
#define SFX_GRIMSHAW_CRIMINAL_RECORD 0x178a
#define SFX_GRIMSHAW_LOSER 0x178b
#define SFX_HOLO_IRRITATING 0x178d
#define SFX_CIM_BE_SOMEWHERE 0x1791
#define SFX_HANGAR_LIVED_THIS_LONG 0x1795
#define SFX_FOSTER_WHAT_TO_SHOOT_AT 0x179e
#define SFX_FOSTER_ZEROED_THE_SIGHTS 0x179f
#define SFX_FOSTER_GOOD_SHOW 0x17a0
#define SFX_CARR_WHAT_IS_IT 0x17a1
#define SFX_CARR_A_LITTLE_BUSY 0x17a2
#define SFX_CARR_PROUD_OF_YOU 0x17a3
#define SFX_CIFEM_FOSTER 0x17a4
#define SFX_CIFEM_COME_TO_SEE_ME 0x17a5
#define SFX_CIFEM_PRACTICE_MAKES_PERFECT 0x17a6
#define SFX_GRIMSHAW_KNOW_YOUR_ENEMY 0x17a7
#define SFX_GRIMSHAW_ALL_EARS 0x17a8
#define SFX_GRIMSHAW_GAP_IN_RECORDS 0x17a9
#define SFX_HOLO_LAST_MINUTE_TRAINING 0x17aa
#define SFX_HOLO_PRACTICE_MAKES_PERFECT 0x17ab
#define SFX_HOLO_HAVE_A_LIFE 0x17ac
#define SFX_HANGERGUY_DONT_SCREW_UP 0x17ad
#define SFX_HANGERGUY_DONT_MAKE_A_MESS 0x17ae
#define SFX_HANGERGUY_HALF_HOUR_AGO 0x17af
#define SFX_M0_WHERE_DID_YOU_GET_THAT 0x1aa0
#define SFX_M0_SHOULD_YOU_HAVE_THAT 0x1aa1
#define SFX_M0_WHAT_ARE_YOU_DOING 0x1aa2
#define SFX_M0_DONT_POINT_THAT_AT_ME 0x1aa3
#define SFX_M0_WATCH_WHERE_YOURE_POINTING 0x1aa4
#define SFX_M0_IMPOSTER 0x1aa5
#define SFX_M0_ITS_A_SPY 0x1aa6
#define SFX_PRES_STOP_SHOOTING 0x1ac0
#define SFX_PRES_YOU_SURE_THIS_IS_THE_WAY 0x1ac1
#define SFX_PRES_WHY_ARE_THEY_SHOOTING 0x1ac3
#define SFX_M1_WHERE_ARE_YOU_TAKING 0x1ace
#define SFX_M1_GET_THAT_FIREARM_APPROVED 0x1acf
#define SFX_M1_WATCH_WHAT_YOURE_DOING 0x1ad0
#define SFX_M1_BE_CAREFUL 0x1ad1
#define SFX_M1_STOP_RIGHT_THERE 0x1ad2
#define SFX_M1_DROP_THE_GUN 0x1ad3
#define SFX_M2_DO_YOU_HAVE_PERMISSION_FOR_THAT 0x1ad6
#define SFX_M2_WHAT_ARE_YOU_DOING 0x1ad7
#define SFX_M2_HEY_THATS_DANGEROUS 0x1ad8
#define SFX_M2_WATCH_IT_THAT_THING_COULD_GO_OFF 0x1ad9
#define SFX_M2_PUT_YOUR_HANDS_UP 0x1ada
#define SFX_M2_ITS_A_TERRORIST 0x1adb
#define SFX_ROBOT_STOP_WHERE_YOU_ARE 0x1aeb
#define SFX_ROBOT_ALERT_UNDER_ATTACK 0x1aec
#define SFX_SEC_PLEASE_DONT_KILL_ME 0x1aee
#define SFX_SEC_DONT_SHOOT 0x1aef
#define SFX_CIFEM_THANKS1 0x1b1c
#define SFX_CIFEM_THANKS3 0x1b1d
#define SFX_FOSTER_RELY_ON_YOU 0x1b1e
#define SFX_GRIMSHAW_TOO_CLOSE 0x1b1f
#define SFX_CIFEM_THANKS2 0x1b20
#define SFX_CIM_THANKS_JO 0x1b21
#define SFX_COME_BACK_LATER_IM_BUSY 0x1b35
#define SFX_GO_AWAY 0x1b36
#define SFX_LOOK_I_CANT_HELP_YOU 0x1b37
#define SFX_ALARM_CHICAGO 0x6455
#define SFX_JO_SHUT_DOWN_EXPERIMENTS 0x7324
#define SFX_JO_PULL_THE_PLUG 0x7325
#define SFX_JO_SWITCH_THIS_THING_OFF 0x7326
#define SFX_DOOR_8001 0x8001
#define SFX_DOOR_8002 0x8002
#define SFX_DOOR_8003 0x8003
#define SFX_DOOR_8004 0x8004
#define SFX_DOOR_8005 0x8005
#define SFX_DOOR_8006 0x8006
#define SFX_DOOR_8007 0x8007
#define SFX_DOOR_8008 0x8008
#define SFX_DOOR_800A 0x800a
#define SFX_DOOR_800B 0x800b
#define SFX_DOOR_800C 0x800c
#define SFX_DOOR_800D 0x800d
#define SFX_DOOR_800E 0x800e
#define SFX_DOOR_800F 0x800f
#define SFX_DOOR_8010 0x8010
#define SFX_DOOR_8011 0x8011
#define SFX_DOOR_8012 0x8012
#define SFX_DOOR_8013 0x8013
#define SFX_DOOR_8014 0x8014
#define SFX_DOOR_8015 0x8015
#define SFX_DOOR_8016 0x8016
#define SFX_DOOR_8017 0x8017
#define SFX_DOOR_8018 0x8018
#define SFX_DOOR_8019 0x8019
#define SFX_DOOR_801A 0x801a
#define SFX_DOOR_801B 0x801b
#define SFX_DOOR_801C 0x801c
#define SFX_DOOR_801D 0x801d
#define SFX_DOOR_801E 0x801e
#define SFX_DOOR_801F 0x801f
#define SFX_DOOR_8020 0x8020
#define SFX_DOOR_8021 0x8021
#define SFX_DOOR_8022 0x8022
#define SFX_DOOR_8026 0x8026
#define SFX_DOOR_8027 0x8027
#define SFX_CARR_HELLO_JOANNA 0x8028
#define SFX_CIFEM_HI_THERE 0x802b
#define SFX_GRIMSHAW_WELCOME 0x802c
#define SFX_GRIMSHAW_HI_THERE 0x802d
#define SFX_GRIMSHAW_UMM_ERR_HI 0x802e
#define SFX_HOLO_HI 0x802f
#define SFX_HANGAR_WHAT_DO_YOU_WANT 0x8030
#define SFX_FOSTER_STAR_AGENT 0x8031
#define SFX_CIM_HEY_THERE 0x8032
#define SFX_CIM_HI 0x8033
#define SFX_CIM_HOWS_IT_GOING 0x8034
#define SFX_CIFEM_HELLO 0x8035
#define SFX_CIFEM_HI_JO 0x8036
#define SFX_CIFEM_HOWS_IT_GOING 0x8037
#define SFX_MENU_ERROR 0x8040
#define SFX_RELOAD_DEFAULT 0x804f
#define SFX_DRUGSPY_FIREEMPTY 0x8052
#define SFX_LAUNCH_ROCKET_8053 0x8053
#define SFX_FIRE_SHOTGUN 0x8055
#define SFX_DRUGSPY_FIREDART 0x8057
#define SFX_SLAYER_WHIR 0x8068
#define SFX_PUNCH_GLASS 0x8077
#define SFX_GLASS_SHATTER 0x8078
#define SFX_THUD_808D 0x808d
#define SFX_THUD_808E 0x808e
#define SFX_THUD_808F 0x808f
#define SFX_THUD_8090 0x8090
#define SFX_THUD_8091 0x8091
#define SFX_THUD_8092 0x8092
#define SFX_THUD_8093 0x8093
#define SFX_THUD_8094 0x8094
#define SFX_THUD_8095 0x8095
#define SFX_THUD_8096 0x8096
#define SFX_THUD_8097 0x8097
#define SFX_EXPLOSION_8098 0x8098
#define SFX_EXPLOSION_809A 0x809a
#define SFX_DETONATE 0x80ab
#define SFX_DOOR_80AC 0x80ac
#define SFX_DOOR_80AD 0x80ad
#define SFX_DOOR_80AE 0x80ae
#define SFX_BIKE_PULSE 0x80af
#define SFX_FOOTSTEP_80C4 0x80c4
#define SFX_FOOTSTEP_80C5 0x80c5
#define SFX_FOOTSTEP_80C6 0x80c6
#define SFX_FOOTSTEP_80C7 0x80c7
#define SFX_FOOTSTEP_80C8 0x80c8
#define SFX_FOOTSTEP_80C9 0x80c9
#define SFX_FOOTSTEP_80CA 0x80ca
#define SFX_FOOTSTEP_80CB 0x80cb
#define SFX_FOOTSTEP_80CC 0x80cc
#define SFX_FOOTSTEP_80CD 0x80cd
#define SFX_FOOTSTEP_80CE 0x80ce
#define SFX_FOOTSTEP_80CF 0x80cf
#define SFX_FOOTSTEP_80D0 0x80d0
#define SFX_FOOTSTEP_80D1 0x80d1
#define SFX_FOOTSTEP_80D2 0x80d2
#define SFX_FOOTSTEP_80D3 0x80d3
#define SFX_FOOTSTEP_80D4 0x80d4
#define SFX_FOOTSTEP_80D5 0x80d5
#define SFX_FOOTSTEP_80D6 0x80d6
#define SFX_FOOTSTEP_80D7 0x80d7
#define SFX_FOOTSTEP_80D8 0x80d8
#define SFX_FOOTSTEP_80D9 0x80d9
#define SFX_FOOTSTEP_80DA 0x80da
#define SFX_FOOTSTEP_80DB 0x80db
#define SFX_FOOTSTEP_80DC 0x80dc
#define SFX_FOOTSTEP_80DD 0x80dd
#define SFX_FOOTSTEP_80DE 0x80de
#define SFX_FOOTSTEP_80DF 0x80df
#define SFX_FOOTSTEP_80E0 0x80e0
#define SFX_FOOTSTEP_80E1 0x80e1
#define SFX_FOOTSTEP_80E2 0x80e2
#define SFX_FOOTSTEP_80E3 0x80e3
#define SFX_FOOTSTEP_80E4 0x80e4
#define SFX_FOOTSTEP_80E5 0x80e5
#define SFX_FOOTSTEP_80E6 0x80e6
#define SFX_FOOTSTEP_80E7 0x80e7
#define SFX_FOOTSTEP_80E8 0x80e8
#define SFX_FOOTSTEP_80E9 0x80e9
#define SFX_FOOTSTEP_80EA 0x80ea
#define SFX_FOOTSTEP_80EB 0x80eb
#define SFX_FOOTSTEP_80EC 0x80ec
#define SFX_FOOTSTEP_80ED 0x80ed
#define SFX_FOOTSTEP_80EE 0x80ee
#define SFX_FOOTSTEP_80EF 0x80ef
#define SFX_FOOTSTEP_80F0 0x80f0
#define SFX_FOOTSTEP_80F1 0x80f1
#define SFX_FOOTSTEP_80F2 0x80f2
#define SFX_FOOTSTEP_80F3 0x80f3
#define SFX_FOOTSTEP_80F4 0x80f4
#define SFX_FOOTSTEP_80F5 0x80f5
#define SFX_M0_HOLY_SHH 0x80f7
#define SFX_M0_WHAT_THE_HELL 0x80f8
#define SFX_M0_DAMN_IT_MISSED 0x80f9
#define SFX_M0_GODS_SAKE_SOMEONE_HIT_HER 0x80fa
#define SFX_M0_GET_THE_HELL_OUT_OF_HERE 0x80fb
#define SFX_M0_YOU_BITCH 0x80fc
#define SFX_M0_OH_MY_GOD 0x80fd
#define SFX_SCI_WHO_THE_HELL_ARE_YOU 0x8103
#define SFX_SHIP_HUM 0x810c
#define SFX_TYPING_8118 0x8118
#define SFX_M1_HOLY 0x8124
#define SFX_M1_WHAT_THE_HELL 0x8125
#define SFX_M1_OH_MY_GOD 0x8126
#define SFX_M1_OH_GOD_IM_HIT 0x8127
#define SFX_M1_MY_GOD 0x8128
#define SFX_M1_NOOO 0x8129
#define SFX_M1_OH_GOD_HES_DEAD 0x812a
#define SFX_M1_BLOODY_STUPID_GUN 0x812b
#define SFX_M1_DAMN_IT 0x812c
#define SFX_M1_DAMN_SHES_GOOD 0x812d
#define SFX_M1_COVER_MY_ASS 0x812e
#define SFX_M1_SCREAM 0x812f
#define SFX_F_DAMN_SHES_GOOD 0x8130
#define SFX_F_MY_GOD 0x8131
#define SFX_M2_GEEZ_THAT_HURT 0x8132
#define SFX_M2_DAMN_IT_IM_TAKING_FIRE 0x8133
#define SFX_M2_GOD_DAMN_IT 0x8134
#define SFX_M2_HOLY_MOLY 0x8135
#define SFX_M2_DAMN_MISSED_AGAIN 0x8136
#define SFX_M2_DAMN_YOU 0x8137
#define SFX_M2_HELL_SHES_GOOD 0x8138
#define SFX_M2_LETS_GET_THE_HELL_OUT_OF_HERE 0x8139
#define SFX_M2_NOOO 0x813a
#define SFX_M2_OH_GOD_IM_DYING 0x813c
#define SFX_M2_GOD_RUN 0x813d
#define SFX_CIV_OH_MY_GOD 0x814a
#define SFX_M0_HOWS_THINGS 0x815d
#define SFX_M0_HEY_THERE 0x815e
#define SFX_M0_HI_HOW_ARE_YOU 0x815f
#define SFX_M1_HI_THERE 0x8163
#define SFX_M1_HOWS_THINGS 0x8164
#define SFX_M2_HELLO 0x8165
#define SFX_M2_HEY_WHATS_UP 0x8166
#define SFX_M0_WHAT_THE_HELL_8167 0x8167
#define SFX_M1_M2_GEEZ 0x8168
#define SFX_DOOR_816B 0x816b
#define SFX_DOOR_816C 0x816c
#define SFX_DOOR_816D 0x816d
#define SFX_FOOTSTEP_8187 0x8187
#define SFX_FOOTSTEP_8188 0x8188
#define SFX_FOOTSTEP_8189 0x8189
#define SFX_FOOTSTEP_818A 0x818a
#define SFX_FOOTSTEP_818B 0x818b
#define SFX_FOOTSTEP_818C 0x818c
#define SFX_FOOTSTEP_818D 0x818d
#define SFX_FOOTSTEP_818E 0x818e
#define SFX_FOOTSTEP_818F 0x818f
#define SFX_FOOTSTEP_8190 0x8190
#define SFX_FOOTSTEP_8191 0x8191
#define SFX_FOOTSTEP_8192 0x8192
#define SFX_DOOR_81A8 0x81a8
#define SFX_DOOR_81AA 0x81aa
#define SFX_DOOR_81AB 0x81ab
#define SFX_DOOR_81AD 0x81ad
#define SFX_DOOR_81AE 0x81ae
#define SFX_DOOR_81AF 0x81af
#define SFX_DOOR_81B0 0x81b0
#define SFX_DOOR_81B1 0x81b1
#define SFX_DOOR_81B2 0x81b2
#define SFX_DOOR_81B3 0x81b3
#define SFX_DOOR_81B4 0x81b4
#define SFX_DOOR_81B5 0x81b5
#define SFX_DOOR_81B6 0x81b6
#define SFX_DOOR_81B7 0x81b7
#define SFX_DOOR_81B8 0x81b8