Files
perfect-dark/src/game/game_006bd0.c
T
2021-02-05 17:26:42 +10:00

52 lines
1.1 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/dlights.h"
#include "game/game_005fd0.h"
#include "game/nbomb.h"
#include "game/chr/chr.h"
#include "game/chr/chraction.h"
#include "game/prop.h"
#include "game/game_095320.h"
#include "game/atan2f.h"
#include "game/game_0b3350.h"
#include "game/game_0d4690.h"
#include "game/room.h"
#include "game/file.h"
#include "game/gfxmemory.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0e9d0.h"
#include "lib/rng.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_317f0.h"
#include "types.h"
f32 func0f006bd0(f32 arg0)
{
s32 ival = arg0 * 4.0f;
f32 fval = arg0 * 4.0f - (f32)(ival / 4) * 4.0f;
if (fval < 1.0f) {
return fval;
}
if (fval < 2.0f) {
return 1.0f;
}
if (fval < 3.0f) {
return 1.0f - (fval - 2.0f);
}
return 0.0f;
}