mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-20 07:31:03 -04:00
32 lines
1.2 KiB
C
32 lines
1.2 KiB
C
#ifndef IN_GAME_GAME_0E0770_H
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#define IN_GAME_GAME_0E0770_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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u32 func0f0e0770(void);
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u32 func0f0e0998(void);
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u32 func0f0e0dac(void);
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u32 func0f0e1668(void);
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u32 func0f0e194c(void);
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u32 func0f0e1ce8(void);
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u32 func0f0e1fac(void);
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Gfx *func0f0e2348(Gfx *gdl);
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Gfx *func0f0e2498(Gfx *gdl);
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Gfx *func0f0e258c(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, s32 arg5, s32 arg6, s32 arg7);
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Gfx *renderLine(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, s32 arg5, s32 arg6);
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Gfx *func0f0e2744(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, u32 colourleft, u32 colourright);
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Gfx *func0f0e2aa4(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, u32 colourleft, u32 arg6, u32 arg7, u32 arg8);
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u32 func0f0e2ee8(void);
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Gfx *renderFilledRect(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, u32 colourleft, u32 colourright);
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Gfx *menuRenderCarouselArrow(Gfx *gdl, s32 x, s32 y, u32 arg3, u32 arg4, s32 arg5, u32 colour);
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u32 func0f0e3324(void);
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Gfx *renderCheckbox(Gfx *gdl, s32 x, s32 y, s32 size, s32 checked, s32 bordercolour, s32 fillcolour);
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u32 func0f0e39d0(void);
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Gfx *func0f0e4190(Gfx *gdl);
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void func0f0e4fd4(void);
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u32 func0f0e4fe0(void);
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u32 func0f0e5000(void);
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#endif
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