Files
perfect-dark/src/include/game/bondhead.h
T
2021-01-14 18:03:51 +10:00

18 lines
526 B
C

#ifndef IN_GAME_BONDHEAD_H
#define IN_GAME_BONDHEAD_H
#include <ultra64.h>
#include "types.h"
void bheadFlipAnimation(void);
void bheadUpdateIdleRoll(void);
void bheadUpdatePos(struct coord *vel);
void bheadUpdateRot(struct coord *lookvel, struct coord *upvel);
void bheadSetdamp(f32 headdamp);
void bheadUpdate(f32 arg0, f32 arg1);
void bheadAdjustAnimation(f32 speed);
void bheadStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
void bheadSetSpeed(f32 speed);
f32 bheadGetBreathingValue(void);
#endif