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13 lines
337 B
C
13 lines
337 B
C
#ifndef IN_GAME_SHARDS_H
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#define IN_GAME_SHARDS_H
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#include <ultra64.h>
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#include "types.h"
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u16 shardsCreate(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, u32 arg8, struct prop *prop);
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void shardsInit(void);
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Gfx *shardsRender(Gfx *gdl);
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void shardsReset(void);
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void shardsTick(void);
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#endif
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