mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-20 21:53:32 -04:00
54 lines
832 B
C
54 lines
832 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/game_01b0a0.h"
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#include "game/game_097ba0.h"
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#include "game/game_0b0fd0.h"
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#include "game/inventory/inventory.h"
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#include "game/game_127910.h"
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#include "game/options.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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f32 pdmodeGetEnemyReactionSpeed(void)
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{
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return 0;
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}
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f32 pdmodeGetEnemyHealth(void)
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{
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if (g_MissionConfig.pdmode) {
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return g_MissionConfig.pdmodehealthf;
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}
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return 1;
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}
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f32 pdmodeGetEnemyDamage(void)
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{
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if (g_MissionConfig.pdmode) {
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return g_MissionConfig.pdmodedamagef;
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}
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return 1;
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}
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f32 pdmodeGetEnemyAccuracy(void)
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{
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if (g_MissionConfig.pdmode) {
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return g_MissionConfig.pdmodeaccuracyf;
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}
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return 1;
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}
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void func0f01b148(u32 arg0)
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{
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var800624e0 = arg0;
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}
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void titleSetNextStage(s32 stagenum)
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{
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g_TitleNextStage = stagenum;
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}
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