Files
perfect-dark/src/include/game/game_190260.h
T
2020-12-27 11:01:41 +10:00

55 lines
2.1 KiB
C

#ifndef _IN_GAME_GAME_190260_H
#define _IN_GAME_GAME_190260_H
#include <ultra64.h>
#include "types.h"
bool func0f190260(struct chrdata *chr);
void mpChrReset(struct chrdata *chr, u8 full);
void mpInitSimulant(struct chrdata *chr, u8 full);
void mpInitSimulants(void);
u32 add87654321(u32 value);
u32 propobjHandlePickupByAibot(struct prop *prop, struct chrdata *chr);
u32 func0f190be4(void);
u32 func0f19124c(void);
u32 func0f1913f8(void);
u32 func0f191448(void);
u32 func0f191638(void);
u32 func0f1918d0(void);
f32 func0f191fa4(struct chrdata *chr);
u32 func0f1921f8(void);
void func0f192628(struct chrdata *chr, struct prop *arg1);
u32 func0f19277c(void);
bool func0f19294c(struct chrdata *chr, struct chrdata *chr2);
u32 func0f192a48(void);
u32 func0f192a74(void);
u32 func0f192d64(void);
u32 func0f192dc0(void);
u32 func0f192e90(void);
u32 func0f19369c(void);
s32 func0f1937a4(struct chrdata *chr, s32 arg1);
u32 func0f194990(void);
u32 func0f194b40(void);
s32 mpObjIsSafe(struct defaultobj *obj);
u32 func0f1915b4(struct chrdata *chr);
u8 func0f191600(struct chrdata *chr);
char *mpGetBotCommandName(s32 command);
void mpAibotApplyAttack(struct chrdata *chr, struct prop *prop);
void mpAibotApplyFollow(struct chrdata *chr, struct prop *prop);
void mpAibotApplyProtect(struct chrdata *chr, struct prop *prop);
void mpAibotApplyDefend(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3);
void mpAibotApplyHold(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3);
void mpAibotApplyScenarioCommand(struct chrdata *chr, u32 arg1);
bool mpIsChrFollowedByChr(struct chrdata *leader, struct chrdata *follower);
s32 func0f193530(struct chrdata *chr, f32 arg1);
bool func0f194670(struct chrdata *chr);
s32 func0f194694(struct chrdata *chr);
s32 func0f1946b4(struct chrdata *chr);
s32 mpGetNumPlayerTeammates(struct chrdata *chr);
s32 mpCountAibotsWithCommand(struct chrdata *self, u32 command, bool includeself);
s32 scenarioCtcIsChrsTokenHeld(struct chrdata *chr);
bool func0f19489c(struct chrdata *chr);
s32 mpGetNumTeammatesDefendingHill(struct chrdata *bot);
void func0f197544(struct chrdata *chr);
#endif