Files
perfect-dark/src/game/roomreset.c
T
2022-03-23 21:22:06 +10:00

38 lines
931 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/bg.h"
#include "game/pad.h"
#include "bss.h"
#include "lib/memp.h"
#include "lib/anim.h"
#include "data.h"
#include "types.h"
void roomsReset(void)
{
s32 i;
var80082050 = PLAYERCOUNT() >= 2 ? 200 : 120;
var800a6660 = mempAlloc(ALIGN16(var80082050), MEMPOOL_STAGE);
var800a6664 = mempAlloc(ALIGN16(var80082050 * sizeof(s16)), MEMPOOL_STAGE);
var800a6668 = mempAlloc(ALIGN16(var80082050 * sizeof(s16)), MEMPOOL_STAGE);
var800a666c = mempAlloc(ALIGN16(var80082050 * sizeof(f32)), MEMPOOL_STAGE);
var800a6670 = mempAlloc(ALIGN16(var80082050 * sizeof(Mtxf)), MEMPOOL_STAGE);
for (i = 0; i < PLAYERCOUNT(); i++) {
g_Vars.players[i]->lastroomforoffset = -1;
}
for (i = 0; i < var80082050; i++) {
var800a6664[i] = -1;
var800a6660[i] = 2;
var800a6668[i] = -1;
var800a666c[i] = 1;
}
for (i = 0; i < g_Vars.roomcount; i++) {
g_Rooms[i].unk10 = -1;
}
}