mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-05 04:19:37 -04:00
38 lines
931 B
C
38 lines
931 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/bg.h"
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#include "game/pad.h"
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#include "bss.h"
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#include "lib/memp.h"
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#include "lib/anim.h"
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#include "data.h"
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#include "types.h"
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void roomsReset(void)
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{
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s32 i;
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var80082050 = PLAYERCOUNT() >= 2 ? 200 : 120;
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var800a6660 = mempAlloc(ALIGN16(var80082050), MEMPOOL_STAGE);
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var800a6664 = mempAlloc(ALIGN16(var80082050 * sizeof(s16)), MEMPOOL_STAGE);
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var800a6668 = mempAlloc(ALIGN16(var80082050 * sizeof(s16)), MEMPOOL_STAGE);
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var800a666c = mempAlloc(ALIGN16(var80082050 * sizeof(f32)), MEMPOOL_STAGE);
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var800a6670 = mempAlloc(ALIGN16(var80082050 * sizeof(Mtxf)), MEMPOOL_STAGE);
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for (i = 0; i < PLAYERCOUNT(); i++) {
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g_Vars.players[i]->lastroomforoffset = -1;
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}
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for (i = 0; i < var80082050; i++) {
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var800a6664[i] = -1;
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var800a6660[i] = 2;
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var800a6668[i] = -1;
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var800a666c[i] = 1;
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}
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for (i = 0; i < g_Vars.roomcount; i++) {
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g_Rooms[i].unk10 = -1;
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}
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}
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