Files
perfect-dark/src/game/tilesreset.c
T

54 lines
1.5 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/tiles.h"
#include "game/bg.h"
#include "game/file.h"
#include "bss.h"
#include "data.h"
#include "types.h"
void stageParseTiles(void);
void tilesReset(void)
{
s32 index = stageGetIndex2(g_Vars.stagenum);
if (index < 0) {
index = 0;
}
g_LoadType = LOADTYPE_TILES;
g_TileFileData.u8 = fileLoadToNew(g_Stages[index].tilefileid, FILELOADMETHOD_DEFAULT);
g_TileNumRooms = *g_TileFileData.u32;
g_TileRooms = g_TileFileData.u32 + 1;
stageParseTiles();
}
#define mult6(a) (((a) << 1) + ((a) << 2))
void stageParseTiles(void)
{
struct tile *tile = (struct tile *)(g_TileFileData.u8 + g_TileRooms[0]);
struct tile *end = (struct tile *)(g_TileFileData.u8 + g_TileRooms[g_TileNumRooms]);
while (tile < end) {
if (tile->type == TILETYPE_00) {
struct tiletype0 *tile0 = (struct tiletype0 *) tile;
tile0->xmin = mult6(tile0->xmin) + 14;
tile0->xmax = mult6(tile0->xmax) + 14;
tile0->ymin = mult6(tile0->ymin) + 16;
tile0->ymax = mult6(tile0->ymax) + 16;
tile0->zmin = mult6(tile0->zmin) + 18;
tile0->zmax = mult6(tile0->zmax) + 18;
tile = (struct tile *)((u8 *)tile + (u32)(tile->numvertices - 0x40) * 6 + 0x18e);
} else if (tile->type == TILETYPE_01) {
tile = (struct tile *)((u8 *)tile + (u32)(tile->numvertices - 0x40) * 12 + 0x310);
} else if (tile->type == TILETYPE_02) {
tile = (struct tile *)((u8 *)tile + 0x4c);
} else if (tile->type == TILETYPE_03) {
tile = (struct tile *)((u8 *)tile + 0x18);
}
}
}