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https://gitlab.com/ryandwyer/perfect-dark
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35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
#ifndef IN_GAME_HUDMSG_H
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#define IN_GAME_HUDMSG_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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u8 func0f0dcdb0(void);
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s32 hudIsZoomRangeVisible(void);
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Gfx *hudRenderMissionTimer(Gfx *gdl, u32 arg1);
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Gfx *hudRenderZoomRange(Gfx *gdl, s32 arg1);
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Gfx *hudRenderMessageBox(Gfx *gdl, s32 x, s32 y, s32 width, s32 height, f32 bgopacity, u32 bordercolour, f32 textopacity);
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s32 func0f0ddb1c(u32 *arg0, u32 arg1);
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void func0f0ddd44(s32 value);
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void hudmsgsInit(void);
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void hudmsgRemoveAll(void);
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s32 hudmsgGetNext(s32 refid);
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void hudmsgCreateViaPreset(char *text, s32 type);
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void func0f0ddfa4(char *text, s32 type, s32 arg2);
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void hudmsgCreateViaPresetWithColour(char *text, s32 type, u8 colour);
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void hudmsgCreateViaStruct(char *text, s32 type, struct hudmessageconfig *config, s32 arg3);
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u32 func0f0de160(void);
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void func0f0de7fc(struct hudmessage *msg);
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void hudmsgCreate(char *text, s32 type, s32 conf00, s32 conf01, s32 conf02,
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struct hudmessagething *conf04, struct hudmessagething *conf08,
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u32 textcolour, u32 shadowcolour,
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u32 alignh, s32 conf16, u32 alignv, s32 conf18, s32 arg14, u32 flags);
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void hudmsgsTick(void);
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void currentPlayerUnsetFlag(u32 flag);
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void currentPlayerSetFlag(u32 flag);
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void hudmsgRemoveForDeadPlayer(s32 playernum);
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Gfx *hudmsgsRender(Gfx *gdl);
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void hudmsgsReset(void);
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#endif
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