mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-20 15:31:10 -04:00
145 lines
10 KiB
C
145 lines
10 KiB
C
//
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// Base (MP)
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//
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#include "stagesetup.h"
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extern s32 intro[];
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extern u32 props[];
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extern struct path paths[];
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extern struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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NULL,
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NULL,
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};
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u32 props[] = {
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weapon(0x0100, 0x0000, PAD_MP1_002C, OBJFLAG_00000001, 0, 0, 240)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0036, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0037, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_002D, OBJFLAG_00000001, 0, 0, 241)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0038, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0039, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_002E, OBJFLAG_00000001, 0, 0, 242)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003A, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003B, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_002F, OBJFLAG_00000001, 0, 0, 243)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003C, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003D, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0030, OBJFLAG_00000001, 0, 0, 244)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003E, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003F, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0031, OBJFLAG_00000001, 0, 0, 245)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0040, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0041, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0032, OBJFLAG_00000001, 0, 0, 246)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0042, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0043, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0033, OBJFLAG_00000001, 0, 0, 247)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0044, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0045, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0034, OBJFLAG_00000001, 0, 0, 248)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0046, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0047, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0035, OBJFLAG_00000001, 0, 0, 249)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0048, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0049, OBJFLAG_00000001, 0, 0, 1000)
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tag(0x01, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP1_004C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x004c, 0x004d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000)
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tag(0x02, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP1_004B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x004b, 0x004a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_004E, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_004F, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0051, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0050, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0052, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0053, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0054, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0055, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0056, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0057, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0058, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0059, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0060, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0061, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0062, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0063, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0064, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0065, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0066, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0068, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0069, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_006A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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endprops
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};
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s32 intro[] = {
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spawn(PAD_MP1_001C)
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spawn(PAD_MP1_001D)
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spawn(PAD_MP1_001E)
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spawn(PAD_MP1_001F)
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spawn(PAD_MP1_0020)
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spawn(PAD_MP1_0021)
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spawn(PAD_MP1_0022)
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spawn(PAD_MP1_0023)
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spawn(PAD_MP1_0024)
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spawn(PAD_MP1_0025)
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spawn(PAD_MP1_0026)
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spawn(PAD_MP1_0027)
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spawn(PAD_MP1_0028)
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spawn(PAD_MP1_0029)
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spawn(PAD_MP1_002A)
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spawn(PAD_MP1_002B)
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case(0, 0x0006)
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case_respawn(0, 0x0000)
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case_respawn(0, 0x0001)
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case_respawn(0, 0x0002)
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case_respawn(0, 0x0003)
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case_respawn(0, 0x0004)
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case_respawn(0, 0x0005)
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case(1, 0x000d)
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case_respawn(1, 0x0007)
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case_respawn(1, 0x0008)
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case_respawn(1, 0x0009)
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case_respawn(1, 0x000a)
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case_respawn(1, 0x000b)
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case_respawn(1, 0x000c)
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case(2, 0x0014)
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case_respawn(2, 0x000e)
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case_respawn(2, 0x000f)
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case_respawn(2, 0x0010)
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case_respawn(2, 0x0011)
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case_respawn(2, 0x0012)
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case_respawn(2, 0x0013)
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case(3, 0x001b)
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case_respawn(3, 0x0015)
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case_respawn(3, 0x0016)
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case_respawn(3, 0x0017)
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case_respawn(3, 0x0018)
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case_respawn(3, 0x0019)
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case_respawn(3, 0x001a)
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hill(0x00db)
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hill(0x00f0)
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hill(0x00aa)
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hill(0x00b7)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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