Files
perfect-dark/src/include/game/game_1999b0.h
T
2021-02-24 20:59:31 +10:00

26 lines
1.3 KiB
C

#ifndef IN_GAME_GAME_1999B0_H
#define IN_GAME_GAME_1999B0_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
s32 weaponGetAmmoTypeByFunction(s32 weaponnum, u32 funcnum);
s32 weaponGetClipCapacityByFunction(s32 weaponnum, u32 funcnum);
void aibotReloadWeapon(struct chrdata *chr, s32 handnum, bool withsound);
s32 aibotGetAmmoQuantityByWeapon(struct aibot *aibot, s32 weaponnum, s32 funcnum, bool include_equipped);
s32 aibotGetAmmoQuantityByType(struct aibot *aibot, s32 ammotype, bool include_equipped);
s32 aibotTryRemoveAmmoFromReserve(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
void aibotGiveAmmoByWeapon(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
void aibotGiveAmmoByType(struct aibot *aibot, u32 ammotype, s32 quantity);
bool aibotDoFarsightThing(struct chrdata *chr, u32 arg1, struct coord *arg2, struct coord *arg3);
bool func0f19a29c(u32 weaponnum, bool is_secondary);
u32 aibotGetProjectileThrowInterval(u32 weapon);
u32 ammotypeGetWeapon(u32 ammotype);
void func0f19a37c(struct chrdata *chr);
s32 func0f19a60c(s32 weaponnum, s32 funcnum);
bool func0f19a6d0(struct chrdata *chr, struct coord *frompos, struct coord *topos, s16 *fromrooms, s16 *torooms, struct projectile *projectile);
void func0f19a7d0(u16 padnum, struct coord *pos);
void aibotCreateSlayerRocket(struct chrdata *chr);
#endif