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11 lines
238 B
C
11 lines
238 B
C
#ifndef IN_GAME_GAME_0125A0_H
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#define IN_GAME_GAME_0125A0_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f0125a0(s16 animnum, s32 loopframe, s32 endframe, s32 *arg3);
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void currentPlayerInitAnimation(void);
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#endif
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