mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-01 08:07:35 -04:00
19 lines
892 B
C
19 lines
892 B
C
#ifndef _IN_GAME_GAME_02CDE0_H
|
|
#define _IN_GAME_GAME_02CDE0_H
|
|
#include <ultra64.h>
|
|
#include "data.h"
|
|
#include "types.h"
|
|
|
|
u32 bodyGetRace(s32 bodynum);
|
|
bool bodyLoad(s32 bodynum);
|
|
struct model *func0f02ce8c(s32 bodynum, s32 headnum, struct modelfiledata *bodyfiledata, struct modelfiledata *headfiledata, bool sunglasses, struct model *model, bool isplayer, u8 varyheight);
|
|
struct model *func0f02d338(s32 bodynum, s32 headnum, struct modelfiledata *bodyfiledata, struct modelfiledata *headfiledata, bool sunglasses, u8 varyheight);
|
|
struct model *modelAllocateChr(s32 bodynum, s32 headnum, u32 spawnflags);
|
|
s32 func0f02d3f8(void);
|
|
s32 bodyChooseHead(s32 bodynum);
|
|
void chrUnpack(s32 stagenum, struct packedchr *packed, s32 cmdindex);
|
|
struct prop *propAllocateEyespy(struct pad *pad, s16 room);
|
|
void bodyCalculateHeadOffset(struct modelfiledata *headfiledata, s32 headnum, s32 bodynum);
|
|
|
|
#endif
|