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https://gitlab.com/ryandwyer/perfect-dark
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16 lines
672 B
C
16 lines
672 B
C
#ifndef _IN_GAME_SPLAT_H
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#define _IN_GAME_SPLAT_H
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#include <ultra64.h>
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#include "types.h"
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void splatTick(struct prop *prop);
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void func0f148e54(struct prop *prop, struct splat *arg1, struct coord *arg2, struct coord *arg3, s32 arg4, s32 arg5, s32 arg6);
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s32 func0f148f18(s32 qty, f32 arg1, struct prop *prop, struct splat *arg3, struct coord *arg4, struct coord *arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 arg10);
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bool func0f149274(f32 arg0, struct prop *prop, struct splat *arg2, f32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
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void func0f149864(void);
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u32 func0f14986c(void);
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void chrInitSplats(struct chrdata *chr);
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void func0f14a3bc(void);
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#endif
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