mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-19 21:32:31 -04:00
29 lines
1.4 KiB
C
29 lines
1.4 KiB
C
#ifndef _IN_GAME_GAME_177E00_H
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#define _IN_GAME_GAME_177E00_H
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#include <ultra64.h>
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#include "types.h"
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s32 menuhandler00177e00(u32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextInGameLimit(struct menuitem *item);
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char *menutextPauseOrUnpause(s32 arg0);
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char *menutextMatchTime(s32 arg0);
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char *mpMenuTextWeaponDescription(struct menuitem *item);
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u32 func0f1783a0(void);
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char *mpMenuTextWeaponOfChoiceName(struct menuitem *item);
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char *mpMenuTextAward1(struct menuitem *item);
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char *mpMenuTextAward2(struct menuitem *item);
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char *mpMenuTextPlacementWithSuffix(struct menuitem *item);
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s32 menuhandler001785c4(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandler001786d8(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandler00178a94(u32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextPlayerTitle(s32 arg0);
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s32 menuhandler00178bf4(u32 operation, struct menuitem *item, union handlerdata *data);
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void mpPushPauseDialog(void);
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void mpPushEndscreenDialog(u32 arg0, u32 playernum);
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s32 menuhandlerMpEndGame(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandler00178018(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerMpInGameLimitLabel(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerMpPause(u32 operation, struct menuitem *item, union handlerdata *data);
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#endif
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