Files
perfect-dark/src/include/game/game_177e00.h
T
2020-09-15 17:48:42 +10:00

29 lines
1.4 KiB
C

#ifndef _IN_GAME_GAME_177E00_H
#define _IN_GAME_GAME_177E00_H
#include <ultra64.h>
#include "types.h"
s32 menuhandler00177e00(u32 operation, struct menuitem *item, union handlerdata *data);
char *mpMenuTextInGameLimit(struct menuitem *item);
char *menutextPauseOrUnpause(s32 arg0);
char *menutextMatchTime(s32 arg0);
char *mpMenuTextWeaponDescription(struct menuitem *item);
u32 func0f1783a0(void);
char *mpMenuTextWeaponOfChoiceName(struct menuitem *item);
char *mpMenuTextAward1(struct menuitem *item);
char *mpMenuTextAward2(struct menuitem *item);
char *mpMenuTextPlacementWithSuffix(struct menuitem *item);
s32 menuhandler001785c4(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandler001786d8(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandler00178a94(u32 operation, struct menuitem *item, union handlerdata *data);
char *mpMenuTextPlayerTitle(s32 arg0);
s32 menuhandler00178bf4(u32 operation, struct menuitem *item, union handlerdata *data);
void mpPushPauseDialog(void);
void mpPushEndscreenDialog(u32 arg0, u32 playernum);
s32 menuhandlerMpEndGame(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandler00178018(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerMpInGameLimitLabel(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerMpPause(u32 operation, struct menuitem *item, union handlerdata *data);
#endif