Files
perfect-dark/src/include/game/game_10c9c0.h
T
Ryan Dwyer 1b999547d8 WIP
2020-09-11 16:19:24 +10:00

14 lines
592 B
C

#ifndef _IN_GAME_GAME_10C9C0_H
#define _IN_GAME_GAME_10C9C0_H
#include <ultra64.h>
#include "types.h"
void func0f10cb2c(void);
s32 menuhandler4MbDropOut(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandler0010ca1c(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandler4MbAdvancedSetup(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandler0010cabc(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menudialog4MbMainMenu(u32 operation, struct menudialog *dialog, union handlerdata *data);
#endif