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14 lines
428 B
C
14 lines
428 B
C
#ifndef IN_GAME_RADAR_H
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#define IN_GAME_RADAR_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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Gfx *radarRenderBackground(Gfx *gdl, struct textureconfig *tconfig, s32 arg2, s32 arg3, s32 arg4);
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s32 radarGetTeamIndex(s32 team);
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Gfx *radarDrawDot(Gfx *gdl, struct prop *prop, struct coord *dist, u32 colour1, u32 colour2, bool swapcolours);
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Gfx *radarRender(Gfx *gdl);
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Gfx *radarRenderRTrackedProps(Gfx *gdl);
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#endif
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