mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-11 21:18:17 -04:00
29 lines
1.1 KiB
C
29 lines
1.1 KiB
C
#ifndef _IN_GAME_SIGHT_H
|
|
#define _IN_GAME_SIGHT_H
|
|
#include <ultra64.h>
|
|
#include "data.h"
|
|
#include "types.h"
|
|
|
|
bool sightIsPropFriendly(struct prop *prop);
|
|
bool sightCanTargetProp(struct prop *prop, s32 max);
|
|
bool sightIsReactiveToProp(struct prop *prop);
|
|
s32 sightFindFreeTargetIndex(s32 max);
|
|
void func0f0d7364(void);
|
|
void sightTick(bool sighton);
|
|
s32 func0f0d789c(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
|
|
Gfx *sightRenderTargetBox(Gfx *gdl, struct threat *threat, u32 textid, s32 time);
|
|
Gfx *func0f0d7f54(Gfx *gdl, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5);
|
|
Gfx *func0f0d87a8(Gfx *gdl, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5);
|
|
Gfx *sightRenderDefault(Gfx *gdl, bool sighton);
|
|
Gfx *sightRenderClassic(Gfx *gdl, bool sighton);
|
|
Gfx *sightRenderType2(Gfx *gdl, bool sighton);
|
|
u32 func0f0d9948(void);
|
|
Gfx *sightRenderSkedar(Gfx *gdl, bool sighton);
|
|
Gfx *sightRenderZoom(Gfx *gdl, bool sighton);
|
|
Gfx *sightRenderMaian(Gfx *gdl, bool sighton);
|
|
Gfx *sightRenderTarget(Gfx *gdl);
|
|
bool sightHasTargetWhileAiming(s32 sight);
|
|
Gfx *sightRender(Gfx *gdl, bool sighton, s32 sight);
|
|
|
|
#endif
|