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https://gitlab.com/ryandwyer/perfect-dark
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20 lines
743 B
C
20 lines
743 B
C
#ifndef IN_GAME_GAME_091e10_H
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#define IN_GAME_GAME_091e10_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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u32 setupGetCommandLength(u32 *cmd);
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u32 *setupGetPtrToCommandByIndex(s32 cmdindex);
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s32 tagGetCommandIndex(struct tag *tag);
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u32 setupGetCommandIndexByProp(struct prop *prop);
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bool modelLoad(s32 propnum);
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bool func0f09220c(struct defaultobj *obj, struct coord *pos, f32 *realrot, struct coord *arg3, struct coord *arg4);
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bool func0f092304(struct defaultobj *obj, struct coord *arg1, struct coord *arg2);
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void func0f09233c(struct defaultobj *obj, struct coord *pos, f32 *realrot, s16 *rooms);
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void func0f0923d4(struct defaultobj *obj);
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struct defaultobj *setupCommandGetObject(u32 cmdindex);
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u32 func0f092484(void);
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#endif
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