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https://gitlab.com/ryandwyer/perfect-dark
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20 lines
766 B
C
20 lines
766 B
C
#ifndef IN_GAME_BONDEYESPY_H
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#define IN_GAME_BONDEYESPY_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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f32 eyespyFindGround(s16 *floorroom);
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s32 eyespyTryMoveUpwards(f32 yvel);
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s32 eyespyCalculateNewPosition(struct coord *vel);
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bool eyespyCalculateNewPositionWithPush(struct coord *vel);
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s32 eyespy0f0cf890(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *arg3, struct coord *arg4);
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s32 eyespy0f0cf9f8(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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s32 eyespy0f0cfafc(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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s32 eyespy0f0cfdd0(struct coord *vel, struct coord *arg1, struct coord *arg2);
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void eyespyUpdateVertical(void);
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bool eyespyTryLaunch(void);
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void eyespyProcessInput(bool arg0);
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#endif
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