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https://gitlab.com/ryandwyer/perfect-dark
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17 lines
435 B
C
17 lines
435 B
C
#ifndef _IN_GAME_GAME_0B3350_H
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#define _IN_GAME_GAME_0B3350_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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s32 func0f0b3350(s32 value);
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u32 func0f0b33f8(void);
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u32 func0f0b3468(void);
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u32 func0f0b34d8(void);
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u32 func0f0b3548(void);
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u32 func0f0b35b8(void);
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void func0f0b3988(struct textureconfig *config);
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void func0f0b39c0(Gfx **gdl, struct textureconfig *arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5, u32 arg6);
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#endif
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