Files
perfect-dark/src/include/game/game_0b3350.h
T

17 lines
435 B
C

#ifndef _IN_GAME_GAME_0B3350_H
#define _IN_GAME_GAME_0B3350_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
s32 func0f0b3350(s32 value);
u32 func0f0b33f8(void);
u32 func0f0b3468(void);
u32 func0f0b34d8(void);
u32 func0f0b3548(void);
u32 func0f0b35b8(void);
void func0f0b3988(struct textureconfig *config);
void func0f0b39c0(Gfx **gdl, struct textureconfig *arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5, u32 arg6);
#endif