Files
perfect-dark/src/game/weathertick.c
T
2020-10-09 18:50:57 +10:00

37 lines
915 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/weather.h"
#include "gvars/gvars.h"
#include "lib/main.h"
#include "types.h"
void weatherTick(void)
{
if (!g_WeatherData
|| (g_StageIndex == STAGEINDEX_AIRBASE && g_Vars.currentplayer->cam_pos.z < -2000.0f)
|| (g_StageIndex == STAGEINDEX_G5BUILDING && g_Vars.tickmode != TICKMODE_6)) {
return;
}
func0000db30("wettick", &g_WeatherTickEnabled);
func0000db30("windspeed", &var80062950);
if (g_WeatherTickEnabled) {
switch (g_WeatherData->type) {
case WEATHERTYPE_RAIN:
weatherTickRain(g_WeatherData);
break;
case WEATHERTYPE_SNOW:
weatherTickSnow(g_WeatherData);
break;
}
}
}