mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-20 05:36:41 -04:00
37 lines
915 B
C
37 lines
915 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "game/weather.h"
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#include "gvars/gvars.h"
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#include "lib/main.h"
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#include "types.h"
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void weatherTick(void)
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{
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if (!g_WeatherData
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|| (g_StageIndex == STAGEINDEX_AIRBASE && g_Vars.currentplayer->cam_pos.z < -2000.0f)
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|| (g_StageIndex == STAGEINDEX_G5BUILDING && g_Vars.tickmode != TICKMODE_6)) {
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return;
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}
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func0000db30("wettick", &g_WeatherTickEnabled);
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func0000db30("windspeed", &var80062950);
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if (g_WeatherTickEnabled) {
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switch (g_WeatherData->type) {
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case WEATHERTYPE_RAIN:
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weatherTickRain(g_WeatherData);
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break;
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case WEATHERTYPE_SNOW:
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weatherTickSnow(g_WeatherData);
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break;
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}
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}
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}
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