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https://gitlab.com/ryandwyer/perfect-dark
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32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
#ifndef IN_GAME_GAME_197600_H
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#define IN_GAME_GAME_197600_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f197600(void);
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void mpAibotApplyCommand(struct chrdata *chr, u32 command);
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void func0f197c00(struct chrdata *chr);
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struct aibot014 *func0f197c70(struct chrdata *chr);
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struct invitem *aibotGetInvItem(struct chrdata *chr, u32 weaponnum);
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u32 func0f197d94(void);
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u32 aibotGetInvItemType(struct chrdata *chr, u32 weaponnum);
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bool func0f197e8c(struct chrdata *chr, u32 weaponnum);
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void aibotGiveDualWeapon(struct chrdata *chr, u32 weaponnum);
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s16 aibotGetWeaponPad(struct chrdata *chr, u32 weaponnum);
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void aibotGiveProp(struct chrdata *chr, struct prop *prop);
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u32 func0f198068(void);
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u32 func0f198278(void);
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u32 func0f1982d4(void);
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u32 func0f198338(void);
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u32 func0f198db4(void);
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u32 func0f198df8(void);
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u32 func0f198e38(void);
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u32 func0f198e78(void);
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u32 func0f198eec(void);
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u32 func0f1994b0(void);
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void func0f19978c(struct chrdata *chr, u32 weaponnum, bool arg2);
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void func0f199964(struct chrdata *chr, u32 weaponnum);
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void func0f199984(struct chrdata *chr, u32 weaponnum);
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#endif
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