Files
perfect-dark/src/include/game/game_197600.h
T
2020-07-31 21:24:08 +10:00

32 lines
1.1 KiB
C

#ifndef IN_GAME_GAME_197600_H
#define IN_GAME_GAME_197600_H
#include <ultra64.h>
#include "types.h"
u32 func0f197600(void);
void mpAibotApplyCommand(struct chrdata *chr, u32 command);
void func0f197c00(struct chrdata *chr);
struct aibot014 *func0f197c70(struct chrdata *chr);
struct invitem *aibotGetInvItem(struct chrdata *chr, u32 weaponnum);
u32 func0f197d94(void);
u32 aibotGetInvItemType(struct chrdata *chr, u32 weaponnum);
bool func0f197e8c(struct chrdata *chr, u32 weaponnum);
void aibotGiveDualWeapon(struct chrdata *chr, u32 weaponnum);
s16 aibotGetWeaponPad(struct chrdata *chr, u32 weaponnum);
void aibotGiveProp(struct chrdata *chr, struct prop *prop);
u32 func0f198068(void);
u32 func0f198278(void);
u32 func0f1982d4(void);
u32 func0f198338(void);
u32 func0f198db4(void);
u32 func0f198df8(void);
u32 func0f198e38(void);
u32 func0f198e78(void);
u32 func0f198eec(void);
u32 func0f1994b0(void);
void func0f19978c(struct chrdata *chr, u32 weaponnum, bool arg2);
void func0f199964(struct chrdata *chr, u32 weaponnum);
void func0f199984(struct chrdata *chr, u32 weaponnum);
#endif