Files
perfect-dark/src/lib/ultra/os/startthread.c
T
2021-01-26 23:26:29 +10:00

34 lines
824 B
C

#include <libultra_internal.h>
#include "game/data/data_000000.h"
void osStartThread(OSThread *t)
{
register u32 saveMask = __osDisableInt();
switch (t->state) {
case OS_STATE_WAITING:
t->state = OS_STATE_RUNNABLE;
__osEnqueueThread(&__osRunQueue, t);
break;
case OS_STATE_STOPPED:
if (t->queue == NULL || t->queue == &__osRunQueue) {
t->state = OS_STATE_RUNNABLE;
__osEnqueueThread(&__osRunQueue, t);
} else {
t->state = OS_STATE_WAITING;
__osEnqueueThread(t->queue, t);
__osEnqueueThread(&__osRunQueue, __osPopThread(t->queue));
}
break;
}
if (__osRunningThread == NULL) {
__osDispatchThread();
} else if (__osRunningThread->priority < __osRunQueue->priority) {
__osRunningThread->state = OS_STATE_RUNNABLE;
__osEnqueueAndYield(&__osRunQueue);
}
__osRestoreInt(saveMask);
}