mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-26 22:31:56 -04:00
34 lines
824 B
C
34 lines
824 B
C
#include <libultra_internal.h>
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#include "game/data/data_000000.h"
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void osStartThread(OSThread *t)
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{
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register u32 saveMask = __osDisableInt();
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switch (t->state) {
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case OS_STATE_WAITING:
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t->state = OS_STATE_RUNNABLE;
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__osEnqueueThread(&__osRunQueue, t);
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break;
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case OS_STATE_STOPPED:
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if (t->queue == NULL || t->queue == &__osRunQueue) {
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t->state = OS_STATE_RUNNABLE;
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__osEnqueueThread(&__osRunQueue, t);
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} else {
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t->state = OS_STATE_WAITING;
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__osEnqueueThread(t->queue, t);
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__osEnqueueThread(&__osRunQueue, __osPopThread(t->queue));
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}
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break;
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}
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if (__osRunningThread == NULL) {
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__osDispatchThread();
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} else if (__osRunningThread->priority < __osRunQueue->priority) {
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__osRunningThread->state = OS_STATE_RUNNABLE;
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__osEnqueueAndYield(&__osRunQueue);
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}
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__osRestoreInt(saveMask);
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}
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