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15 lines
326 B
C
15 lines
326 B
C
#ifndef IN_GAME_PLAYERRESET_H
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#define IN_GAME_PLAYERRESET_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f011110(void);
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void func0f011124(bool value);
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void func0f011130(s32 arg0, s32 numchrs);
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bool weaponLoadProjectileModels(s32 weaponnum);
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void playerInitEyespy(void);
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void playerReset(void);
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#endif
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