mirror of
https://gitlab.com/ryandwyer/perfect-dark
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34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
#ifndef IN_GAME_BONDWALK_H
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#define IN_GAME_BONDWALK_H
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#include <ultra64.h>
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#include "types.h"
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void currentPlayerWalkInit(void);
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void func0f0c3ad0(s32 value);
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void currentPlayerAdjustCrouchPos(s32 value);
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void func0f0c3b38(struct coord *param_1, struct defaultobj *obj);
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bool func0f0c3c8c(f32 y);
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u32 func0f0c3e14(void);
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bool func0f0c4250(struct coord *delta, f32 arg1, bool arg2, f32 arg3, s32 arg4);
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bool func0f0c4764(struct coord *delta, struct coord *arg1, struct coord *arg2, s32 arg3);
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s32 func0f0c47d0(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *e, s32 arg6);
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u32 func0f0c494c(void);
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u32 func0f0c4a5c(void);
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void func0f0c4d98(void);
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void currentPlayerUpdateSpeedSidewaysWalk(f32 targetspeed, f32 accelspeed, s32 arg2);
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void currentPlayerUpdateSpeedForwardsWalk(f32 targetspeed, f32 accelspeed);
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u32 func0f0c4fd8(void);
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void currentPlayerApplyCrouchSpeed(void);
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void currentPlayerUpdateCrouchOffsetWalk(void);
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void func0f0c6180(void);
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u32 func0f0c6318(void);
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u32 func0f0c63bc(void);
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void currentPlayerUpdatePrevPosWalk(void);
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void func0f0c65a8(void);
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u32 func0f0c65c8(void);
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void currentPlayerApplyCrouchSpeedTheta(void);
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u32 func0f0c69b8(void);
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void func0f0c785c(void);
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#endif
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