mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-02 17:52:49 -04:00
40 lines
847 B
C
40 lines
847 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/bg.h"
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#include "game/pad.h"
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#include "bss.h"
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#include "lib/memp.h"
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#include "lib/anim.h"
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#include "data.h"
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#include "types.h"
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void roomsReset(void)
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{
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s32 i;
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var80082050 = PLAYERCOUNT() >= 2 ? 200 : 120;
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g_RoomMtxes = mempAlloc(ALIGN16(var80082050 * sizeof(struct roommtx)), MEMPOOL_STAGE);
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g_NextRoomMtx = 0;
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for (i = 0; i < PLAYERCOUNT(); i++) {
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g_Vars.players[i]->lastroomforoffset = -1;
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}
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for (i = 0; i < var80082050; i++) {
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g_RoomMtxes[i].index = i;
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g_RoomMtxes[i].playernum = -1;
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g_RoomMtxes[i].lvframe = -10;
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g_RoomMtxes[i].room1 = -1;
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g_RoomMtxes[i].room2 = -1;
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g_RoomMtxes[i].somefloat = 1;
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}
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for (i = 0; i < g_Vars.roomcount; i++) {
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g_Rooms[i].unk10[0] = -1;
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g_Rooms[i].unk10[1] = -1;
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g_Rooms[i].unk10[2] = -1;
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g_Rooms[i].unk10[3] = -1;
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}
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}
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