mirror of
https://gitlab.com/ryandwyer/perfect-dark
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34 lines
1.4 KiB
C
34 lines
1.4 KiB
C
#ifndef IN_GAME_GAME_00C490_H
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#define IN_GAME_GAME_00C490_H
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#include <ultra64.h>
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#include "types.h"
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void func0f00c490(void);
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void addLiftDoor(struct linkliftdoorobj *link);
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void addPadlockedDoor(struct padlockeddoorobj *link);
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void addSafeItem(struct safeitemobj *link);
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void addConditionalScenery(struct linksceneryobj *link);
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void addBlockedPath(struct blockedpathobj *link);
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void func0f00cc8c(void);
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void setupClearProxyMines(void);
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s32 setupCountCommandType(u32 type);
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void setupGenericObject(struct defaultobj *obj, s32 cmdindex);
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void weaponAssignToHome(struct weaponobj *weapon, s32 cmdindex);
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void setupHat(struct hatobj *hat, s32 cmdindex);
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void setupKey(struct keyobj *key, s32 cmdindex);
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void setupMine(struct mineobj *mine, s32 cmdindex);
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void setupCamera(struct cameraobj *camera, s32 cmdindex);
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void setupAutogun(struct autogunobj *autogun, s32 cmdindex);
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void setupHangingMonitors(struct hangingmonitorsobj *monitors, s32 cmdindex);
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void setupSingleMonitor(struct singlemonitorobj *monitor, s32 cmdindex);
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void setupMultiMonitor(struct multimonitorobj *monitor, s32 cmdindex);
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s32 func0f00e1f8(s32 padnum);
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s32 func0f00e2b0(s32 padnum);
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void setupDoor(struct doorobj *door, s32 cmdindex);
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void setupHov(struct defaultobj *obj, struct hov *hov);
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void func0f00e980(s32 stagenum, s32 arg0, s32 arg1, struct briefing *briefing);
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void func0f00eb64(s32 stagenum);
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void setupParseObjects(s32 stagenum);
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#endif
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