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https://gitlab.com/ryandwyer/perfect-dark
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31 lines
850 B
C
31 lines
850 B
C
#ifndef IN_GAME_PADHALLLV_H
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#define IN_GAME_PADHALLLV_H
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#include <ultra64.h>
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#include "types.h"
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void waypointSetHashThing(s32 hash1, s32 hash2);
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struct waypoint *waypointFindClosestToPos(struct coord *pos, s16 *rooms);
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u32 func0f114810(void);
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u32 func0f114958(void);
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u32 func0f1149b0(void);
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u32 func0f114a2c(void);
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u32 func0f114aec(void);
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u32 func0f114b7c(void);
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u32 func0f114ccc(void);
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u32 func0f114d34(void);
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u32 func0f114de0(void);
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u32 func0f114ee4(void);
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u32 func0f114f70(void);
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u32 func0f11505c(void);
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s32 waypointFindRoute(struct waypoint *from, struct waypoint *to, struct waypoint **arr, s32 maxwaypoints);
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u32 func0f115390(void);
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u32 func0f1153c4(void);
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u32 func0f1154cc(void);
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u32 func0f1155e0(void);
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u32 func0f115784(void);
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u32 func0f11594c(void);
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void func0f115a48(u32 *arg0, u32 *arg1);
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void func0f115a78(u32 *arg0, u32 *arg1);
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#endif
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