Files
perfect-dark/src/game/lv.c
T
2022-03-10 21:22:05 +10:00

2494 lines
62 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/activemenu/activemenu.h"
#include "game/activemenu/tick.h"
#include "game/atan2f.h"
#include "game/bondmove.h"
#include "game/camdraw.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/debug.h"
#include "game/dlights.h"
#include "game/game_006900.h"
#include "game/nbomb.h"
#include "game/game_00b480.h"
#include "game/game_00b820.h"
#include "game/game_00c240.h"
#include "game/game_00c490.h"
#include "game/game_0108d0.h"
#include "game/objectives.h"
#include "game/casing.h"
#include "game/playerinit.h"
#include "game/inventory/init.h"
#include "game/game_0125a0.h"
#include "game/explosions/init.h"
#include "game/smoke/init.h"
#include "game/sparks/init.h"
#include "game/weather/init.h"
#include "game/stubs/game_013540.h"
#include "game/game_013550.h"
#include "game/game_013cf0.h"
#include "game/game_0147a0.h"
#include "game/game_0147d0.h"
#include "game/game_014f10.h"
#include "game/game_015010.h"
#include "game/game_0150a0.h"
#include "game/gfxmemory.h"
#include "game/stubs/game_015260.h"
#include "game/stubs/game_015270.h"
#include "game/explosions/reset.h"
#include "game/smoke/reset.h"
#include "game/stubs/game_0153f0.h"
#include "game/stubs/game_015400.h"
#include "game/stubs/game_015410.h"
#include "game/shards.h"
#include "game/game_015470.h"
#include "game/title.h"
#include "game/game_01b0a0.h"
#include "game/game_01bea0.h"
#include "game/weather/tick.h"
#include "game/game_01d860.h"
#include "game/game_01d990.h"
#include "game/chr/chr.h"
#include "game/prop.h"
#include "game/objectives.h"
#include "game/bondgun.h"
#include "game/game_0abe70.h"
#include "game/game_0b0fd0.h"
#include "game/game_0b28d0.h"
#include "game/game_0b63b0.h"
#include "game/player.h"
#include "game/savebuffer.h"
#include "game/hudmsg.h"
#include "game/menu.h"
#include "game/filemgr.h"
#include "game/game_10c9c0.h"
#include "game/game_11f000.h"
#include "game/playermgr.h"
#include "game/game_129210.h"
#include "game/explosions/explosions.h"
#include "game/sparks/sparks.h"
#include "game/weather/weather.h"
#include "game/sky.h"
#include "game/credits.h"
#include "game/game_13c510.h"
#include "game/bondview.h"
#include "game/game_1531a0.h"
#include "game/bg.h"
#include "game/game_165670.h"
#include "game/lv.h"
#include "game/music.h"
#include "game/texdecompress.h"
#include "game/game_176080.h"
#include "game/mplayer/setup.h"
#include "game/mplayer/scenarios.h"
#include "game/game_19aa80.h"
#include "game/training/training.h"
#include "game/lang.h"
#include "game/mplayer/mplayer.h"
#include "game/pak/pak.h"
#include "game/propobj.h"
#include "game/sparks/tick.h"
#include "game/splat.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "bss.h"
#include "lib/args.h"
#include "lib/joy.h"
#include "lib/lib_06440.h"
#include "lib/vi.h"
#include "lib/main.h"
#include "lib/snd.h"
#include "lib/music.h"
#include "lib/rng.h"
#include "lib/mtx.h"
#include "lib/anim.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
struct sndstate *g_MiscSfxAudioHandles[3];
u32 var800aa5bc;
s32 g_MiscSfxActiveTypes[3];
u32 var80084010 = 0;
bool var80084014 = false;
f32 var80084018 = 1;
u32 var8008401c = 0x00000001;
s32 g_Difficulty = DIFF_A;
s32 g_StageTimeElapsed60 = 0;
s32 g_MpTimeLimit60 = SECSTOTIME60(60 * 10); // 10 minutes
s32 g_MpScoreLimit = 10;
s32 g_MpTeamScoreLimit = 20;
struct sndstate *g_MiscAudioHandle = NULL;
s32 g_NumReasonsToEndMpMatch = 0;
f32 g_StageTimeElapsed1f = 0;
bool var80084040 = true;
u32 g_MiscSfxSounds[] = {
SFX_HEARTBEAT,
SFX_SLAYER_WHIR,
SFX_SLAYER_BEEP,
};
s32 var80084050 = 0;
s16 g_FadeNumFrames = 0;
f32 g_FadeFrac = -1;
u32 g_FadePrevColour = 0;
u32 g_FadeColour = 0;
s16 g_FadeDelay = 0;
u32 getVar80084040(void)
{
return var80084040;
}
void setVar80084040(u32 value)
{
var80084040 = value;
}
void lv0f167af8(void)
{
g_Vars.lockscreen = 0;
g_Vars.joydisableframestogo = -1;
}
void lvStopAllMiscSfx(void)
{
s32 i;
for (i = 0; i != ARRAYCOUNT(g_MiscSfxAudioHandles); i++) {
g_MiscSfxAudioHandles[i] = NULL;
g_MiscSfxActiveTypes[i] = -1;
}
}
s32 lvGetMiscSfxIndex(u32 type)
{
s32 i;
for (i = 0; i != ARRAYCOUNT(g_MiscSfxActiveTypes); i++) {
if (g_MiscSfxActiveTypes[i] == type) {
return i;
}
}
return -1;
}
void lvSetMiscSfxState(u32 type, bool play)
{
if (play) {
if (lvGetMiscSfxIndex(type) == -1) {
s32 index = lvGetMiscSfxIndex(-1);
#if VERSION >= VERSION_NTSC_1_0
if (index != -1 && g_MiscSfxAudioHandles[index] == NULL)
#else
if (index != -1)
#endif
{
sndStart(var80095200, g_MiscSfxSounds[type], &g_MiscSfxAudioHandles[index], -1, -1, -1, -1, -1);
g_MiscSfxActiveTypes[index] = type;
}
}
} else {
u32 stack;
s32 index = lvGetMiscSfxIndex(type);
if (index != -1) {
audioStop(g_MiscSfxAudioHandles[index]);
#if VERSION < VERSION_NTSC_1_0
g_MiscSfxAudioHandles[index] = 0;
#endif
g_MiscSfxActiveTypes[index] = -1;
}
}
}
void lvUpdateMiscSfx(void)
{
s32 i;
if (g_Vars.lvupdate240 == 0) {
for (i = 0; i != ARRAYCOUNT(g_MiscSfxActiveTypes); i++) {
lvSetMiscSfxState(i, false);
}
} else {
bool usingboost = g_Vars.speedpillon
&& lvGetSlowMotionType() == SLOWMOTION_OFF
&& g_Vars.in_cutscene == false;
bool usingrocket;
lvSetMiscSfxState(MISCSFX_BOOSTHEARTBEAT, usingboost);
usingrocket = false;
for (i = 0; i < PLAYERCOUNT(); i++) {
if (g_Vars.players[i]->visionmode == VISIONMODE_SLAYERROCKET) {
usingrocket = true;
}
}
lvSetMiscSfxState(MISCSFX_SLAYERROCKETHUM, usingrocket);
lvSetMiscSfxState(MISCSFX_SLAYERROCKETBEEP, usingrocket);
}
if (g_Vars.lvupdate240 == 0 && g_MiscAudioHandle && sndGetState(g_MiscAudioHandle) != AL_STOPPED) {
audioStop(g_MiscAudioHandle);
}
}
void lvInit(s32 stagenum)
{
lvCancelFade();
var80084014 = false;
var80084010 = 0;
#if VERSION >= VERSION_NTSC_1_0
joy00013900();
g_Vars.joydisableframestogo = 10;
#else
if (joyIsCyclicPollingEnabled()) {
joyDisableCyclicPolling(760, "lv.c");
g_Vars.joydisableframestogo = 10;
}
#endif
g_Vars.paksconnected2 = 0;
g_Vars.paksconnected = 0;
g_Vars.stagenum = stagenum;
cheatsActivate();
var80084040 = true;
g_Vars.lvframenum = 0;
var80084050 = 0;
g_Vars.lvframe60 = 0;
g_Vars.lvupdate240 = 4;
#if VERSION >= VERSION_NTSC_1_0
g_Vars.lvupdate240f = 1.0f;
g_Vars.lvupdate240frealprev = PALUPF(1);
#else
g_Vars.lvupdate240frealprev = PALUPF(1);
g_Vars.lvupdate240f = 1.0f;
#endif
g_Vars.lvupdate240freal = g_Vars.lvupdate240frealprev;
g_StageTimeElapsed60 = 0;
g_StageTimeElapsed1f = 0;
g_Vars.speedpilltime = 0;
g_Vars.speedpillchange = 0;
g_Vars.speedpillwant = 0;
g_Vars.speedpillon = false;
g_Vars.restartlevel = false;
g_Vars.aibuddiesspawned = false;
g_Vars.totalkills = 0;
g_Vars.antiheadnum = -1;
g_Vars.antibodynum = -1;
g_Vars.dontplaynrg = false;
g_Vars.in_cutscene = false;
g_Vars.autocutplaying = false;
g_Vars.autocutfinished = false;
g_Vars.autocutgroupskip = false;
g_MiscAudioHandle = NULL;
musicInit();
func0f011124(true);
func0f013b80();
texturesLoadConfigs();
fontsLoadForCurrentStage();
hudmsgsInit();
if (stagenum == STAGE_TEST_OLD) {
func0f00b480();
}
if (stagenum == STAGE_TITLE) {
func0f00b480();
} else if (stagenum == STAGE_BOOTPAKMENU) {
// empty
} else if (stagenum == STAGE_CREDITS) {
// empty
} else if (stagenum == STAGE_4MBMENU) {
// empty
} else {
s32 i;
s32 j;
stageLoadTiles();
bgInit(g_Vars.stagenum);
bgBuildTables(g_Vars.stagenum);
func0f0147a0(g_Vars.stagenum);
if (g_Vars.normmplayerisrunning) {
musicSetStageAndStartMusic(stagenum);
} else {
musicSetStage(stagenum);
}
if (g_Vars.normmplayerisrunning) {
mpApplyLimits();
}
if (g_Vars.mplayerisrunning == false) {
g_Vars.playerstats[0].mpindex = 4;
g_PlayerConfigsArray[4].contpad1 = 0;
g_PlayerConfigsArray[4].contpad2 = 1;
}
for (i = 0; i != ARRAYCOUNT(g_Vars.playerstats); i++) {
g_Vars.playerstats[i].damagescale = 1;
g_Vars.playerstats[i].drawplayercount = 0;
g_Vars.playerstats[i].distance = 0;
g_Vars.playerstats[i].backshotcount = 0;
g_Vars.playerstats[i].armourcount = 0;
g_Vars.playerstats[i].fastest2kills = S32_MAX;
g_Vars.playerstats[i].slowest2kills = 0;
g_Vars.playerstats[i].maxkills = 0;
g_Vars.playerstats[i].maxsimulkills = 0;
g_Vars.playerstats[i].longestlife = 0;
g_Vars.playerstats[i].shortestlife = S32_MAX;
g_Vars.playerstats[i].tokenheldtime = 0;
g_Vars.playerstats[i].damreceived = 0;
g_Vars.playerstats[i].damtransmitted = 0;
for (j = 0; j != ARRAYCOUNT(g_Vars.playerstats[i].kills); j++) {
g_Vars.playerstats[i].kills[j] = 0;
}
}
}
mpSetDefaultNamesIfEmpty();
anim0002373c();
objectivesReset();
func0f013ba0();
func0f011110();
func0f0108d0();
setupLoadFiles(stagenum);
scenarioReset();
gvarsInitProps();
setupInit();
func0f00b510();
stageChooseActiveHeads(stagenum);
setupParseObjects(stagenum);
tagsAllocatePtrs();
explosionsInit();
smokeInit();
sparksInit();
weatherInit();
lvStopAllMiscSfx();
switch (g_Vars.stagenum) {
case STAGE_ESCAPE:
case STAGE_EXTRACTION:
case STAGE_INFILTRATION:
case STAGE_DEFECTION:
case STAGE_ATTACKSHIP:
case STAGE_TEST_OLD:
skyInit();
break;
}
func0f0099a4();
func0f0147d0();
lasersightsReset();
stub0f013540();
shardsInit();
frUnloadData();
if (g_Vars.stagenum == STAGE_TITLE) {
// empty
} else if (stagenum == STAGE_BOOTPAKMENU) {
setCurrentPlayerNum(0);
menuInit();
} else if (stagenum == STAGE_4MBMENU) {
setCurrentPlayerNum(0);
menuInit();
} else if (stagenum == STAGE_CREDITS) {
creditsInit();
} else {
s32 i;
func0f1777f8();
casingsReset();
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
g_Vars.currentplayer->usedowntime = 0;
g_Vars.currentplayer->invdowntime = g_Vars.currentplayer->usedowntime;
menuInit();
amInit();
invInitGunsHeld();
bgunInit();
playerLoadDefaults();
playerInit();
playerSpawn();
currentPlayerInitAnimation();
if (g_Vars.normmplayerisrunning && (g_MpSetup.options & MPOPTION_TEAMSENABLED)) {
playermgrCalculateAiBuddyNums();
}
}
acousticReset();
func0f0b65f8();
func0f001bdc();
setCurrentPlayerNum(0);
}
if (g_Vars.lvmpbotlevel) {
mpCalculateTeamIsOnlyAi();
}
pak0f11a2e4();
sndResetCurMp3();
if (stagenum == STAGE_BOOTPAKMENU) {
pakPushPakMenuDialog();
}
if (stagenum == STAGE_4MBMENU) {
func0f10cb2c();
}
if (IS8MB()) {
func0f14a3c4();
}
func0f011124(false);
var80084018 = 1;
bbufResetIndexes();
lvSetPaused(0);
#if PIRACYCHECKS
{
u32 checksum = 0;
s32 *i = (s32 *)&lvGetSlowMotionType;
s32 *end = (s32 *)&lvTick;
while (i < end) {
checksum += *i;
i++;
}
if (checksum != CHECKSUM_PLACEHOLDER) {
// This is writing a file to the start of the EEPROM data.
// The file is PAKFILETYPE_TERMINATOR, which is used internally to
// mark the end of the usable space. This effectively deletes all
// save data on the game pak and makes it permanently unusable.
u32 address = 0;
u32 buffer[4];
buffer[0] = 0xbb8b80bd;
buffer[1] = 0xffffffff;
buffer[2] = 0x020f0100;
buffer[3] = 0xcd31100b;
osEepromLongWrite(&g_PiMesgQueue, address, (u8 *)&buffer, 0x10);
g_Paks[SAVEDEVICE_GAMEPAK].headercachecount = 0;
}
}
#endif
}
void lvConfigureFade(u32 color, s16 num_frames)
{
g_FadeNumFrames = num_frames;
g_FadePrevColour = g_FadeColour;
if (g_FadeNumFrames == 0) {
g_FadeColour = color;
g_FadeFrac = -1;
return;
}
g_FadeFrac = 0;
g_FadeColour = color;
g_FadeDelay = 2;
}
Gfx *lvRenderFade(Gfx *gdl)
{
u32 colour = g_FadeColour;
u32 inset = 0;
if (g_Vars.stagenum == STAGE_TEST_OLD) {
inset = 61;
}
if (g_FadeFrac >= 0) {
if (g_FadeDelay > 0) {
g_FadeDelay--;
} else {
#if VERSION >= VERSION_PAL_FINAL
g_FadeFrac += g_Vars.diffframe60freal / g_FadeNumFrames;
#else
g_FadeFrac += g_Vars.diffframe60f / g_FadeNumFrames;
#endif
if (g_FadeFrac >= 1) {
g_FadeFrac = -1;
}
}
}
if (g_FadeFrac < 0) {
if ((g_FadeColour & 0xff) == 0) {
return gdl;
}
} else {
colour = colourBlend(g_FadeColour, g_FadePrevColour, g_FadeFrac * 255);
}
if ((colour & 0xff) == 0) {
return gdl;
}
gDPPipeSync(gdl++);
gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
gDPSetCombineMode(gdl++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColorViaWord(gdl++, 0, 0, colour);
gDPFillRectangle(gdl++,
viGetViewLeft(),
viGetViewTop() + inset,
viGetViewLeft() + viGetViewWidth() + 1,
viGetViewTop() + viGetViewHeight() - inset + 2);
return func0f153838(gdl);
}
bool lvIsFadeActive(void)
{
return g_FadeFrac >= 0;
}
void lvCancelFade(void)
{
g_FadeNumFrames = 0;
g_FadeFrac = -1;
g_FadePrevColour = 0;
g_FadeColour = 0;
g_FadeDelay = 0;
}
bool lvCheckCmpFollowThreat(struct threat *threat, s32 index)
{
f32 sp76;
f32 sp72;
f32 sp68;
f32 sp64;
struct prop *prop = threat->prop;
struct chrdata *chr;
if (threat->prop && prop->chr) {
switch (threat->prop->type) {
case PROPTYPE_PLAYER:
if (playermgrGetPlayerNumByProp(prop) == g_Vars.currentplayernum) {
return false;
}
// fall through
case PROPTYPE_CHR:
chr = threat->prop->chr;
if (chrIsDead(threat->prop->chr)) {
if (index >= 0) {
// Existing threat
if (g_Vars.currentplayer->targetset[index] < TICKS(129)) {
g_Vars.currentplayer->targetset[index] = TICKS(129);
}
if (g_Vars.currentplayer->targetset[index] >= (PAL ? 146 : 175)) {
threat->prop = NULL;
return false;
}
} else {
// Attempting to add a new threat, but chr is dead
threat->prop = NULL;
return false;
}
}
if ((threat->prop->flags & PROPFLAG_ONTHISSCREENTHISTICK)
&& (chr->chrflags & CHRCFLAG_NOAUTOAIM) == 0) {
struct model *model = chr->model;
sp72 = -1;
sp76 = -1;
sp64 = -2;
sp68 = -2;
if (modelSetRedBox(model, &sp64, &sp72, &sp68, &sp76)) {
break;
}
return false;
}
return false;
case PROPTYPE_OBJ:
case PROPTYPE_WEAPON:
if (threat->prop->flags & PROPFLAG_ONTHISSCREENTHISTICK) {
struct defaultobj *obj = threat->prop->obj;
struct model *model = obj->model;
sp72 = -1;
sp76 = -1;
sp64 = -2;
sp68 = -2;
if (modelSetRedBox(model, &sp64, &sp72, &sp68, &sp76)) {
break;
}
return false;
}
return false;
case PROPTYPE_DOOR:
case PROPTYPE_EYESPY:
case PROPTYPE_EXPLOSION:
case PROPTYPE_SMOKE:
default:
return false;
}
threat->x1 = sp72 - 2;
threat->x2 = sp64 + 2;
threat->y1 = sp76 - 2;
threat->y2 = sp68 + 2;
}
return true;
}
#if VERSION < VERSION_NTSC_1_0
Gfx *lvRenderManPosIfEnabled(Gfx *gdl)
{
char bufroom[16];
char bufx[16];
char bufy[16];
char bufz[16];
char bufdir[16];
s32 x;
s32 y;
s32 y2;
if (debugIsManPosEnabled()) {
f32 xfrac = g_Vars.currentplayer->bond2.unk00.x;
f32 zfrac = g_Vars.currentplayer->bond2.unk00.z;
char directions[][3] = {
{'n', '\0', '\0'},
{'n', 'e', '\0'},
{'e', '\0', '\0'},
{'s', 'e', '\0'},
{'s', '\0', '\0'},
{'s', 'w', '\0'},
{'w', '\0', '\0'},
{'n', 'w', '\0'},
{'n', '\0', '\0'},
};
s32 degrees = atan2f(-xfrac, zfrac) * 180.0f / M_PI;
sprintf(bufroom, "R=%d(%d)", g_Vars.currentplayer->prop->rooms[0], g_Vars.currentplayer->cam_room);
sprintf(bufx, "%s%sx %4.0f", "", "", g_Vars.currentplayer->prop->pos.x);
sprintf(bufy, "%s%sy %4.0f", "", "", g_Vars.currentplayer->prop->pos.y);
sprintf(bufz, "%s%sz %4.0f", "", "", g_Vars.currentplayer->prop->pos.z);
sprintf(bufdir, "%s %3d", &directions[(degrees + 22) / 45], degrees);
x = viGetViewLeft() + 17;
y = viGetViewTop() + 17;
y2 = y + 10;
gdl = func0f153628(gdl);
gdl = func0f153a34(gdl, 0, y - 1, viGetWidth(), y2 + 1, 0x00000064);
gdl = textRenderProjected(gdl, &x, &y, bufroom, g_CharsHandelGothicSm, g_FontHandelGothicSm, 0xffffffff, viGetWidth(), viGetHeight(), 0, 0);
x = viGetViewLeft() + 87;
gdl = textRenderProjected(gdl, &x, &y, bufx, g_CharsHandelGothicSm, g_FontHandelGothicSm, 0xffffffff, viGetWidth(), viGetHeight(), 0, 0);
x = viGetViewLeft() + 141;
gdl = textRenderProjected(gdl, &x, &y, bufy, g_CharsHandelGothicSm, g_FontHandelGothicSm, 0xffffffff, viGetWidth(), viGetHeight(), 0, 0);
x = viGetViewLeft() + 195;
gdl = textRenderProjected(gdl, &x, &y, bufz, g_CharsHandelGothicSm, g_FontHandelGothicSm, 0xffffffff, viGetWidth(), viGetHeight(), 0, 0);
x = viGetViewLeft() + 249;
gdl = textRenderProjected(gdl, &x, &y, bufdir, g_CharsHandelGothicSm, g_FontHandelGothicSm, 0xffffffff, viGetWidth(), viGetHeight(), 0, 0);
gdl = func0f153780(gdl);
}
return gdl;
}
#endif
void lvFindThreatsForProp(struct prop *prop, bool inchild, struct coord *playerpos, bool *activeslots, f32 *distances)
{
bool condition = true;
struct defaultobj *obj;
bool pass;
f32 sp88;
f32 sp84;
f32 sp80;
f32 sp76;
s32 i;
struct model *model;
struct weaponobj *weapon;
if (!inchild && prop->z < 0) {
condition = false;
}
if (prop->obj
&& (prop->flags & PROPFLAG_ONTHISSCREENTHISTICK)
&& (prop->type == PROPTYPE_OBJ || prop->type == PROPTYPE_WEAPON)
&& condition) {
pass = false;
obj = prop->obj;
model = prop->obj->model;
if (obj
&& obj->type == OBJTYPE_AUTOGUN
&& (obj->flags2 & (OBJFLAG2_80000000 | OBJFLAG2_AICANNOTUSE)) == 0) {
pass = true;
}
if (obj && obj->modelnum == MODEL_SK_SHUTTLE) {
pass = true;
}
weapon = (struct weaponobj *)prop->obj;
if (weapon && prop->obj->type == OBJTYPE_WEAPON) {
switch (weapon->weaponnum) {
case WEAPON_GRENADE:
case WEAPON_NBOMB:
case WEAPON_TIMEDMINE:
case WEAPON_PROXIMITYMINE:
case WEAPON_REMOTEMINE:
pass = true;
break;
case WEAPON_DRAGON:
if (weapon->gunfunc == (u32)FUNC_SECONDARY) {
pass = true;
}
break;
}
}
if (obj->modelnum == MODEL_TARGET && frIsTargetOneHitExplodable(prop)) {
pass = true;
}
if (pass) {
for (i = 0; i != 4; i++) {
if (g_Vars.currentplayer->cmpfollowprops[i].prop == prop) {
pass = false;
}
}
}
if (pass) {
sp84 = -1;
sp88 = -1;
sp76 = -2;
sp80 = -2;
if (!modelSetRedBox(model, &sp76, &sp84, &sp80, &sp88)) {
pass = false;
}
}
if (pass) {
f32 furtherestdist = 0;
s32 index = -1;
f32 sqdist =
(prop->pos.f[0] - playerpos->f[0]) * (prop->pos.f[0] - playerpos->f[0]) +
(prop->pos.f[1] - playerpos->f[1]) * (prop->pos.f[1] - playerpos->f[1]) +
(prop->pos.f[2] - playerpos->f[2]) * (prop->pos.f[2] - playerpos->f[2]);
for (i = 0; i < 4; i++) {
if (!activeslots[i]) {
index = i;
}
}
if (index == -1) {
// No slots available - consider replacing the furtherest
for (i = 0; i != 4; i++) {
if (distances[i] > furtherestdist) {
furtherestdist = distances[i];
index = i;
}
}
if (sqdist >= furtherestdist) {
index = -1;
}
}
if (index >= 0) {
g_Vars.currentplayer->cmpfollowprops[index].prop = prop;
g_Vars.currentplayer->cmpfollowprops[index].x1 = sp84 - 2;
g_Vars.currentplayer->cmpfollowprops[index].x2 = sp76 + 2;
g_Vars.currentplayer->cmpfollowprops[index].y1 = sp88 - 2;
g_Vars.currentplayer->cmpfollowprops[index].y2 = sp80 + 2;
g_Vars.currentplayer->targetset[index] = 0;
activeslots[index] = true;
distances[index] = sqdist;
}
}
}
if (prop->child) {
lvFindThreatsForProp(prop->child, true, playerpos, activeslots, distances);
}
if (inchild && prop->next) {
lvFindThreatsForProp(prop->next, inchild, playerpos, activeslots, distances);
}
}
void func0f168f24(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *distances)
{
s32 i;
f32 sp128;
f32 sp124;
f32 sp120;
f32 sp116;
struct model *model;
for (i = 0; i != 4; i++) {
if (g_Vars.currentplayer->cmpfollowprops[i].prop == prop
&& (prop->flags & PROPFLAG_ONTHISSCREENTHISTICK)) {
model = NULL;
if (prop->type == PROPTYPE_OBJ
|| prop->type == PROPTYPE_WEAPON
|| prop->type == PROPTYPE_DOOR) {
model = g_Vars.currentplayer->cmpfollowprops[i].prop->obj->model;
} else {
if (prop->type == PROPTYPE_CHR
|| (prop->type == PROPTYPE_PLAYER
&& playermgrGetPlayerNumByProp(prop) != g_Vars.currentplayernum)) {
model = g_Vars.currentplayer->cmpfollowprops[i].prop->chr->model;
}
}
if (model) {
sp124 = -1;
sp128 = -1;
sp116 = -2;
sp120 = -2;
if (modelSetRedBox(model, &sp116, &sp124, &sp120, &sp128)) {
activeslots[i] = true;
g_Vars.currentplayer->cmpfollowprops[i].x1 = sp124 - 2;
g_Vars.currentplayer->cmpfollowprops[i].x2 = sp116 + 2;
g_Vars.currentplayer->cmpfollowprops[i].y1 = sp128 - 2;
g_Vars.currentplayer->cmpfollowprops[i].y2 = sp120 + 2;
distances[i] =
(prop->pos.f[0] - playerpos->f[0]) * (prop->pos.f[0] - playerpos->f[0]) +
(prop->pos.f[1] - playerpos->f[1]) * (prop->pos.f[1] - playerpos->f[1]) +
(prop->pos.f[2] - playerpos->f[2]) * (prop->pos.f[2] - playerpos->f[2]);
}
}
}
}
if (prop->child) {
func0f168f24(prop->child, true, playerpos, activeslots, distances);
}
if (inchild && prop->next) {
func0f168f24(prop->next, inchild, playerpos, activeslots, distances);
}
}
void lvFindThreats(void)
{
s32 i;
struct prop *prop;
f32 distances[] = {0, 0, 0, 0};
s32 activeslots[] = {false, false, false, false};
struct prop **propptr = g_Vars.endonscreenprops - 1;
struct coord campos;
campos.x = g_Vars.currentplayer->cam_pos.x;
campos.y = g_Vars.currentplayer->cam_pos.y;
campos.z = g_Vars.currentplayer->cam_pos.z;
while (propptr >= g_Vars.onscreenprops) {
prop = *propptr;
if (prop) {
func0f168f24(prop, false, &campos, activeslots, distances);
}
propptr--;
}
for (i = 0; i != ARRAYCOUNT(activeslots); i++) {
if (!activeslots[i]) {
g_Vars.currentplayer->cmpfollowprops[i].prop = NULL;
g_Vars.currentplayer->cmpfollowprops[i].x1 = -1;
g_Vars.currentplayer->cmpfollowprops[i].x2 = -2;
}
}
propptr = g_Vars.endonscreenprops - 1;
while (propptr >= g_Vars.onscreenprops) {
prop = *propptr;
if (prop) {
lvFindThreatsForProp(prop, false, &campos, activeslots, distances);
}
propptr--;
}
}
/**
* Renders a complete frame for all players, and also does some other game logic
* that really doesn't belong here.
*
* This function is pretty big, so here's an overview of its structure:
*
* if (stage == STAGE_TITLE) {
* // title screen rendering
* } else if (stage == STAGE_BOOTPAKMENU) {
* // boot pak menu rendering
* } else if (stage == STAGE_4MBMENU) {
* // 4MB menu rendering
* } else if (stage == STAGE_CREDITS) {
* // credits rendering
* } else {
* for (i = 0; i < numplayers; i++) {
* // rendering and logic per player
* }
* }
* // logic for auto-playing cutscene advancement
*
* The player loop takes up the majority of the function. In addition to
* rendering the scene and HUD, it also handles the following logic:
* - decreasing dizziness
* - detecting if the prop being looked at is still valid
* - pressing Z when using eyespy
* - opening doors and reloading
* - random static in the Infiltration intro cutscene
* - combat boost activation and reverting
*/
Gfx *lvRender(Gfx *gdl)
{
gSPSegment(gdl++, 0x00, 0x00000000);
#if VERSION >= VERSION_NTSC_1_0
func0f0d5a7c();
#endif
if (g_Vars.stagenum == STAGE_TITLE
|| (g_Vars.stagenum == STAGE_TEST_OLD && titleIsKeepingMode())) {
gSPDisplayList(gdl++, &var800613a0);
if (debugIsZBufferDisabled()) {
gSPDisplayList(gdl++, &var80061360);
} else {
gSPDisplayList(gdl++, &var80061380);
}
gdl = vi0000b280(gdl);
gdl = vi0000b1d0(gdl);
gDPSetScissorFrac(gdl++, 0,
viGetViewLeft() * 4.0f, viGetViewTop() * 4.0f,
(viGetViewLeft() + viGetViewWidth()) * 4.0f,
(viGetViewTop() + viGetViewHeight()) * 4.0f);
gdl = titleRender(gdl);
gdl = lvRenderFade(gdl);
} else if (g_Vars.stagenum == STAGE_BOOTPAKMENU) {
gSPClipRatio(gdl++, FRUSTRATIO_2);
gSPDisplayList(gdl++, &var800613a0);
gSPDisplayList(gdl++, &var80061380);
setCurrentPlayerNum(0);
viSetViewPosition(g_Vars.currentplayer->viewleft, g_Vars.currentplayer->viewtop);
viSetFovAspectAndSize(g_Vars.currentplayer->fovy, g_Vars.currentplayer->aspect,
g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
mtx00016748(1);
gdl = vi0000b1d0(gdl);
gdl = viRenderViewportEdges(gdl);
gdl = currentPlayerScissorToViewport(gdl);
gdl = menuRender(gdl);
} else if (g_Vars.stagenum == STAGE_4MBMENU) {
gSPClipRatio(gdl++, FRUSTRATIO_2);
gSPDisplayList(gdl++, &var800613a0);
gSPDisplayList(gdl++, &var80061380);
setCurrentPlayerNum(0);
#if PAL
viSetMode(VIMODE_LO);
viSetViewPosition(g_Vars.currentplayer->viewleft, g_Vars.currentplayer->viewtop);
viSetSize(playerGetFbWidth(), playerGetFbHeight());
viSetBufSize(playerGetFbWidth(), playerGetFbHeight());
viSetViewSize(playerGetFbWidth(), playerGetFbHeight());
#else
viSetViewPosition(g_Vars.currentplayer->viewleft, g_Vars.currentplayer->viewtop);
#endif
viSetFovAspectAndSize(g_Vars.currentplayer->fovy, g_Vars.currentplayer->aspect,
g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
mtx00016748(1);
gdl = vi0000b1d0(gdl);
gdl = currentPlayerScissorToViewport(gdl);
gdl = menuRender(gdl);
if (g_Vars.currentplayer->pausemode != PAUSEMODE_UNPAUSED) {
playerTickPauseMenu();
}
} else if (g_Vars.stagenum == STAGE_CREDITS) {
gSPClipRatio(gdl++, FRUSTRATIO_2);
gSPDisplayList(gdl++, &var800613a0);
gSPDisplayList(gdl++, &var80061380);
setCurrentPlayerNum(0);
viSetViewPosition(g_Vars.currentplayer->viewleft, g_Vars.currentplayer->viewtop);
viSetFovAspectAndSize(g_Vars.currentplayer->fovy, g_Vars.currentplayer->aspect,
g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
mtx00016748(1);
gdl = vi0000b1a8(gdl);
gdl = vi0000b1d0(gdl);
gdl = viRenderViewportEdges(gdl);
gdl = creditsRender(gdl);
} else {
// Normal stages
s32 i;
s32 playercount;
Gfx *savedgdl;
#if VERSION >= VERSION_NTSC_1_0
bool forcesingleplayer = (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0)
&& playerHasSharedViewport();
#else
bool forcesingleplayer = (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0)
&& ((g_InCutscene && !g_MainIsEndscreen) || menuGetRoot() == MENUROOT_COOPCONTINUE);
#endif
struct player *player;
struct chrdata *chr;
playercount = forcesingleplayer ? 1 : PLAYERCOUNT();
gSPClipRatio(gdl++, FRUSTRATIO_2);
for (i = 0; i < playercount; i++) {
bool islastplayer;
u32 bluramount = 0;
savedgdl = gdl;
if (forcesingleplayer) {
setCurrentPlayerNum(0);
g_Vars.currentplayerindex = 0;
islastplayer = true;
} else {
s32 nextplayernum = i + 1;
setCurrentPlayerNum(playermgrGetPlayerAtOrder(i));
islastplayer = playercount == nextplayernum;
}
// Calculate bluramount - this will be used later
if (g_Vars.tickmode != TICKMODE_CUTSCENE) {
player = g_Vars.currentplayer;
chr = player->prop->chr;
if (chr->blurdrugamount > 0
&& !g_Vars.currentplayer->invincible
&& !g_Vars.currentplayer->training) {
bluramount = (chr->blurdrugamount * 130) / TICKS(5000) + 100;
if (bluramount > 230) {
bluramount = 230;
}
if (chr->blurdrugamount > TICKS(5000)) {
chr->blurdrugamount = TICKS(5000);
}
chr->blurdrugamount -= g_Vars.lvupdate240_60 * (chr->blurnumtimesdied + 1);
if (chr->blurdrugamount < 1) {
chr->blurdrugamount = 0;
chr->blurnumtimesdied = 0;
}
}
}
bviewSetBlur(bluramount);
gSPDisplayList(gdl++, &var800613a0);
if (debugIsZBufferDisabled()) {
gSPDisplayList(gdl++, &var80061360);
} else {
gSPDisplayList(gdl++, &var80061380);
}
viSetViewPosition(g_Vars.currentplayer->viewleft, g_Vars.currentplayer->viewtop);
viSetFovAspectAndSize(g_Vars.currentplayer->fovy, g_Vars.currentplayer->aspect,
g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
mtx00016748(g_Vars.currentplayerstats->scale_bg2gfx);
env0f1657f8();
func0f176298();
gdl = vi0000b280(gdl);
gdl = vi0000b1d0(gdl);
gdl = currentPlayerScissorToViewport(gdl);
func0f13c510();
if ((g_Vars.stagenum != STAGE_CITRAINING || (var80087260 <= 0 && g_MenuData.root != MENUROOT_MPSETUP))
&& g_Vars.lvframenum <= 5
&& !g_Vars.normmplayerisrunning
&& g_Vars.tickmode != TICKMODE_CUTSCENE) {
if (var80084050 < 6) {
g_Vars.lockscreen = 1;
}
var80084050++;
} else if (g_Vars.currentplayer->gunctrl.unk1583_06
&& var80075d60 == 2
&& g_Vars.currentplayer->cameramode != CAMERAMODE_THIRDPERSON
&& g_Vars.currentplayer->cameramode != CAMERAMODE_EYESPY
&& var8009dfc0 == 0) {
g_Vars.currentplayer->gunctrl.unk1583_06 = bgun0f09eae4();
}
if (g_Vars.lockscreen) {
gdl = bviewRenderMotionBlur(gdl, 0xffffffff, 255);
g_Vars.lockscreen--;
} else if (var8009dfc0) {
gdl = viRenderViewportEdges(gdl);
gdl = currentPlayerScissorToViewport(gdl);
mtx00016748(1);
if (g_Vars.currentplayer->menuisactive) {
gdl = menuRender(gdl);
}
} else {
if (var80075d60 == 2) {
gdl = playerUpdateShootRot(gdl);
}
gdl = viRenderViewportEdges(gdl);
gdl = func0f11f984(gdl);
bgTick();
func0f004314();
propsTick(islastplayer);
scenarioTickChr(NULL);
propsSort();
autoaimTick();
handsTickAttack();
// Calculate lookingatprop
if (PLAYERCOUNT() == 1
|| g_Vars.coopplayernum >= 0
|| g_Vars.antiplayernum >= 0
|| (weaponHasFlag(bgunGetWeaponNum(HAND_RIGHT), WEAPONFLAG_AIMTRACK) && bmoveIsInSightAimMode())) {
g_Vars.currentplayer->lookingatprop.prop = func0f061d54(HAND_RIGHT, 0, 0);
if (g_Vars.currentplayer->lookingatprop.prop) {
if (g_Vars.currentplayer->lookingatprop.prop->type == PROPTYPE_CHR
|| g_Vars.currentplayer->lookingatprop.prop->type == PROPTYPE_PLAYER) {
chr = g_Vars.currentplayer->lookingatprop.prop->chr;
if ((chr->hidden & CHRHFLAG_CLOAKED) && !USINGDEVICE(DEVICE_IRSCANNER)) {
g_Vars.currentplayer->lookingatprop.prop = NULL;
}
} else if (g_Vars.currentplayer->lookingatprop.prop->type == PROPTYPE_OBJ
|| g_Vars.currentplayer->lookingatprop.prop->type == PROPTYPE_WEAPON
|| g_Vars.currentplayer->lookingatprop.prop->type == PROPTYPE_DOOR) {
struct defaultobj *obj = g_Vars.currentplayer->lookingatprop.prop->obj;
if ((obj->flags3 & OBJFLAG3_REACTTOSIGHT) == 0) {
if (g_Vars.stagenum != STAGE_CITRAINING
|| (obj->modelnum != MODEL_TARGET
&& obj->modelnum != MODEL_CIHUB
&& obj->modelnum != MODEL_COMHUB)) {
g_Vars.currentplayer->lookingatprop.prop = NULL;
}
}
} else {
g_Vars.currentplayer->lookingatprop.prop = NULL;
}
}
} else {
g_Vars.currentplayer->lookingatprop.prop = NULL;
}
if (gsetHasFunctionFlags(&g_Vars.currentplayer->hands[0].gset, FUNCFLAG_THREATDETECTOR)) {
lvFindThreats();
} else if (weaponHasFlag(bgunGetWeaponNum(HAND_RIGHT), WEAPONFLAG_AIMTRACK)) {
s32 j;
if (frIsInTraining()
&& g_Vars.currentplayer->lookingatprop.prop
&& bmoveIsInSightAimMode()) {
func0f1a0924(g_Vars.currentplayer->lookingatprop.prop);
} else if (lvCheckCmpFollowThreat(&g_Vars.currentplayer->lookingatprop, -1) == 0) {
g_Vars.currentplayer->lookingatprop.prop = NULL;
}
for (j = 0; j < ARRAYCOUNT(g_Vars.currentplayer->cmpfollowprops); j++) {
if (!lvCheckCmpFollowThreat(&g_Vars.currentplayer->cmpfollowprops[j], j)) {
g_Vars.currentplayer->cmpfollowprops[j].x1 = -1;
g_Vars.currentplayer->cmpfollowprops[j].x2 = -2;
}
}
}
// Handle eyespy Z presses
if (g_Vars.currentplayer->eyespy
&& (g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit & DEVICE_EYESPY)
&& g_Vars.currentplayer->eyespy->camerabuttonheld) {
if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
objectiveCheckHolograph(400);
sndStart(var80095200, SFX_CAMSPY_SHUTTER, 0, -1, -1, -1, -1, -1);
} else if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_DRUGSPY) {
if (g_Vars.currentplayer->eyespydarts) {
// Fire dart
struct coord direction;
sndStart(var80095200, SFX_DRUGSPY_FIREDART, 0, -1, -1, -1, -1, -1);
g_Vars.currentplayer->eyespydarts--;
direction.x = g_Vars.currentplayer->eyespy->look.x;
direction.y = g_Vars.currentplayer->eyespy->look.y;
direction.z = g_Vars.currentplayer->eyespy->look.z;
projectileCreate(g_Vars.currentplayer->eyespy->prop, 0,
&g_Vars.currentplayer->eyespy->prop->pos, &direction, WEAPON_TRANQUILIZER, NULL);
} else {
// No dart ammo
sndStart(var80095200, SFX_FIREEMPTY, 0, -1, -1, -1, -1, -1);
}
} else { // EYESPYMODE_BOMBSPY
struct coord vel = {0, 0, 0};
struct gset gset = {WEAPON_GRENADE, 0, 0, FUNC_PRIMARY};
explosionCreateSimple(g_Vars.currentplayer->eyespy->prop,
&g_Vars.currentplayer->eyespy->prop->pos,
g_Vars.currentplayer->eyespy->prop->rooms,
EXPLOSIONTYPE_23, 0);
chrBeginDeath(g_Vars.currentplayer->eyespy->prop->chr, &vel, 0, 0, &gset, false, 0);
}
}
// Handle opening doors and reloading
if (g_Vars.currentplayer->bondactivateorreload) {
if (currentPlayerInteract(false)) {
bgunReloadIfPossible(HAND_RIGHT);
bgunReloadIfPossible(HAND_LEFT);
}
} else if (g_Vars.currentplayer->eyespy
&& g_Vars.currentplayer->eyespy->active
&& g_Vars.currentplayer->eyespy->opendoor) {
currentPlayerInteract(true);
}
func0f0641f4();
gdl = bgRender(gdl);
chr0f028498(var80075d68 == 15 || g_AnimHostEnabled);
gdl = propsRenderBeams(gdl);
gdl = shardsRender(gdl);
gdl = sparksRender(gdl);
gdl = weatherRender(gdl);
if (g_NbombsActive) {
gdl = nbombsRender(gdl);
}
if (var80075d60 == 2) {
gdl = playerRenderHud(gdl);
#if VERSION < VERSION_NTSC_1_0
gdl = lvRenderManPosIfEnabled(gdl);
#endif
} else {
gdl = func0f0aeed8(gdl);
if (g_Vars.currentplayer->visionmode != VISIONMODE_XRAY) {
gdl = func0f15b114(gdl);
}
}
if (g_DebugScreenshotRgb <= 0) {
static struct sndstate *g_CutsceneStaticAudioHandle = NULL;
static s32 g_CutsceneStaticTimer = 100;
static u8 g_CutsceneStaticActive = false;
bool cutscenehasstatic = false;
u32 alpha;
if (g_Vars.tickmode == TICKMODE_CUTSCENE) {
// This chunk of code is unreachable
// (STAGE_TEST_OLD is not used)
#if VERSION < VERSION_PAL_FINAL
if (g_Vars.stagenum == STAGE_TEST_OLD) {
f32 frac = 0;
u32 colour;
s32 endframe = animGetNumFrames(g_CutsceneAnimNum) - 1;
colour = 0;
if (g_CutsceneCurAnimFrame60 < 90) {
frac = 1.0f - (f32)g_CutsceneCurAnimFrame60 / 90.0f;
}
if (g_CutsceneAnimNum != ANIM_046C) {
if (g_CutsceneCurAnimFrame60 > endframe - 90) {
frac = (g_CutsceneCurAnimFrame60 - endframe + 90) / 90.0f;
}
} else {
if (g_CutsceneCurAnimFrame60 > endframe - 30) {
colour = 0xffffff00;
frac = (g_CutsceneCurAnimFrame60 - endframe + 30) / 30.0f;
}
}
if (frac > 0) {
alpha = 255 * frac;
gDPPipeSync(gdl++);
gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
gDPSetCombineMode(gdl++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColorViaWord(gdl++, 0, 0, colour | alpha);
gDPFillRectangle(gdl++,
viGetViewLeft(),
viGetViewTop(),
viGetViewLeft() + viGetViewWidth(),
viGetViewTop() + viGetViewHeight());
gdl = func0f153838(gdl);
}
}
#endif
// Handle visual effects in cutscenes
switch (g_CutsceneAnimNum) {
case 0x1e5:
// Horizon scanner in Air Base intro
if (g_CutsceneCurAnimFrame60 > 839 && g_CutsceneCurAnimFrame60 < 1411) {
gdl = bviewRenderHorizonScanner(gdl);
}
break;
case 0x181:
case 0x183:
case 0x188:
{
// Show static randomly in Infiltration intro
s32 cutscenestatic = 0;
cutscenehasstatic = true;
if (g_CutsceneStaticAudioHandle == NULL) {
sndStart(var80095200, SFX_INFIL_STATIC_LONG, &g_CutsceneStaticAudioHandle, -1, -1, -1, -1, -1);
}
g_CutsceneStaticTimer -= g_Vars.diffframe60;
if (g_CutsceneStaticTimer < 0) {
g_CutsceneStaticTimer = random() % TICKS(200) + TICKS(40);
g_CutsceneStaticActive = false;
}
gdl = bviewRenderFilmLens(gdl, 0xffffffff, 0xffffffff);
if (g_CutsceneStaticTimer < TICKS(15)) {
if (g_CutsceneStaticActive == false) {
g_CutsceneStaticActive = true;
sndStart(var80095200, SFX_INFIL_STATIC_MEDIUM, NULL, -1, -1, -1, -1, -1);
}
cutscenestatic = 225 - g_CutsceneStaticTimer * PALUP(10);
}
// Consider a single frame of static, separate
// to the main static above
if (random() % 60 == 1) {
cutscenestatic = 255;
sndStart(var80095200, SFX_INFIL_STATIC_SHORT, NULL, -1, -1, -1, -1, -1);
}
if (cutscenestatic) {
gdl = bviewRenderStatic(gdl, 0xffffffff, cutscenestatic);
}
}
break;
}
}
if (g_CutsceneStaticAudioHandle && !cutscenehasstatic) {
audioStop(g_CutsceneStaticAudioHandle);
}
// Slayer rocket shows static when flying out of bounds
if (g_Vars.currentplayer->visionmode == VISIONMODE_SLAYERROCKET
&& g_Vars.tickmode != TICKMODE_CUTSCENE) {
gdl = bviewRenderSlayerRocketLens(gdl, 0xffffffff, 0xffffffff);
if (g_Vars.currentplayer->badrockettime > 0) {
u32 slayerstatic = g_Vars.currentplayer->badrockettime * 255 / TICKS(90);
if (slayerstatic > 255) {
slayerstatic = 255;
}
gdl = bviewRenderStatic(gdl, 0x4fffffff, slayerstatic);
}
}
#if VERSION >= VERSION_NTSC_1_0
if (g_Vars.currentplayer->visionmode == VISIONMODE_SLAYERROCKETSTATIC) {
gdl = bviewRenderStatic(gdl, 0x4fffffff, 255);
g_Vars.currentplayer->visionmode = VISIONMODE_NORMAL;
}
#endif
if (g_Vars.currentplayer->visionmode == VISIONMODE_XRAY
&& g_Vars.tickmode != TICKMODE_CUTSCENE) {
s32 xraything = 99;
if (g_Vars.currentplayer->erasertime < TICKS(200)) {
#if PAL
xraything = 249 - ((g_Vars.currentplayer->erasertime * 180 / 50) >> 2);
#else
xraything = 249 - (g_Vars.currentplayer->erasertime * 3 >> 2);
#endif
}
gdl = bviewRenderZoomBlur(gdl, 0xffffffff, xraything, 1.05f, 1.05f);
}
// Handle combat boosts
if ((g_Vars.speedpillchange > 0 && g_Vars.speedpillchange < (PAL ? 26 : 30))
|| (g_Vars.speedpillwant && !g_Vars.speedpillon)
|| (!g_Vars.speedpillwant && g_Vars.speedpillon)) {
if (g_Vars.speedpillchange == (PAL ? 26 : 30) && !g_Vars.speedpillwant) {
sndStart(var80095200, lvGetSlowMotionType() ? SFX_JO_BOOST_ACTIVATE : SFX_ARGH_JO_02AD, 0, -1, -1, -1, -1, -1);
}
if (g_Vars.speedpillchange < (PAL ? 13 : 15)) {
gdl = bviewRenderZoomBlur(gdl, 0xffffffff,
g_Vars.speedpillchange * 180 / (PAL ? 13 : 15),
(f32)g_Vars.speedpillchange * (PAL ? 0.023076923564076f : 0.02000000141561f) + 1.1f,
(f32)g_Vars.speedpillchange * (PAL ? 0.023076923564076f : 0.02000000141561f) + 1.1f);
gdl = playerDrawFade(gdl, 0xff, 0xff, 0xff,
g_Vars.speedpillchange * (PAL ? 0.0076923076994717f : 0.0066666668280959f));
} else {
gdl = bviewRenderZoomBlur(gdl, 0xffffffff,
((PAL ? 26 : 30) - g_Vars.speedpillchange) * 180 / (PAL ? 13 : 15),
(f32)((PAL ? 26 : 30) - g_Vars.speedpillchange) * (PAL ? 0.023076923564076f : 0.02000000141561f) + 1.1f,
(f32)((PAL ? 26 : 30) - g_Vars.speedpillchange) * (PAL ? 0.023076923564076f : 0.02000000141561f) + 1.1f);
gdl = playerDrawFade(gdl, 0xff, 0xff, 0xff,
((PAL ? 26.0f : 30.0f) - g_Vars.speedpillchange) * (PAL ? 0.0076923076994717f : 0.0066666668280959f));
}
if (g_Vars.currentplayernum == 0) {
if (g_Vars.speedpillwant) {
g_Vars.speedpillchange++;
} else {
g_Vars.speedpillchange--;
}
}
if (g_Vars.speedpillchange > (PAL ? 26 : 30)) {
g_Vars.speedpillchange = (PAL ? 26 : 30);
} else if (g_Vars.speedpillchange < 0) {
g_Vars.speedpillchange = 0;
}
}
if (g_Vars.speedpillchange > (PAL ? 13 : 15)) {
g_Vars.speedpillon = true;
} else {
g_Vars.speedpillon = false;
}
if (bluramount) {
bviewClearBlur();
gdl = bviewRenderMotionBlur(gdl, 0xffffffff, bluramount);
}
// Handle blur effect in cutscenes (Extraction intro?)
if (g_Vars.tickmode == TICKMODE_CUTSCENE) {
f32 cutsceneblurfrac = playerGetCutsceneBlurFrac();
if (cutsceneblurfrac > 0) {
#if VERSION < VERSION_PAL_FINAL
u32 stack;
#endif
gdl = bviewRenderMotionBlur(gdl, 0xffffff00, cutsceneblurfrac * 255);
}
}
#if VERSION >= VERSION_PAL_FINAL
if (bluramount);
if (bluramount);
if (bluramount);
#elif VERSION >= VERSION_NTSC_1_0
if (bluramount);
if (bluramount);
#else
if (bluramount);
if (bluramount);
if (bluramount);
#endif
if (debugGetMotionBlur() == 1) {
gdl = bviewRenderMotionBlur(gdl, 0xffffff00, 128);
} else if (debugGetMotionBlur() == 2) {
gdl = bviewRenderMotionBlur(gdl, 0xffffff00, 192);
} else if (debugGetMotionBlur() == 3) {
gdl = bviewRenderMotionBlur(gdl, 0xffffff00, 230);
}
// Render white when teleporting
if (g_Vars.currentplayer->teleportstate > TELEPORTSTATE_INACTIVE) {
alpha = 0;
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_WHITE) {
alpha = 255;
}
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_EXITING
&& g_Vars.currentplayer->teleporttime < 16) {
alpha = -g_Vars.currentplayer->teleporttime * 16 + 240;
}
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_ENTERING) {
if (g_Vars.currentplayer->teleporttime > 32) {
alpha = g_Vars.currentplayer->teleporttime * 16 - 512;
}
if (g_Vars.currentplayer->teleporttime == 48) {
alpha = 255;
}
}
if (alpha) {
gdl = func0f153628(gdl);
gdl = func0f153a34(gdl,
viGetViewLeft(), viGetViewTop(),
viGetViewLeft() + viGetViewWidth(),
viGetViewTop() + viGetViewHeight(), 0xffffff00 | alpha);
gdl = func0f153780(gdl);
}
}
}
#if VERSION >= VERSION_NTSC_1_0
gdl = scenarioRenderHud(gdl);
gdl = lvRenderFade(gdl);
#else
gdl = lvRenderFade(gdl);
gdl = scenarioRenderHud(gdl);
#endif
if (g_FrIsValidWeapon) {
gdl = frRenderHud(gdl);
}
if (debugGetTilesDebugMode() != 0
|| debugGetPadsDebugMode() != 0
|| debug0f11eea8()
|| debug0f11ef80()
|| debugIsChrStatsEnabled()
|| debug0f11ee40()) {
#if VERSION < VERSION_NTSC_1_0
s16 spc8[21];
s16 spb0[11];
s16 sp9c[10];
s32 j;
sp9c[0] = g_Vars.currentplayer->memcamroom;
sp9c[1] = -1;
for (j = 0; sp9c[j] != -1; j++) {
spc8[j] = sp9c[j];
}
spc8[j] = -1;
for (j = 0; sp9c[j] != -1; j++) {
roomGetNeighbours(sp9c[j], spb0, 10);
roomsAppend(spb0, spc8, 20);
}
if (debugIsChrStatsEnabled()) {
gdl = chrsRenderChrStats(gdl, spc8);
}
#endif
}
gdl = func0f1274d8(gdl);
gdl = amRender(gdl);
mtx00016748(1);
if (g_Vars.currentplayer->menuisactive) {
gdl = menuRender(gdl);
}
mtx00016748(g_Vars.currentplayerstats->scale_bg2gfx);
if (g_Vars.mplayerisrunning) {
gdl = mpRenderModalText(gdl);
}
if (g_Vars.currentplayer->dostartnewlife) {
playerStartNewLife();
}
}
func0f13c54c();
if ((g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0)
#if VERSION >= VERSION_NTSC_1_0
&& playerHasSharedViewport()
#else
&& ((g_InCutscene && !g_MainIsEndscreen) || menuGetRoot() == MENUROOT_COOPCONTINUE)
#endif
&& g_Vars.currentplayernum != 0) {
gdl = savedgdl;
}
} // end of player loop
} // end of stage if-statements
if (g_Vars.autocutplaying && g_Vars.autocutfinished) {
g_Vars.autocutplaying = false;
g_Vars.autocutfinished = false;
if (g_Vars.autocutgroupskip) {
g_Vars.autocutgroupcur = -1;
g_Vars.autocutgroupleft = 0;
}
if (g_Vars.autocutgroupcur < 0 && g_Vars.autocutgroupleft <= 0) {
mainChangeToStage(STAGE_TITLE);
}
}
// Advance the cutscenes when autoplaying
if (!g_Vars.autocutplaying && g_Vars.autocutgroupcur >= 0 && g_Vars.autocutgroupleft > 0) {
hudmsgRemoveAll();
g_Vars.autocutnum = g_Cutscenes[g_Vars.autocutgroupcur].scene;
#if VERSION < VERSION_NTSC_1_0
if (mainGetStageNum() != g_Cutscenes[g_Vars.autocutgroupcur].stage)
#endif
{
g_MissionConfig.iscoop = false;
g_Vars.mplayerisrunning = false;
g_Vars.normmplayerisrunning = false;
g_Vars.bondplayernum = 0;
g_Vars.coopplayernum = -1;
g_Vars.antiplayernum = -1;
g_MissionConfig.isanti = false;
setNumPlayers(1);
titleSetNextMode(TITLEMODE_SKIP);
g_MissionConfig.difficulty = DIFF_A;
lvSetDifficulty(DIFF_A);
g_MissionConfig.stageindex = g_Cutscenes[g_Vars.autocutgroupcur].mission;
g_MissionConfig.stagenum = g_Cutscenes[g_Vars.autocutgroupcur].stage;
titleSetNextStage(g_Cutscenes[g_Vars.autocutgroupcur].stage);
mainChangeToStage(g_Cutscenes[g_Vars.autocutgroupcur].stage);
}
g_Vars.autocutgroupleft--;
if (g_Vars.autocutgroupleft > 0) {
g_Vars.autocutgroupcur++;
} else {
g_Vars.autocutgroupcur = -1;
}
}
gDPSetScissor(gdl++, G_SC_NON_INTERLACE, 0, 0, viGetWidth(), viGetHeight());
#if VERSION < VERSION_NTSC_1_0
if ((u32)gdl < (u32)g_GfxBuffers[g_GfxActiveBufferIndex]
|| (u32)gdl > (u32)g_GfxBuffers[g_GfxActiveBufferIndex + 1]) {
crashSetMessage("lv.c Master DL overrun!");
CRASH();
}
#endif
return gdl;
}
const char var7f1b7730[] = "fr: %d\n";
u32 g_CutsceneTime240_60 = 0;
#if VERSION >= VERSION_NTSC_1_0
u32 var800840a8 = 0;
u32 var800840ac = 0;
u32 var800840b0 = 0;
#else
u32 var80086930nb = 0;
u32 var800840a8 = 0;
u32 var800840ac = 0;
u32 var800840b0 = 0;
#endif
u32 var800840b4 = 0;
u32 var800840b8 = 0;
u32 var800840bc = 0;
void lvUpdateSoloHandicaps(void)
{
if (g_Vars.antiplayernum >= 0) {
if (g_Difficulty == DIFF_A) {
g_CameraWaitMultiplier = 2;
var8006994c = 2;
var80069950 = 0.5f;
var80069954 = 0.5f;
var80069958 = 2;
g_EnemyAccuracyScale = 0.5f;
g_DamageReceivedScale = 0.35f;
g_DamageDealtScale = 4;
g_ExplosionDamageReceivedScale = 0.25f;
var80069880 = 1.5f;
g_AmmoMultiplier = 3;
var80062cac = 0.2f;
} else if (g_Difficulty == DIFF_SA) {
g_CameraWaitMultiplier = 2;
var8006994c = 1.5f;
var80069950 = 0.5f;
var80069954 = 0.5f;
var80069958 = 1.5f;
g_EnemyAccuracyScale = 0.6f;
g_DamageReceivedScale = 0.5f;
g_DamageDealtScale = 3;
g_ExplosionDamageReceivedScale = 0.25f;
var80069880 = 1.1f;
g_AmmoMultiplier = 2.5f;
var80062cac = 0.5f;
} else {
g_CameraWaitMultiplier = 2;
var8006994c = 1;
var80069950 = 0.5f;
var80069954 = 0.5f;
var80069958 = 1;
g_EnemyAccuracyScale = 0.7f;
g_DamageReceivedScale = 0.65f;
g_DamageDealtScale = 2;
g_ExplosionDamageReceivedScale = 0.25f;
var80069880 = 0.75f;
g_AmmoMultiplier = 2;
var80062cac = 1;
}
} else if (g_Vars.coopplayernum >= 0) {
if (g_Difficulty == DIFF_A) {
g_CameraWaitMultiplier = 2;
var8006994c = 2;
var80069950 = 0.5f;
var80069954 = 0.5f;
var80069958 = 2;
g_EnemyAccuracyScale = 0.6f;
g_DamageReceivedScale = 0.5f;
g_DamageDealtScale = 2;
g_ExplosionDamageReceivedScale = 0.25f;
var80069880 = 1.5f;
g_AmmoMultiplier = 2;
var80062cac = 0.2f;
} else if (g_Difficulty == DIFF_SA) {
g_CameraWaitMultiplier = 1;
var8006994c = 1;
var80069950 = 0.75f;
var80069954 = 1;
var80069958 = 1;
g_EnemyAccuracyScale = 0.75f;
g_DamageReceivedScale = 1;
g_DamageDealtScale = 1;
g_ExplosionDamageReceivedScale = 1;
var80069880 = g_Jpn ? 1.1f : 0.75f;
g_AmmoMultiplier = 1.5f;
var80062cac = 0.5f;
} else {
g_CameraWaitMultiplier = 1;
var8006994c = 1;
var80069950 = 1;
var80069954 = 1.5f;
var80069958 = 1;
g_EnemyAccuracyScale = 1.5f;
g_DamageReceivedScale = 1.5f;
g_DamageDealtScale = 1;
g_ExplosionDamageReceivedScale = 1.5f;
var80069880 = g_Jpn ? 0.75f : 0.2f;
g_AmmoMultiplier = 1;
var80062cac = 1;
}
} else {
if (g_Difficulty == DIFF_A) {
f32 totalhealth;
f32 frac = 1;
if (g_Vars.coopplayernum < 0 && g_Vars.antiplayernum < 0) {
totalhealth = playerGetHealthFrac() + playerGetShieldFrac();
if (totalhealth <= 0.125f) {
frac = 0.5f;
} else {
frac = 1;
if (totalhealth <= 0.6f) {
frac = (totalhealth - 0.125f) * 0.5f / 0.47500002384186f + 0.5f;
}
}
}
g_CameraWaitMultiplier = 2;
var8006994c = 2;
var80069950 = 0.5f * frac;
var80069954 = 0.5f * frac;
var80069958 = 2;
g_EnemyAccuracyScale = 0.6f;
g_DamageReceivedScale = 0.5f * frac;
g_DamageDealtScale = 2;
g_ExplosionDamageReceivedScale = 0.25f * frac;
var80069880 = 1.5f;
g_AmmoMultiplier = 2;
var80062cac = 0.2f;
} else if (g_Difficulty == DIFF_SA) {
g_CameraWaitMultiplier = 1;
var8006994c = 1;
var80069950 = 0.75f;
var80069954 = 0.75f;
var80069958 = 1;
g_EnemyAccuracyScale = 0.8f;
g_DamageReceivedScale = 0.6f;
g_DamageDealtScale = 1;
g_ExplosionDamageReceivedScale = 0.75f;
var80069880 = g_Jpn ? 1.1f : 0.75f;
g_AmmoMultiplier = 1.5f;
var80062cac = 0.5f;
} else if (g_Difficulty == DIFF_PA) {
g_CameraWaitMultiplier = 1;
var8006994c = 1;
var80069950 = 1;
var80069954 = 1;
var80069958 = 1;
g_EnemyAccuracyScale = 1.175f;
g_DamageReceivedScale = 1;
g_DamageDealtScale = 1;
g_ExplosionDamageReceivedScale = 1;
var80069880 = g_Jpn ? 0.75f : 0.2f;
g_AmmoMultiplier = 1;
var80062cac = 1;
} else if (g_Difficulty == DIFF_PD) {
g_CameraWaitMultiplier = 1;
var8006994c = 1;
var80069950 = 1;
var80069954 = 1;
var80069958 = 1;
g_EnemyAccuracyScale = 1.1f;
g_DamageReceivedScale = 1;
g_DamageDealtScale = 1;
g_ExplosionDamageReceivedScale = 1;
var80069880 = 1;
g_AmmoMultiplier = 1;
var80062cac = 1;
}
}
}
#if PIRACYCHECKS
#if VERSION >= VERSION_PAL_FINAL
#define SUBAMOUNT 6661
#else
#define SUBAMOUNT 54321
#endif
s32 sub54321(s32 value)
{
return value - SUBAMOUNT;
}
#endif
void lvUpdateCutsceneTime(void)
{
if (g_Vars.in_cutscene) {
g_CutsceneTime240_60 += g_Vars.lvupdate240_60;
return;
}
g_CutsceneTime240_60 = 0;
}
s32 lvGetSlowMotionType(void)
{
#if PIRACYCHECKS
#if VERSION >= VERSION_PAL_FINAL
u32 addr = sub54321(0xb0000340 + SUBAMOUNT);
u32 actual;
u32 expected = sub54321(0x0330c820 + SUBAMOUNT);
#else
u32 addr = sub54321(0xb0000a5c + SUBAMOUNT);
u32 actual;
u32 expected = sub54321(0x1740fff9 + SUBAMOUNT);
#endif
osPiReadIo(addr, &actual);
if (actual != expected) {
u32 *ptr = (u32 *)&rspbootTextStart;
u32 *end = (u32 *)(u32)ptr + 1024;
while (ptr < end) {
*ptr += 8;
ptr++;
}
}
#endif
if (g_Vars.normmplayerisrunning) {
if (g_MpSetup.options & MPOPTION_SLOWMOTION_ON) {
return SLOWMOTION_ON;
}
if (g_MpSetup.options & MPOPTION_SLOWMOTION_SMART) {
return SLOWMOTION_SMART;
}
} else {
if (cheatIsActive(CHEAT_SLOMO)) {
return SLOWMOTION_ON;
}
if (debugGetSlowMotion() == SLOWMOTION_ON) {
return SLOWMOTION_ON;
}
if (debugGetSlowMotion() == SLOWMOTION_SMART) {
return SLOWMOTION_SMART;
}
}
return SLOWMOTION_OFF;
}
void lvTick(void)
{
s32 j;
s32 i;
lvCheckPauseStateChanged();
#if VERSION >= VERSION_NTSC_1_0
if (g_Vars.unk0004e4) {
pak0f11c54c();
}
#endif
if (g_Vars.joydisableframestogo > 0) {
g_Vars.joydisableframestogo--;
} else if (g_Vars.joydisableframestogo == 0) {
#if VERSION >= VERSION_NTSC_1_0
joy00013938();
#else
if (!joyIsCyclicPollingEnabled()) {
joyEnableCyclicPolling(3278, "lv.c");
}
#endif
if (g_Vars.stagenum == STAGE_TITLE
|| g_Vars.stagenum == STAGE_BOOTPAKMENU
|| g_Vars.stagenum == STAGE_CREDITS
|| g_Vars.stagenum == STAGE_4MBMENU) {
g_Vars.paksconnected2 = 0;
} else {
g_Vars.paksconnected2 = 31;
pakEnableRumbleForAllPlayers();
}
g_Vars.joydisableframestogo = -1;
}
if (IS4MB()) {
vmPrintStatsIfEnabled();
}
for (j = 0; j < PLAYERCOUNT(); j++) {
g_Vars.players[j]->hands[HAND_LEFT].unk0cec = 0;
g_Vars.players[j]->hands[HAND_RIGHT].unk0cec = 0;
}
if (lvIsPaused()) {
g_Vars.lvupdate240 = 0;
} else if (mpIsPaused()) {
g_Vars.lvupdate240 = 0;
for (j = 0; j < PLAYERCOUNT(); j++) {
g_Vars.players[j]->joybutinhibit = 0xefffefff;
}
} else {
s32 slowmo = lvGetSlowMotionType();
g_Vars.lvupdate240 = g_Vars.diffframe240;
if (slowmo == SLOWMOTION_ON) {
if (g_Vars.speedpillon == false || g_Vars.in_cutscene) {
if (g_Vars.lvupdate240 > 4) {
g_Vars.lvupdate240 = 4;
}
}
} else if (slowmo == SLOWMOTION_SMART) {
// Smart slow motion - activates if an enemy chr is nearby
if (g_Vars.speedpillon == false || g_Vars.in_cutscene) {
if (g_Vars.mplayerisrunning) {
bool foundnearbychr = false;
s32 playernum;
// Check if another player is in a nearby room
for (playernum = 0; playernum < PLAYERCOUNT() && !foundnearbychr; playernum++) {
if (g_Vars.players[playernum]->isdead == false) {
s16 *rooms = g_Vars.players[playernum]->prop->rooms;
s32 r;
for (r = 0; rooms[r] != -1 && !foundnearbychr; r++) {
s32 otherplayernum;
for (otherplayernum = 0; otherplayernum < PLAYERCOUNT(); otherplayernum++) {
if (playernum != otherplayernum
&& g_Vars.players[otherplayernum]->isdead == false
&& roomIsVisibleByPlayer(rooms[r], otherplayernum)) {
foundnearbychr = true;
}
}
}
}
}
if (foundnearbychr) {
if (g_Vars.lvupdate240 > 4) {
g_Vars.lvupdate240 = 4;
}
} else {
if (g_Vars.lvupdate240 > 8) {
g_Vars.lvupdate240 = 8;
}
}
} else {
if (g_Vars.lvupdate240 > 4) {
g_Vars.lvupdate240 = 4;
}
}
}
} else {
// Slow motion settings are off
if (g_Vars.speedpillon && g_Vars.in_cutscene == false) {
if (g_Vars.lvupdate240 > 4) {
g_Vars.lvupdate240 = 4;
}
}
}
}
g_Vars.lvupdate240_60 = g_Vars.lvupdate240 + g_Vars.lvupdate240_60error;
g_Vars.lvupdate240_60error = g_Vars.lvupdate240_60 & 3;
g_Vars.lvupdate240_60 >>= 2;
if (g_Vars.lvupdate240 > 0) {
g_Vars.lvframenum++;
}
g_Vars.lvupdate240f = g_Vars.lvupdate240 * 0.25f;
g_Vars.lvframe60 += g_Vars.lvupdate240_60;
g_Vars.lvframe240 += g_Vars.lvupdate240;
g_Vars.lvupdate240frealprev = g_Vars.lvupdate240freal;
g_Vars.lvupdate240freal = PALUPF(g_Vars.lvupdate240f);
bgunTickBoost();
hudmsgsTick();
if ((joyGetButtonsPressedThisFrame(0, 0xffff) != 0
|| joyGetStickX(0) > 10
|| joyGetStickX(0) < -10
|| joyGetStickY(0) > 10
|| joyGetStickY(0) < -10
|| joyGetButtonsPressedThisFrame(1, 0xffff) != 0
|| joyGetStickX(1) > 10
|| joyGetStickX(1) < -10
|| joyGetStickY(1) > 10
|| joyGetStickY(1) < -10
|| joyGetButtonsPressedThisFrame(2, 0xffff) != 0
|| joyGetStickX(2) > 10
|| joyGetStickX(2) < -10
|| joyGetStickY(2) > 10
|| joyGetStickY(2) < -10
|| joyGetButtonsPressedThisFrame(3, 0xffff) != 0
|| joyGetStickX(3) > 10
|| joyGetStickX(3) < -10
|| joyGetStickY(3) > 10
|| joyGetStickY(3) < -10) && g_IsTitleDemo) {
if (g_Vars.stagenum != STAGE_TITLE) {
titleSetNextMode(TITLEMODE_SKIP);
mainChangeToStage(STAGE_TITLE);
}
g_IsTitleDemo = false;
}
if (g_Vars.stagenum < STAGE_TITLE && !g_IsTitleDemo && !g_Vars.in_cutscene) {
if (joyGetButtons(0, 0xffff) == 0
&& joyGetStickX(0) < 10
&& joyGetStickX(0) > -10
&& joyGetStickY(0) < 10
&& joyGetStickY(0) > -10
&& joyGetButtons(1, 0xffff) == 0
&& joyGetStickX(1) < 10
&& joyGetStickX(1) > -10
&& joyGetStickY(1) < 10
&& joyGetStickY(1) > -10
&& joyGetButtons(2, 0xffff) == 0
&& joyGetStickX(2) < 10
&& joyGetStickX(2) > -10
&& joyGetStickY(2) < 10
&& joyGetStickY(2) > -10
&& joyGetButtons(3, 0xffff) == 0
&& joyGetStickX(3) < 10
&& joyGetStickX(3) > -10
&& joyGetStickY(3) < 10
&& joyGetStickY(3) > -10) {
g_TitleIdleTime60 += g_Vars.diffframe60;
} else {
g_TitleIdleTime60 = 0;
}
} else {
g_TitleIdleTime60 = 0;
}
g_NumReasonsToEndMpMatch = 0;
// Handle MP match ending
if (g_Vars.normmplayerisrunning && g_Vars.stagenum < STAGE_TITLE) {
if (g_MpTimeLimit60 > 0) {
s32 elapsed = g_StageTimeElapsed60;
s32 nexttime = g_Vars.lvupdate240_60 + g_StageTimeElapsed60;
s32 warntime = TICKS(g_MpTimeLimit60) - TICKS(3600);
// Show HUD message at one minute remaining
if (elapsed < warntime && nexttime >= warntime) {
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
hudmsgCreate(langGet(L_MISC_068), HUDMSGTYPE_DEFAULT); // "One minute left."
}
}
if (elapsed < TICKS(g_MpTimeLimit60) && nexttime >= TICKS(g_MpTimeLimit60)) {
// Match is ending due to time limit reached
mainEndStage();
}
// Sound alarm at 10 seconds remaining
if (nexttime >= TICKS(g_MpTimeLimit60) - TICKS(600)
&& g_MiscAudioHandle == NULL
&& !lvIsPaused()
&& nexttime < TICKS(g_MpTimeLimit60)) {
snd00010718(&g_MiscAudioHandle, 0, 0x7fff, 0x40, 163, 1, 1, -1, 1);
}
}
if (g_Vars.lvupdate240 != 0) {
s32 numdying = 0;
for (i = 0; i < PLAYERCOUNT(); i++) {
if (g_Vars.players[i]->isdead) {
if (g_Vars.players[i]->redbloodfinished == false
|| g_Vars.players[i]->deathanimfinished == false
|| g_Vars.players[i]->colourfadetimemax60 >= 0) {
numdying++;
}
}
}
for (i = 0; i < g_MpNumChrs; i++) {
if (g_MpAllChrPtrs[i]->actiontype == ACT_DIE) {
numdying++;
}
}
if (g_MpScoreLimit > 0) {
struct ranking rankings[MAX_MPCHRS];
s32 count = mpGetPlayerRankings(rankings);
for (i = 0; i < count; i++) {
if (rankings[i].score >= g_MpScoreLimit) {
g_NumReasonsToEndMpMatch++;
}
}
}
if (g_MpTeamScoreLimit > 0) {
struct ranking rankings[MAX_MPCHRS];
s32 count = mpGetTeamRankings(rankings);
for (i = 0; i < count; i++) {
if (rankings[i].score >= g_MpTeamScoreLimit) {
g_NumReasonsToEndMpMatch++;
}
}
}
if (g_NumReasonsToEndMpMatch > 0 && numdying == 0) {
mainEndStage();
}
}
}
g_StageTimeElapsed60 += g_Vars.lvupdate240_60;
g_StageTimeElapsed1f = g_StageTimeElapsed60 / TICKS(60.0f);
viSetUseZBuf(true);
if (g_Vars.stagenum == STAGE_TEST_OLD) {
titleTickOld();
musicTick();
}
if (g_Vars.stagenum == STAGE_TITLE) {
titleTick();
func0f01d860();
musicTick();
} else if (g_Vars.stagenum == STAGE_BOOTPAKMENU) {
setCurrentPlayerNum(0);
#if VERSION >= VERSION_PAL_FINAL
playerConfigureVi();
#endif
menuTick();
musicTick();
func0f01d860();
pakExecuteDebugOperations();
} else if (g_Vars.stagenum == STAGE_4MBMENU) {
menuTick();
musicTick();
func0f01d860();
pakExecuteDebugOperations();
} else if (g_Vars.stagenum == STAGE_CREDITS) {
musicTick();
func0f01d860();
} else {
lvUpdateCutsceneTime();
vtxstoreTick();
lvUpdateSoloHandicaps();
func0f01d8c0();
func0f01d990();
casingsTick();
shardsTick();
sparksTick();
wallhitsTick();
func0f149864();
if (g_WeatherActive) {
weatherTick();
}
if (g_NbombsActive) {
nbombsTick();
}
lvUpdateMiscSfx();
sndTick();
pakExecuteDebugOperations();
lightingTick();
func0f0b2904();
func0f0aefb8();
amTick();
menuTick();
scenarioTick();
if (!g_MainIsEndscreen) {
propsTick2();
}
musicTick();
func0f01d860();
propsTickPadEffects();
if (mainGetStageNum() == STAGE_CITRAINING) {
struct trainingdata *trainingdata = dtGetData();
if ((g_Vars.currentplayer->prop->rooms[0] < ROOM_DISH_HOLO1 || g_Vars.currentplayer->prop->rooms[0] > ROOM_DISH_HOLO4)
&& g_Vars.currentplayer->prop->rooms[0] != ROOM_DISH_FIRINGRANGE
&& (trainingdata == NULL || trainingdata->intraining == false)) {
chrUnsetStageFlag(NULL, STAGEFLAG_CI_IN_TRAINING);
}
frTick();
if (g_Vars.lvupdate240 != 0) {
dtTick();
htTick();
}
}
}
}
const char var7f1b7738[] = "cutsceneframe: %d\n";
const char var7f1b774c[] = "pos:%s%s %.2f %.2f %.2f\n";
const char var7f1b7768[] = "";
const char var7f1b776c[] = "";
void lvTickPlayer(void)
{
f32 xdiff;
f32 zdiff;
if (var80075d64 == 2) {
if (var80075d68 == 2) {
playerTick(true);
} else {
playerTick(false);
}
}
xdiff = g_Vars.currentplayer->prop->pos.x - g_Vars.currentplayer->bondprevpos.x;
zdiff = g_Vars.currentplayer->prop->pos.z - g_Vars.currentplayer->bondprevpos.z;
g_Vars.currentplayerstats->distance += sqrtf(xdiff * xdiff + zdiff * zdiff);
}
void lvReset(void)
{
pakStopRumbleForAllPaks(true);
if (g_MiscAudioHandle && sndGetState(g_MiscAudioHandle)) {
audioStop(g_MiscAudioHandle);
}
if (g_Vars.stagenum < NUM_STAGES) {
s32 bank = langGetLangBankIndexFromStagenum(g_Vars.stagenum);
langClearBank(bank);
stub0f015270();
}
chrsReset();
explosionsReset();
smokeReset();
stub0f015400();
stub0f015410();
shardsReset();
stub0f0153f0();
alarmReset();
objsReset(); // props/setup related
weatherReset();
objectivesAutocomplete();
stub0f015260();
func0f015470();
func0f0150a0();
musicReset();
hudmsgsReset();
if (g_Vars.stagenum < NUM_STAGES) {
bgReset();
}
func00033dd8();
if (g_FileState == FILESTATE_CHANGINGAGENT) {
menuPlaySound(MENUSOUND_EXPLOSION);
g_FileState = FILESTATE_UNSELECTED;
}
#if VERSION >= VERSION_NTSC_1_0
func0f01bea0();
#endif
}
void lvCheckPauseStateChanged(void)
{
u32 paused = mpIsPaused();
if (paused != var80084010) {
if (paused) {
pakDisableRumbleForAllPlayers();
} else {
pakEnableRumbleForAllPlayers();
}
}
var80084010 = paused;
}
void lvSetPaused(bool paused)
{
if (paused) {
pakDisableRumbleForAllPlayers();
snd0000fe20();
} else {
snd0000fe50();
pakEnableRumbleForAllPlayers();
}
var80084014 = paused;
}
bool lvIsPaused(void)
{
return var80084014;
}
s32 lvGetDifficulty(void)
{
return g_Difficulty;
}
void lvSetDifficulty(s32 difficulty)
{
if (difficulty < DIFF_A || difficulty > DIFF_PD) {
difficulty = DIFF_A;
}
g_Difficulty = difficulty;
}
void lvSetMpTimeLimit60(u32 limit)
{
g_MpTimeLimit60 = limit;
}
void lvSetMpScoreLimit(u32 limit)
{
g_MpScoreLimit = limit;
}
void lvSetMpTeamScoreLimit(u32 limit)
{
g_MpTeamScoreLimit = limit;
}
f32 lvGetStageTimeInSeconds(void)
{
return g_StageTimeElapsed1f;
}
s32 lvGetStageTime60(void)
{
return g_StageTimeElapsed60;
}
u32 func0f16ce04(u32 arg0)
{
return arg0;
}