mirror of
https://gitlab.com/ryandwyer/perfect-dark
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79 lines
5.1 KiB
C
79 lines
5.1 KiB
C
#ifndef IN_GAME_GAME_102240_H
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#define IN_GAME_GAME_102240_H
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#include <ultra64.h>
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#include "types.h"
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char *menuTextCurrentStageName(struct menu_item *item);
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char *soloMenuTextDifficulty(struct menu_item *item);
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char *menuhandlerControlStyleImpl(u32 operation, struct menu_item *item, s32 *value, s32 arg3);
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char *soloMenuTitleStageOverview(struct menu_dialog *dialog);
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f32 func0f1036ac(u8 value, s32 prop);
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bool isStageDifficultyUnlocked(s32 stageindex, s32 difficulty);
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char *soloMenuTextBestTime(struct menu_item *item);
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s32 getMaxAiBuddies(void);
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s32 getNumUnlockedSpecialStages(void);
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s32 func0f104720(s32 value);
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char *func0f105664(struct menu_item *item);
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char *func0f1056a0(struct menu_item *item);
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char *invMenuTextPrimaryFunction(struct menu_item *item);
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char *invMenuTextSecondaryFunction(struct menu_item *item);
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void func0f105948(s32 weaponnum);
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char *invMenuTextWeaponName(struct menu_item *item);
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char *invMenuTextWeaponManufacturer(struct menu_item *item);
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char *invMenuTextWeaponDescription(struct menu_item *item);
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bool soloChoosePauseDialog(void);
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s32 menudialog00103368(u32, u32, u32 *);
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s32 menudialog00103608(u32 operation, struct menu_dialog *dialog, struct menuthing **thingptr);
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bool menudialogCoopAntiOptions(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem);
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s32 menudialog0010559c(u32 operation, struct menu_dialog *dialog, s32 *arg2);
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s32 menudialog00105c54(u32, u32, u32 *);
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s32 menudialog001063d4(u32, u32, u32 *);
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s32 soloMenuDialogPauseStatus(u32 operation, s32 arg1, s32 arg2);
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char *menuhandler001024dc(u32 operation, struct menu_item *item, s32 *value);
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char *menuhandler001024fc(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerAcceptMission(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerAcceptPdModeSettings(s32 operation, struct menu_item *item, bool *value);
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s32 menuhandlerBuddyOptionsContinue(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerCoopDifficulty(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerAntiDifficulty(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandler0010476c(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerControlStyle(s32 operation, struct menu_item *item, u32 *value);
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s32 menuhandler00106028(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandler00106178(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerAbortMission(u32 operation, struct menu_item *item, s32 *value);
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char *menuhandlerCinema(u32 operation, struct menu_item *item, s32 *value);
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char *menuhandlerAimControl(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerAlternativeTitle(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerAlwaysShowTarget(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerAmmoOnScreen(u32 operation, struct menu_item *item, bool *enable);
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char *menuhandlerAntiPlayer(u32 operation, struct menu_dialog *dialog, s32 *value);
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s32 menuhandlerAntiRadar(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerAutoAim(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerChangeAgent(s32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerCoopBuddy(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerCoopFriendlyFire(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerCoopRadar(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerCutsceneSubtitles(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerHeadRoll(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerHiRes(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerInGameSubtitles(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerLangFilter(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerLookAhead(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerMusicVolume(u32 operation, struct menu_item *item, u32 *volume);
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s32 menuhandlerPaintball(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerPdMode(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerPdModeSetting(u32 operation, struct menu_item *item, struct numandtext *value);
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s32 menuhandlerReversePitch(u32 operation, struct menu_item *item, bool *enable);
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char *menuhandlerScreenRatio(u32 operation, struct menu_item *item, s32 *value);
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char *menuhandlerScreenSize(u32 operation, struct menu_item *item, s32 *value);
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char *menuhandlerScreenSplit(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerSfxVolume(u32 operation, struct menu_item *item, u32 *volume);
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s32 menuhandlerShowGunFunction(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerShowMissionTime(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerShowZoomRange(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerSightOnScreen(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerSoloDifficulty(u32 operation, struct menu_item *item, s32 *value);
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char *menuhandlerSoundMode(u32 operation, struct menu_item *item, s32 *value);
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#endif
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