#include "Player/PlayerLinkBase.hpp"

void PlayerLinkBase::vfunc_2c(s32 param1, unk8 param2) {}
void func_ov005_0210e8a8(unk32 *param1, s32 param2) {}
void PlayerLinkBase::UpdatePos(unk32 param1) {}
void PlayerLinkBase::vfunc_28(s32 param1) {}
bool PlayerLinkBase::func_ov005_0210eba4() {}
