#include "Player/PlayerControl.hpp"

void PlayerControl::ResetTouchWorld() {}
void PlayerControl::InitTouchMovement() {}
void PlayerControl::func_ov000_020b7924(s32 param1) {}
void PlayerControl::ApplyTouchWorld(Vec3p *result, unk32 scale) {}
bool PlayerControl::func_ov000_020b7d6c() {}
