#include "Actor/Character/ActorItemSeller.hpp"

ActorBeedle *ActorBeedle::Create() {}

bool ActorBeedle::Init() {}
void ActorBeedle::vfunc_c4() {}
unk32 ActorBeedle::vfunc_114(unk32 param1) {}
unk32 ActorBeedle::vfunc_d4() {}

static unk32 func_ov031_02180e44(unk32 param1, unk32 param2) {}

unk32 ActorBeedle::GetPromptMessage() {}
unk32 ActorBeedle::GetPurchaseMessage() {}
unk32 ActorBeedle::GetNotEnoughMoneyMessage() {}
unk32 ActorBeedle::GetGoodbyeMessage() {}
unk32 ActorBeedle::GetInventoryFullMessage() {}
unk32 ActorBeedle::vfunc_d8(unk32 param1) {}
unk32 ActorBeedle::vfunc_dc(unk32 param1) {}
unk32 ActorBeedle::vfunc_e0(unk32 param1) {}
bool ActorBeedle::vfunc_70() {}
bool ActorBeedle::vfunc_6c() {}
void ActorBeedle::vfunc_108() {}
void ActorBeedle::vfunc_10c(bool param1) {}
void ActorBeedle::vfunc_110() {}

unk32 ActorBeedle::func_ov031_021812e4(unk32 param1) {}
void ActorBeedle::func_ov031_0218132c(unk32 param1) {}

bool ActorBeedle::vfunc_11c() {}
bool ActorBeedle::vfunc_118() {}
ActorBeedle::~ActorBeedle() {}
