#include "Actor/Player/ActorBomb.hpp"

ActorType ActorBomb::gType = ActorType(ActorTypeId_Bomb, (ActorCreateFunc) ActorBomb::Create, NULL);

ActorBomb *ActorBomb::Create() {}
void ActorBomb_Unk1::vfunc_0c(unk16 *param1) {}
bool ActorBomb_Unk1::vfunc_10(s32 *param1) {}
ActorBomb::ActorBomb() {}
ActorBomb_Unk2::~ActorBomb_Unk2() {}
ActorBomb::~ActorBomb() {}
ActorBomb_Unk2::ActorBomb_Unk2() {}
bool ActorBomb::Init() {}
void ActorBomb::vfunc_14(u32 param1) {}
ActorBomb_Unk1::~ActorBomb_Unk1() {}
void ActorBomb::vfunc_18(u32 param1) {}
bool ActorBomb::func_ov014_02122bb8(s32 param1) {}
void ActorBomb::vfunc_54() {}
void ActorBomb::vfunc_20(bool param1) {}
bool ActorBomb::Drop(Vec3p *vel) {}
bool ActorBomb::func_ov014_02122e48(unk32 *param1) {}
bool ActorBomb::func_ov014_02122e7c() {}
bool ActorBomb::func_ov014_02122e98() {}
bool ActorBomb::func_ov014_02122eb8() {}
bool ActorBomb::func_ov014_02122ed4() {}
