#include "Player/PlayerLink.hpp"

PlayerLink *PlayerLink::Create() {}
PlayerLink *PlayerLink::GetInstance() {}
void PlayerLink::func_ov014_0213eef0(s32 param1) {}
LinkStateCutscene *PlayerLink::GetLinkStateCutscene() {}
PlayerLink::PlayerLink() {}
PlayerLink::~PlayerLink() {}
void PlayerLink::Init() {}
bool PlayerLink::vfunc_04() {}
unk32 PlayerLink::vfunc_78() {}
void PlayerLink::ResetUnk_5e() {}
void PlayerLink::vfunc_2c(s32 param1, unk8 param2) {}
void PlayerLink::UpdatePos() {}
void PlayerLink::func_ov014_0213f37c() {}
void PlayerLink::vfunc_74() {}
void PlayerLink::OnDeath(bool param1) {}
void PlayerLink::vfunc_7c() {}
void PlayerLink::AddHealth(s16 amount) {}
void PlayerLink::vfunc_68() {}
LinkStateItem *PlayerLink::GetLinkStateItem() {}
void PlayerLink::func_ov014_0213f734(unk32 *param1, UnkStruct_027e0fd4 *param2) {}
void PlayerLink::func_ov014_0213f740() {}
void PlayerLink::func_ov014_0213f97c() {}
