#include "Player/LinkStateRoll.hpp"

void LinkStateRoll::vfunc_00() {}
LinkStateId LinkStateRoll::GetId() {}
void LinkStateRoll::LoadBhio() {}
void LinkStateRoll::OnStateEnter() {}
void LinkStateRoll::OnStateLeave(s32 param1) {}
bool LinkStateRoll::vfunc_20(s32 param1) {}
bool LinkStateRoll::vfunc_24(s32 param1) {}
void LinkStateRoll::func_ov00_020aee58(s16 param1, u16 param2) {}
void LinkStateRoll::func_ov00_020aee84() {}
bool LinkStateRoll::func_ov00_020aeeac() {}
