#include "Actor/Navi/ActorNaviBase.hpp"
#include "Actor/ActorRef.hpp"

u16 ActorNaviBase::vfunc_c4() {}
u16 ActorNaviBase::vfunc_c8() {}
unk32 ActorNaviBase::vfunc_30() {}
s32 ActorNaviBase::vfunc_b8() {}
bool ActorNaviBase::vfunc_cc(unk32 *param1) {}
void ActorNaviBase::GetOffsetPos(Vec3p *pos) {}
unk32 ActorNaviBase::vfunc_38() {}
void ActorNaviBase::vfunc_d0() {}
void ActorNaviBase::func_ov000_020b8c50(unk32) {}
void ActorNaviBase::func_ov000_020b8c98(unk32 param1, unk32 param2, unk32 param3) {}
void ActorNaviBase::vfunc_d4() {}
void ActorNaviBase::vfunc_d8() {}
void ActorNaviBase::SetActive(unk32 active) {}
void ActorNaviBase::TeleportAboveLink() {}
void ActorNaviBase::vfunc_e0() {}
void ActorNaviBase::vfunc_e4() {}
void ActorNaviBase::func_ov000_020b9770(s32 param1) {}
void ActorNaviBase::vfunc_e8() {}
void ActorNaviBase::vfunc_14(u32 param1) {}
void ActorNaviBase::vfunc_18(u32 param1) {}
void ActorNaviBase::func_ov000_020b9fdc() {}
void ActorNaviBase::func_ov000_020b9fe8() {}
void ActorNaviBase::vfunc_20(bool param1) {}
void ActorNaviBase::vfunc_10(u32 param1) {}
unk32 ActorNaviBase::func_ov000_020ba204(Vec3p *param1, Vec3p *param2, s32 param3) {}
unk32 func_ov000_020ba350(unk32 param1) {}
bool ActorNaviBase::vfunc_c0(Vec3p *param1) {}
unk32 ActorNaviBase::func_ov000_020ba3b4() {}
void ActorNaviBase::func_ov000_020ba414(Vec3p *param1) {}
bool ActorNaviBase::func_ov000_020ba458() {}
void ActorNaviBase::func_ov000_020ba4e4() {}
void ActorNaviBase::func_ov000_020ba53c() {}
void ActorNaviBase::vfunc_80() {}
void ActorNaviBase::vfunc_84() {}
bool ActorNaviBase::vfunc_78() {}
bool ActorNaviBase::vfunc_bc(unk32 param1, unk8 param2, s32 param3) {}
void ActorNaviBase::vfunc_74(ActorRef *ref) {}
void ActorNaviBase::func_ov000_020baca8(Vec3p *param1, unk32 param2) {}
void ActorNaviBase::func_ov000_020bad18() {}
bool ActorNaviBase::vfunc_90(unk32 param1, unk32 param2) {}
void ActorNaviBase::vfunc_94(unk32 param1, unk32 param2) {}
void ActorNaviBase::func_ov000_020bb0ac() {}
void ActorNaviBase::func_ov000_020bb0e0() {}
void ActorNaviBase::vfunc_ec() {}
