    .text       start:0x0211f640 end:0x02153b50 kind:code align:32
    .rodata     start:0x02153b50 end:0x021541ec kind:rodata align:4
    .init       start:0x021541ec end:0x0215584c kind:code align:4
    .ctor       start:0x0215584c end:0x02155988 kind:rodata align:4
    .data       start:0x021559a0 end:0x0215abc0 kind:data align:32
    .bss        start:0x0215abc0 end:0x0215b4a0 kind:bss align:32

src/14_Land/Actor/ActorRupee.cpp:
    .text       start:0x0213ae68 end:0x0213b778
    .rodata     start:0x02153e28 end:0x02153e48
    .init       start:0x0215517c end:0x021551d8
    .ctor       start:0x0215591c end:0x02155920
    .data       start:0x02158994 end:0x02158a98
    .bss        start:0x0215b1f4 end:0x0215b214

src/14_Land/Actor/Player/ActorRefill.cpp:
    complete
    .text       start:0x02134e24 end:0x02135940
    .init       start:0x02154c14 end:0x02154d24
    .ctor       start:0x021558ec end:0x021558f0
    .data       start:0x021578b0 end:0x02157d70
    .bss        start:0x0215af94 end:0x0215b034

src/14_Land/Actor/Character/ActorCharacterBase.cpp:
    complete
    .text       start:0x021447f8 end:0x02144d94
    .data       start:0x021594b8 end:0x021595ac

src/14_Land/Actor/Character/ActorCharacter.cpp:
    complete
    .text       start:0x02144d94 end:0x02145a74
    .data       start:0x021595ac end:0x021596a8

src/14_Land/Actor/Character/ActorGenericCharacter.cpp:
    .text       start:0x021476d0 end:0x02148234
