#include "Player/LinkStateFollow.hpp"
#include "Player/LinkStateCutscene.hpp"

void LinkStateFollow::OnStateEnter() {}
EquipRope *LinkStateFollow::GetEquipRope() {}
void LinkStateFollow::vfunc_1c() {}
void LinkStateFollow::func_ov005_0210b9c4() {}
void LinkStateFollow::func_ov005_0210ba98() {}
void LinkStateFollow::func_ov005_0210babc() {}
void LinkStateFollow::func_ov005_0210bb50() {}
void LinkStateFollow::func_ov005_0210bb98() {}
void LinkStateFollow::func_ov005_0210bd70() {}
void LinkStateFollow::func_ov005_0210bf50() {}
bool LinkStateFollow::vfunc_20(s32 param1) {}
LinkStateCutscene *GetLinkStateCutscene() {}
void LinkStateFollow::vfunc_2c(u16 *param1) {}
void LinkStateFollow::func_ov005_0210ca80(Vec3p *param1, s32 *param2) {}
