#include "Actor/Player/ActorBlast.hpp"

ActorType ActorBlast::gType = ActorType(ActorTypeId_Blast, (ActorCreateFunc) ActorBlast::Create, NULL);

ActorBlast *ActorBlast::Create() {}
bool ActorBlast_Unk1::vfunc_10(s32 *param1) {}
ActorBlast::ActorBlast() {}
ActorBlast::~ActorBlast() {}
bool ActorBlast::Init() {}
void ActorBlast::vfunc_14(u32 param1) {}
ActorBlast_Unk1::~ActorBlast_Unk1() {}
void ActorBlast::vfunc_18(u32 param1) {}
