#include "Player/LinkStateCutscene.hpp"

void LinkStateCutscene::vfunc_00() {}
void UnkStruct_ov004_0210abb8::vfunc_08(unk32 param1) {}
bool LinkStateCutscene::func_ov000_020b1e98(s32 param1) {}
bool LinkStateCutscene::func_ov000_020b1eb8() {}
bool LinkStateCutscene::func_ov000_020b1eec() {}
void LinkStateCutscene::LoadBhio() {}
void LinkStateCutscene::OnStateEnter() {}
void LinkStateCutscene::OnStateLeave(s32 param1) {}
LinkStateId LinkStateCutscene::GetId() {}
void LinkStateCutscene::vfunc_1c() {}
void LinkStateCutscene::StopVerticalVelocity() {}
void LinkStateCutscene::func_ov000_020b2568() {}
void LinkStateCutscene::func_ov000_020b2598() {}
void LinkStateCutscene::func_ov000_020b2ba4() {}
void LinkStateCutscene::func_ov000_020b2ce4(unk32 param1, s16 param2) {}
void LinkStateCutscene::func_ov000_020b2cf0() {}
void LinkStateCutscene::func_ov000_020b2d60() {}
bool LinkStateCutscene::func_ov000_020b2d8c() {}
void LinkStateCutscene::func_ov000_020b2e84() {}
bool LinkStateCutscene::vfunc_24(s32 param1) {}
bool LinkStateCutscene::vfunc_28() {}
void LinkStateCutscene::func_ov000_020b2f48(unk32 param1, unk32 param2) {}
void LinkStateCutscene::func_ov000_020b2f70(unk32 param1, void *param2, unk32 *param3) {}
void LinkStateCutscene::ChangeToMoveState() {}
bool LinkStateCutscene::func_ov000_020b2fac() {}
void LinkStateCutscene::func_ov000_020b3024(Vec3p *param1, unk32 param2) {}
void LinkStateCutscene::func_ov000_020b305c(Vec3p *param1, Vec3p *param2) {}
void LinkStateCutscene::func_ov000_020b309c(Vec3p *param1) {}
void LinkStateCutscene::func_ov000_020b30e4(u32 param1, unk32 param2, unk32 param3) {}
void LinkStateCutscene::func_ov000_020b3278(s32 param1, s32 *param2) {}
void LinkStateCutscene::func_ov000_020b35d8(s32 param1, s32 param2) {}
void LinkStateCutscene::func_ov000_020b38dc(u32 param1, u32 param2) {}
bool LinkStateCutscene::vfunc_40() {}
bool LinkStateCutscene::vfunc_38() {}
UnkStruct_ov004_0210abb8::~UnkStruct_ov004_0210abb8() {}
