Decomp Actor

This commit is contained in:
Aetias
2024-05-23 23:53:19 +02:00
parent 5d8782d64a
commit 00b23885d9
2 changed files with 132 additions and 22 deletions
+7 -7
View File
@@ -92,7 +92,7 @@ public:
/* 06c */ unk32 mGravity;
/* 070 */ unk32 mMaxFall;
/* 074 */ unk32 mUnk_074;
/* 078 */ s16 mAngle;
/* 078 */ u16 mAngle;
/* 07a */ u16 mUnk_07a;
/* 07c */ Cylinder mHitbox;
/* 08c */ Cylinder mUnk_08c;
@@ -217,15 +217,15 @@ public:
bool IsFollowedByLink();
void StopLinkFollow();
bool IsGrabbed();
s32 XzDistanceTo(Vec3p *vec);
s32 DistanceToLink();
s32 XzDistanceToLink();
q20 XzDistanceTo(Vec3p *vec);
q20 DistanceToLink();
q20 XzDistanceToLink();
s32 GetAngleTo(Vec3p *vec);
s32 GetAngleToLink();
void func_ov00_020c2988(Vec3p *param1, s32 param2, Vec3p *param3);
void func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3);
void ResetWallTouch();
bool func_ov00_020c29ec(s32 param1);
void GetHitbox(Cylinder *param1);
bool func_ov00_020c29ec(q20 param1);
void GetHitbox(Cylinder *hitbox);
void GetUnk_08c(Cylinder *param1);
void IncreaseActiveFrames();
bool func_ov00_020c2c0c();