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https://github.com/zeldaret/ph
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Decomp Actor
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@@ -92,7 +92,7 @@ public:
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/* 06c */ unk32 mGravity;
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/* 070 */ unk32 mMaxFall;
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/* 074 */ unk32 mUnk_074;
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/* 078 */ s16 mAngle;
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/* 078 */ u16 mAngle;
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/* 07a */ u16 mUnk_07a;
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/* 07c */ Cylinder mHitbox;
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/* 08c */ Cylinder mUnk_08c;
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@@ -217,15 +217,15 @@ public:
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bool IsFollowedByLink();
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void StopLinkFollow();
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bool IsGrabbed();
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s32 XzDistanceTo(Vec3p *vec);
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s32 DistanceToLink();
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s32 XzDistanceToLink();
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q20 XzDistanceTo(Vec3p *vec);
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q20 DistanceToLink();
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q20 XzDistanceToLink();
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s32 GetAngleTo(Vec3p *vec);
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s32 GetAngleToLink();
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void func_ov00_020c2988(Vec3p *param1, s32 param2, Vec3p *param3);
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void func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3);
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void ResetWallTouch();
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bool func_ov00_020c29ec(s32 param1);
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void GetHitbox(Cylinder *param1);
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bool func_ov00_020c29ec(q20 param1);
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void GetHitbox(Cylinder *hitbox);
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void GetUnk_08c(Cylinder *param1);
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void IncreaseActiveFrames();
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bool func_ov00_020c2c0c();
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