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Add ActorSwitchObject
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#include "Actor/Dungeon/ActorSwitchObject.hpp"
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ActorType ActorSwitchObject::gType = ActorType(ActorTypeId_SwitchObject, (ActorCreateFunc) ActorSwitchObject::Create, NULL);
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ActorSwitchObject *ActorSwitchObject::Create() {}
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bool ActorSwitchObject::vfunc_08() {}
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void ActorSwitchObject::vfunc_0c() {}
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void ActorSwitchObject::vfunc_14(u32 param1) {}
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void ActorSwitchObject::vfunc_18(u32 param1) {}
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bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) {}
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void ActorSwitchObject::func_ov000_0208fc7c() {}
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bool ActorSwitchObject::func_ov000_0208fcb4() {}
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void ActorSwitchObject::func_ov000_0208fef8() {}
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void ActorSwitchObject::func_ov000_0209032c() {}
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ActorSwitchObject::~ActorSwitchObject() {}
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