Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControl

This commit is contained in:
Aetias
2025-05-22 22:05:31 +02:00
225 changed files with 3752 additions and 2384 deletions
+1 -1
View File
@@ -227,7 +227,7 @@ public:
bool func_ov00_020c195c();
bool func_ov00_020c198c();
void KillPickupItemActors();
void func_Ov00_020c1bfc(s32 param1);
bool func_ov00_020c1bfc(s32 param1);
void func_ov00_020c1c20(s32 param1, unk32 param2);
bool IsNearLink();
void func_ov00_020c1cf8();
+1
View File
@@ -41,6 +41,7 @@ enum ActorTypeId_ {
ActorTypeId_SmallKey = 'NKEY',
ActorTypeId_SwitchObject = 'SWOB',
ActorTypeId_EventIcon = 'EVIC',
ActorTypeId_ActionObject = 'ACOB',
ActorTypeId_Sandworm = 'MLDW',
ActorTypeId_Tektite = 'TEKT',
@@ -0,0 +1,20 @@
#pragma once
#include "Actor/Actor.hpp"
class ActorActionObject : public Actor {
public:
static ActorType gType;
/* 000 (base) */
/* 158 */
/* 00 */ virtual ~ActorActionObject() override;
/* 08 */ virtual bool vfunc_08() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */
static ActorActionObject *Create();
ActorActionObject();
};
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include "Actor/Navi/ActorNaviBase.hpp"
class ActorForceNavi : public ActorNaviBase {
public:
static ActorType gType;
/* 000 (base) */
/* 294 */
/* b4 */ virtual FairyId GetFairyId() override;
static ActorForceNavi *Create();
};
+65 -29
View File
@@ -1,29 +1,65 @@
#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorNaviBase.hpp"
#include "Render/ModelRender.hpp"
class ActorNavi : public ActorNaviBase {
public:
/* 000 (base) */
/* 294 */ ModelRender mUnk_294;
/* 2f0 */ void *mUnk_2f0;
/* 2f4 */ unk8 mUnk_2f4[0x40];
/* 334 */ unk32 mUnk_334;
/* 338 */ unk32 mUnk_338;
/* 33c */ unk32 mUnk_33c;
/* 340 */ unk16 mUnk_340;
/* 342 */ unk8 mUnk_342[0x2];
/* 344 */ unk32 mUnk_344;
/* 348 */ unk32 mUnk_348;
/* 34c */ unk8 mUnk_34c[0x68];
/* 3b4 */ unk32 mUnk_3b4;
/* 3b8 */ unk32 mUnk_3b8;
/* 3bc */ unk32 mUnk_3bc;
/* 3c0 */ unk8 mUnk_3c0[0x8];
/* 3c8 */
};
#pragma once
#include "Actor/Navi/ActorNaviBase.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"
class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 {
public:
/* 0 (base) */
/* c */
/* 00 */ virtual ~UnkStruct_ov000_020b8110() override;
/* 08 */ virtual void vfunc_08(unk16 *param1) override;
/* 14 */ virtual void vfunc_14(u16 *param1) override;
/* 18 */ virtual void vfunc_18(s32 *param1) override;
/* 1c */
UnkStruct_ov000_020b8110();
};
class ActorNavi : public ActorNaviBase {
public:
static ActorType gType;
/* 000 (base) */
/* 294 */ ModelRender mUnk_294;
/* 2f0 */ void *mUnk_2f0;
/* 2f4 */ unk8 mUnk_2f4[0x40];
/* 334 */ unk32 mUnk_334;
/* 338 */ unk32 mUnk_338;
/* 33c */ unk32 mUnk_33c;
/* 340 */ unk16 mUnk_340;
/* 342 */ unk8 mUnk_342[0x2];
/* 344 */ unk32 mUnk_344;
/* 348 */ unk32 mUnk_348;
/* 34c */ unk8 mUnk_34c[0x68];
/* 3b4 */ EquipHammer *mHammer;
/* 3b8 */ unk32 mUnk_3b8;
/* 3bc */ unk32 mUnk_3bc;
/* 3c0 */ unk8 mUnk_3c0[0x8];
/* 3c8 */
/* 00 */ virtual ~ActorNavi() override;
/* 08 */ virtual bool vfunc_08() override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* 8c */ virtual bool vfunc_8c() override;
/* b4 */ virtual FairyId GetFairyId() override;
/* b8 */ virtual s32 vfunc_b8() override;
/* c0 */ virtual bool vfunc_c0(Vec3p *param1) override;
/* c4 */ virtual void vfunc_c4() override;
/* c8 */ virtual void vfunc_c8() override;
/* cc */ virtual bool vfunc_cc(unk32 *param1) override;
/* d0 */ virtual void vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* d8 */ virtual void vfunc_d8() override;
/* dc */ virtual void SetActive(bool active) override;
/* e0 */ virtual void vfunc_e0() override;
/* e8 */ virtual void vfunc_e8() override;
/* ec */ virtual void vfunc_ec() override;
static ActorNavi *Create();
void func_ov000_020b8200();
void func_ov000_020b853c();
ActorNavi();
};
+14 -22
View File
@@ -7,6 +7,15 @@
#include "Player/EquipHammer.hpp"
#include "Render/ModelRender.hpp"
typedef s32 FairyId;
enum FairyId_ {
FairyId_None = -1,
FairyId_Courage = 0,
FairyId_Power = 1,
FairyId_Wisdom = 2,
FairyId_COUNT = 3,
};
class ActorNaviBase_Unk1 {};
class ActorNaviBase : public Actor {
@@ -16,12 +25,12 @@ public:
/* 164 */ unk32 mUnk_164;
/* 168 */ ModelRender mUnk_168;
/* 1c4 */ unk8 mUnk_1c4[0xc];
/* 1d0 */ void *mUnk_1d0;
/* 1d4 */ unk8 mUnk_1d4[0x30];
/* 1d0 */ unk8 mUnk_1d0[0x24];
/* 1f4 */ unk8 mUnk_1f4[0x20];
/* 214 */ unk16 mUnk_214;
/* 216 */ unk8 mUnk_216[0xc];
/* 222 */ unk16 mUnk_222;
/* 224 */ unk8 mUnk_224[0x18];
/* 224 */ unk8 mUnk_224[0x28];
/* 24c */ unk32 mUnk_24c;
/* 250 */ unk32 mUnk_250;
/* 254 */ unk32 mUnk_254;
@@ -34,22 +43,7 @@ public:
/* 288 */ unk8 mUnk_288[0x2];
/* 28a */ unk16 mUnk_28a;
/* 28c */ unk8 mUnk_28c[0x8];
/* 294 */ ModelRender mUnk_294;
/* 2f0 */ void *mUnk_2f0;
/* 2f4 */ unk8 mUnk_2f4[0x40];
/* 334 */ unk32 mUnk_334;
/* 338 */ unk32 mUnk_338;
/* 33c */ unk32 mUnk_33c;
/* 340 */ unk16 mUnk_340;
/* 342 */ unk8 mUnk_342[0x2];
/* 344 */ unk32 mUnk_344;
/* 348 */ unk32 mUnk_348;
/* 34c */ unk8 mUnk_34c[0x68];
/* 3b4 */ EquipHammer *mHammer;
/* 3b8 */ unk32 mUnk_3b8;
/* 3bc */ unk32 mUnk_3bc;
/* 3c0 */ unk8 mUnk_3c0[0x8];
/* 3c8 */
/* 294 */
/* 00 */ virtual ~ActorNaviBase() override;
/* 08 */ virtual bool vfunc_08() override;
@@ -66,9 +60,7 @@ public:
/* 84 */ virtual void vfunc_84() override;
/* 90 */ virtual bool vfunc_90() override;
/* 94 */ virtual void vfunc_94() override;
/* a0 */ virtual bool TrySetTransform(Transform *transform) override;
/* b0 */ virtual void SetTransform(Transform *transform) override;
/* b4 */ virtual void vfunc_b4() = 0;
/* b4 */ virtual FairyId GetFairyId() = 0;
/* b8 */ virtual s32 vfunc_b8();
/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);
/* c0 */ virtual bool vfunc_c0(Vec3p *param1);
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include "Actor/Navi/ActorNaviBase.hpp"
class ActorWisdomNavi : public ActorNaviBase {
public:
static ActorType gType;
/* 000 (base) */
/* 294 */
/* b4 */ virtual FairyId GetFairyId() override;
static ActorWisdomNavi *Create();
};
+3 -2
View File
@@ -24,9 +24,10 @@ public:
/* 28 */ virtual void vfunc_28();
/* 2c */ virtual void vfunc_2c();
/* 30 */ virtual void vfunc_30();
/* 34 */ virtual bool GetChildNode(unk32 param1, const char *description, u32 parent, s32 *param4);
/* 34 */ virtual bool GetChildNode(unk32 param1, const char *description, u32 parent, s32 *param4, unk32 param5,
unk32 param6, unk32 param7, unk32 param8);
/* 38 */ virtual void vfunc_38();
/* 3c */ virtual void vfunc_3c();
/* 3c */ virtual void vfunc_3c(unk32 param1, void *param2);
/* 40 */
DebugHierarchyBase();
-9
View File
@@ -20,15 +20,6 @@ extern "C" {
#define MAX_AMMO_UPGRADE 2
#define MAX_UNK_0BA 9
typedef s32 FairyId;
enum FairyId_ {
FairyId_None = -1,
FairyId_Courage = 0,
FairyId_Power = 1,
FairyId_Wisdom = 2,
FairyId_COUNT = 3,
};
typedef u32 ItemModelId;
enum ItemModelId_ {
ItemModelId_OshusSword, // swA
+2
View File
@@ -27,3 +27,5 @@ public:
static void Create();
static void Destroy();
};
extern ItemModelLoader *gItemModelLoader;
+1 -2
View File
@@ -113,8 +113,7 @@ public:
/* 188 */ unk8 mUnk_188[0x14];
/* 19c */ unk32 mUnk_19c;
/* 1a0 */ unk8 mUnk_1a0[0xc];
/* 1ac */ s16 mUnk_1ac;
/* 1ae */ unk8 mUnk_1ae[2];
/* 1ac */ unk32 mUnk_1ac;
/* 1b0 */
/* 00 */ virtual ~MapBase();
+1 -1
View File
@@ -210,7 +210,7 @@ public:
unk8 func_ov00_0208499c();
unk8 func_ov00_020849c0();
unk8 func_ov00_020849dc();
static bool func_ov00_020849f8(unk32 param_1);
bool func_ov00_020849f8();
unk8 func_ov00_02084a50();
void SpawnNPC(Vec3p *param_2, unk32 param_3, unk32 param_4);
bool func_ov00_02084ac4(u32 actorId);
+75
View File
@@ -0,0 +1,75 @@
#pragma once
#include "global.h"
#include "types.h"
#include "Map/MapBase.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
class MapOverworld_Unk1 : public UnkStruct_ov000_020c0c08 {
public:
/* 00 (base) */
/* 24 */
MapOverworld_Unk1(u32 param1, u8 *param2, unk32 param3);
};
class MapOverworld : public MapBase {
public:
/* 000 (base) */
/* 1b0 */ void *mUnk_1b0;
/* 1b4 */ unk8 mUnk_1b4;
/* 1b5 */ unk8 mUnk_1b5;
/* 1b6 */ unk8 mUnk_1b6;
/* 1b7 */ unk8 mUnk_1b7;
/* 1b8 */ u8 mUnk_1b8;
/* 1b9 */ unk8 mUnk_1b9;
/* 1ba */ unk8 mUnk_1ba;
/* 1bb */ unk8 mUnk_1bb;
/* 1bc */ s32 mUnk_1bc;
/* 1c0 */ ModelRender *mUnk_1c0;
/* 1c4 */ void *mUnk_1c4;
/* 1c8 */ void *mUnk_1c8;
/* 1cc */ unk8 mUnk_1cc;
/* 1cd */ unk8 mUnk_1cd;
/* 1ce */ unk8 mUnk_1ce[0x2];
/* 1d0 */ unk32 mUnk_1d0;
/* 1d4 */ unk32 mUnk_1d4;
/* 1d8 */ s16 mUnk_1d8;
/* 1da */ s16 mUnk_1da;
/* 1dc */
/* 00 */ virtual ~MapOverworld() override;
/* 08 */ virtual void vfunc_08(u32 param_2, u32 param_3, Course *param_4) override;
/* 14 */ virtual void vfunc_14() override;
/* 1c */ virtual void vfunc_1c(bool param_2) override;
/* 20 */ virtual void vfunc_20(s32 param_2) override;
/* 2c */ virtual void vfunc_2c() override;
/* 4c */ virtual void vfunc_4c() override;
/* 54 */ virtual unk32 vfunc_54() override;
/* 58 */ virtual unk32 vfunc_58() override;
/* 5c */ virtual unk32 vfunc_5c() override;
/* 60 */ virtual unk32 vfunc_60() override;
/* 64 */ virtual unk32 vfunc_64() override;
/* 78 */ virtual unk32 vfunc_78() override;
/* 7c */ virtual unk32 vfunc_7c() override;
/* 80 */ virtual unk32 vfunc_80() override;
/* 94 */ virtual void vfunc_94() override;
/* 98 */ virtual void vfunc_98() override;
/* a4 */ virtual unk32 vfunc_a4() override;
/* b0 */ virtual unk8 vfunc_b0(unk32 param_2, unk32 param_3) override;
/* bc */ virtual void vfunc_bc() override;
/* c0 */ virtual void vfunc_c0() override;
/* c4 */
MapOverworld(u32 width, u32 height);
void func_ov018_0215bfc8();
u32 func_ov018_0215c34c();
u32 func_ov018_0215c368();
s32 func_ov018_0215c380(u8 *param1);
void func_ov018_0215c650();
void func_ov018_0215c6ac();
void func_ov018_0215c6d0();
void func_ov018_0215c9ac();
};
+11 -11
View File
@@ -14,13 +14,13 @@
typedef unk32 LinkStateId;
enum LinkStateId_ {
LinkStateId_Move = 0,
LinkStateId_Item = 1,
LinkStateId_Grab = 2,
LinkStateId_Unk3 = 3,
LinkStateId_Unk4 = 4,
LinkStateId_Damage = 5,
LinkStateId_ItemGet = 6,
LinkStateId_Move = 0,
LinkStateId_Item = 1,
LinkStateId_Interact = 2,
LinkStateId_Follow = 3,
LinkStateId_Roll = 4,
LinkStateId_Damage = 5,
LinkStateId_Cutscene = 6,
LinkStateId_COUNT
};
@@ -60,7 +60,7 @@ public:
void func_ov00_020a81b8(unk32 param1, unk32 param2);
LinkStateItem *GetLinkItemState();
void LookAt(Vec3p *target);
void func_ov00_020a81fc();
void func_ov00_020a81fc(Vec3p *param1, unk32 param2);
void AddHealth(s16 amount);
void func_ov00_020a8224(unk32 param1);
void TurnTo(s16 angle, unk32 param2, unk32 speed);
@@ -82,7 +82,7 @@ public:
void Clear_PlayerLinkBase_Unk48(u16 flags);
void func_ov00_020a8680(unk32 param1, unk16 param2, bool param3);
void PlayerLinkBase_func_ov00_020bccc8();
bool PlayerLinkBase_vfunc_58();
bool PlayerLinkBase_vfunc_58(unk32 param1, ActorRef *param2);
bool func_ov00_020a8704(s16 *pAngle);
bool func_ov00_020a8774(Vec3p *param1, s32 angle);
void func_ov00_020a8844(Vec3p *param1, bool param2, bool param3);
@@ -90,7 +90,7 @@ public:
void func_ov00_020a8994();
void func_ov00_020a89bc(unk32 param1, unk32 param2);
void func_ov00_020a8a08(unk32 param1);
void func_ov00_020a8a4c(unk32 param1, unk32 param2);
void func_ov00_020a8a4c(const void *param1, unk32 param2);
void func_ov00_020a8a90(unk32 param1);
void func_ov00_020a8ab0(unk32 param1);
void func_ov00_020a8ad0(unk32 param1);
@@ -152,6 +152,6 @@ public:
void func_ov005_021113c4(bool param1);
};
LinkStateBase *GetLinkState(s32 index);
LinkStateBase *GetLinkState(LinkStateId index);
extern LinkStateBase **gLinkStates;
+1
View File
@@ -8,6 +8,7 @@
#include "Render/ModelRender.hpp"
class LinkStateDamage : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ void *mUnk_0c;
/* 10 */ unk32 mUnk_10;
+5 -2
View File
@@ -7,13 +7,16 @@
class LinkStateMove : public LinkStateBase {
public:
static unk32 data_ov000_020e56f0;
/* 00 (base) */
/* 0c */ s32 mUnk_0c;
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */ bool mUnk_14;
/* 14 */ bool mUnk_15;
/* 16 */ unk8 mUnk_16[2];
/* 15 */ bool mUnk_15;
/* 16 */ bool mUnk_16;
/* 17 */ bool mUnk_17;
/* 18 */
/* 00 */ virtual void vfunc_00() override;
+3 -3
View File
@@ -29,7 +29,7 @@ public:
/* 0c */ virtual bool CanMove();
/* 10 */ virtual void vfunc_10(Cylinder *param1) = 0;
/* 14 */ virtual void vfunc_14(Cylinder *param1) = 0;
/* 18 */ virtual void vfunc_18() = 0;
/* 18 */ virtual bool vfunc_18(s32 param1) = 0;
/* 1c */ virtual void Init() = 0;
/* 20 */ virtual void vfunc_20() = 0;
/* 24 */ virtual void UpdatePos() = 0;
@@ -48,8 +48,8 @@ public:
void SetUpdatePos(bool updatePos);
void SetVisible(bool visible);
EquipSword *GetEquipSword();
EquipShield *GetEquipShield();
static EquipSword *GetEquipSword();
static EquipShield *GetEquipShield();
void LookAt(Vec3p *target);
bool func_ov00_020a7c00(s32 param1);
bool CollidesWith(Cylinder *cylinder);
+1 -1
View File
@@ -50,7 +50,7 @@ public:
/* 0c */ virtual bool CanMove() override;
/* 10 */ virtual void vfunc_10(Cylinder *param1) override;
/* 14 */ virtual void vfunc_14(Cylinder *param1) override;
/* 18 */ virtual void vfunc_18(s32 param1) override;
/* 18 */ virtual bool vfunc_18(s32 param1) override;
/* 1c */ virtual void Init() override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void UpdatePos() override;
+5 -1
View File
@@ -5,6 +5,8 @@
#include "nds/math.h"
#include "types.h"
extern u16 *data_0207aecc;
typedef u16 TouchFlags;
enum TouchFlag_ {
TouchFlag_TouchedNow = 0x0001,
@@ -42,9 +44,11 @@ public:
void Update(TouchState *state, u16 speed);
bool func_ov00_0207aeac();
void UpdateConditionally(TouchState *state, u16 speed);
void func_ov00_0207af38(u16 speed, bool param2);
void func_ov00_0207af38(u16 speedIncrease, bool shouldIncrease);
~TouchControl();
static bool func_0202b864(Vec3p *param1, s32 size, unk8 param3);
static bool func_0202b894(Vec3p *param1, s32 size, unk8 param3);
};
void Fill16(int value, unsigned short *dst, int size); // TODO: Replace with header file
+13 -13
View File
@@ -104,19 +104,19 @@ public:
bool func_ov00_02097bcc();
bool func_ov00_02097bcc(s32 param2);
s32 func_ov00_02097c08();
bool Get_FlagsUnk_30_Flag(int index);
unk8 Get_FlagsUnk_49(int index);
unk8 Get_FlagsUnk_48(int index);
unk8 Get_FlagsUnk_4a(int index);
unk16 Get_FlagsUnk_42(int index);
unk16 Get_FlagsUnk_40(int index);
unk32 Get_FlagsUnk_38(int index);
unk32 Get_FlagsUnk_34(int index);
unk32 Get_FlagsUnk_44(int index);
static unk32 Get_FlagsUnk_30(int index);
static bool Get_FlagsUnk_00(int index, FlagsUnk2 *result);
bool Get_FlagsUnk_18(int index, FlagsUnk2 *result);
FlagsUnk *Get_FlagsUnk(int index);
bool Get_FlagsUnk_30_Flag(s32 index);
u8 Get_FlagsUnk_49(s32 index);
u8 Get_FlagsUnk_48(s32 index);
u8 Get_FlagsUnk_4a(s32 index);
u16 Get_FlagsUnk_42(s32 index);
u16 Get_FlagsUnk_40(s32 index);
unk32 Get_FlagsUnk_38(s32 index);
unk32 Get_FlagsUnk_34(s32 index);
unk32 Get_FlagsUnk_44(s32 index);
static unk32 Get_FlagsUnk_30(s32 index);
static bool Get_FlagsUnk_00(s32 index, FlagsUnk2 *result);
bool Get_FlagsUnk_18(s32 index, FlagsUnk2 *result);
FlagsUnk *Get_FlagsUnk(s32 index);
bool func_ov00_02097e6c();
bool func_ov00_02097e7c();
bool func_ov00_02097ea4();
+128 -64
View File
@@ -2,73 +2,137 @@
#include "types.h"
#include <nds/overlay.h>
#include "Item/Item.hpp"
EXTERN_OVERLAY_ID(0);
EXTERN_OVERLAY_ID(1);
EXTERN_OVERLAY_ID(2);
EXTERN_OVERLAY_ID(3);
EXTERN_OVERLAY_ID(4);
EXTERN_OVERLAY_ID(5);
EXTERN_OVERLAY_ID(6);
EXTERN_OVERLAY_ID(7);
EXTERN_OVERLAY_ID(8);
EXTERN_OVERLAY_ID(9);
EXTERN_OVERLAY_ID(10);
EXTERN_OVERLAY_ID(11);
EXTERN_OVERLAY_ID(12);
EXTERN_OVERLAY_ID(13);
EXTERN_OVERLAY_ID(14);
EXTERN_OVERLAY_ID(15);
EXTERN_OVERLAY_ID(16);
EXTERN_OVERLAY_ID(17);
EXTERN_OVERLAY_ID(18);
EXTERN_OVERLAY_ID(19);
EXTERN_OVERLAY_ID(20);
EXTERN_OVERLAY_ID(21);
EXTERN_OVERLAY_ID(22);
EXTERN_OVERLAY_ID(23);
EXTERN_OVERLAY_ID(24);
EXTERN_OVERLAY_ID(25);
EXTERN_OVERLAY_ID(26);
EXTERN_OVERLAY_ID(27);
EXTERN_OVERLAY_ID(28);
EXTERN_OVERLAY_ID(29);
EXTERN_OVERLAY_ID(30);
EXTERN_OVERLAY_ID(31);
EXTERN_OVERLAY_ID(32);
EXTERN_OVERLAY_ID(33);
EXTERN_OVERLAY_ID(34);
EXTERN_OVERLAY_ID(35);
EXTERN_OVERLAY_ID(36);
EXTERN_OVERLAY_ID(37);
EXTERN_OVERLAY_ID(38);
EXTERN_OVERLAY_ID(39);
EXTERN_OVERLAY_ID(40);
EXTERN_OVERLAY_ID(41);
EXTERN_OVERLAY_ID(42);
EXTERN_OVERLAY_ID(43);
EXTERN_OVERLAY_ID(44);
EXTERN_OVERLAY_ID(45);
EXTERN_OVERLAY_ID(46);
EXTERN_OVERLAY_ID(47);
EXTERN_OVERLAY_ID(48);
EXTERN_OVERLAY_ID(49);
EXTERN_OVERLAY_ID(50);
EXTERN_OVERLAY_ID(51);
EXTERN_OVERLAY_ID(52);
EXTERN_OVERLAY_ID(53);
EXTERN_OVERLAY_ID(54);
EXTERN_OVERLAY_ID(55);
EXTERN_OVERLAY_ID(56);
EXTERN_OVERLAY_ID(57);
EXTERN_OVERLAY_ID(58);
EXTERN_OVERLAY_ID(59);
EXTERN_OVERLAY_ID(60);
EXTERN_OVERLAY_ID(61);
typedef u32 OverlayId;
enum OverlayId_ {
OverlayId_Core,
OverlayId_01,
OverlayId_02,
OverlayId_03,
OverlayId_Memory,
OverlayId_05,
OverlayId_06,
OverlayId_07,
OverlayId_08,
OverlayId_09,
OverlayId_10,
OverlayId_11,
OverlayId_12,
OverlayId_13,
OverlayId_Land,
OverlayId_15,
OverlayId_16,
OverlayId_17,
OverlayId_18,
OverlayId_19,
OverlayId_20,
OverlayId_21,
OverlayId_22,
OverlayId_23,
OverlayId_24,
OverlayId_25,
OverlayId_26,
OverlayId_27,
OverlayId_28,
OverlayId_29,
OverlayId_30,
OverlayId_31,
OverlayId_32,
OverlayId_33,
OverlayId_34,
OverlayId_35,
OverlayId_36,
OverlayId_37,
OverlayId_38,
OverlayId_39,
OverlayId_40,
OverlayId_41,
OverlayId_42,
OverlayId_43,
OverlayId_44,
OverlayId_45,
OverlayId_46,
OverlayId_47,
OverlayId_48,
OverlayId_49,
OverlayId_50,
OverlayId_51,
OverlayId_52,
OverlayId_PlayerBoomerang,
OverlayId_PlayerScoop,
OverlayId_PlayerBomb,
OverlayId_PlayerBow,
OverlayId_PlayerRope,
OverlayId_PlayerBombchu,
OverlayId_PlayerHammer,
OverlayId_60,
OverlayId_61,
};
#define OverlayId_None -1
#define OverlayId_Core OVERLAY_ID(0)
#define OverlayId_01 OVERLAY_ID(1)
#define OverlayId_02 OVERLAY_ID(2)
#define OverlayId_03 OVERLAY_ID(3)
#define OverlayId_Memory OVERLAY_ID(4)
#define OverlayId_05 OVERLAY_ID(5)
#define OverlayId_06 OVERLAY_ID(6)
#define OverlayId_07 OVERLAY_ID(7)
#define OverlayId_08 OVERLAY_ID(8)
#define OverlayId_09 OVERLAY_ID(9)
#define OverlayId_10 OVERLAY_ID(10)
#define OverlayId_11 OVERLAY_ID(11)
#define OverlayId_12 OVERLAY_ID(12)
#define OverlayId_13 OVERLAY_ID(13)
#define OverlayId_Land OVERLAY_ID(14)
#define OverlayId_15 OVERLAY_ID(15)
#define OverlayId_16 OVERLAY_ID(16)
#define OverlayId_17 OVERLAY_ID(17)
#define OverlayId_18 OVERLAY_ID(18)
#define OverlayId_19 OVERLAY_ID(19)
#define OverlayId_20 OVERLAY_ID(20)
#define OverlayId_21 OVERLAY_ID(21)
#define OverlayId_22 OVERLAY_ID(22)
#define OverlayId_23 OVERLAY_ID(23)
#define OverlayId_24 OVERLAY_ID(24)
#define OverlayId_25 OVERLAY_ID(25)
#define OverlayId_26 OVERLAY_ID(26)
#define OverlayId_27 OVERLAY_ID(27)
#define OverlayId_28 OVERLAY_ID(28)
#define OverlayId_29 OVERLAY_ID(29)
#define OverlayId_30 OVERLAY_ID(30)
#define OverlayId_31 OVERLAY_ID(31)
#define OverlayId_32 OVERLAY_ID(32)
#define OverlayId_33 OVERLAY_ID(33)
#define OverlayId_34 OVERLAY_ID(34)
#define OverlayId_35 OVERLAY_ID(35)
#define OverlayId_36 OVERLAY_ID(36)
#define OverlayId_37 OVERLAY_ID(37)
#define OverlayId_38 OVERLAY_ID(38)
#define OverlayId_39 OVERLAY_ID(39)
#define OverlayId_40 OVERLAY_ID(40)
#define OverlayId_41 OVERLAY_ID(41)
#define OverlayId_42 OVERLAY_ID(42)
#define OverlayId_43 OVERLAY_ID(43)
#define OverlayId_44 OVERLAY_ID(44)
#define OverlayId_45 OVERLAY_ID(45)
#define OverlayId_46 OVERLAY_ID(46)
#define OverlayId_47 OVERLAY_ID(47)
#define OverlayId_48 OVERLAY_ID(48)
#define OverlayId_49 OVERLAY_ID(49)
#define OverlayId_50 OVERLAY_ID(50)
#define OverlayId_51 OVERLAY_ID(51)
#define OverlayId_52 OVERLAY_ID(52)
#define OverlayId_PlayerBoomerang OVERLAY_ID(53)
#define OverlayId_PlayerScoop OVERLAY_ID(54)
#define OverlayId_PlayerBomb OVERLAY_ID(55)
#define OverlayId_PlayerBow OVERLAY_ID(56)
#define OverlayId_PlayerRope OVERLAY_ID(57)
#define OverlayId_PlayerBombchu OVERLAY_ID(58)
#define OverlayId_PlayerHammer OVERLAY_ID(59)
#define OverlayId_60 OVERLAY_ID(60)
#define OverlayId_61 OVERLAY_ID(61)
typedef u32 OverlayIndex;
enum OverlayIndex_ {
+1 -1
View File
@@ -31,7 +31,7 @@ public:
/* 34 */
UnkStruct_02037750(unk32 param1, unk32 param2);
LinkStateInteract *GetLinkStateInteract();
static LinkStateInteract *GetLinkStateInteract();
void func_020385d0(s32 param1, unk32 *param2);
};
@@ -0,0 +1,21 @@
#pragma once
#include "global.h"
#include "types.h"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_0202e1a0.hpp"
class UnkStruct_ov000_020c0c08 : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ u8 *mUnk_08;
/* 0c */ UnkStruct_0202e1a0 mUnk_0c;
/* 24 */
/* 00 */ virtual ~UnkStruct_ov000_020c0c08();
/* 08 */
UnkStruct_ov000_020c0c08(unk32 param1, u8 *param2);
};