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https://github.com/zeldaret/ph
synced 2026-07-28 07:08:28 -04:00
Merge remote-tracking branch 'zeldaret/main' into decomp-PlayerControl
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@@ -29,7 +29,7 @@ public:
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/* 0c */ virtual bool CanMove();
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/* 10 */ virtual void vfunc_10(Cylinder *param1) = 0;
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/* 14 */ virtual void vfunc_14(Cylinder *param1) = 0;
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/* 18 */ virtual void vfunc_18() = 0;
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/* 18 */ virtual bool vfunc_18(s32 param1) = 0;
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/* 1c */ virtual void Init() = 0;
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/* 20 */ virtual void vfunc_20() = 0;
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/* 24 */ virtual void UpdatePos() = 0;
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@@ -48,8 +48,8 @@ public:
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void SetUpdatePos(bool updatePos);
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void SetVisible(bool visible);
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EquipSword *GetEquipSword();
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EquipShield *GetEquipShield();
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static EquipSword *GetEquipSword();
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static EquipShield *GetEquipShield();
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void LookAt(Vec3p *target);
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bool func_ov00_020a7c00(s32 param1);
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bool CollidesWith(Cylinder *cylinder);
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