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https://github.com/zeldaret/ph
synced 2026-06-30 11:11:35 -04:00
Add .clang-format
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@@ -14,7 +14,7 @@ void LinkStateBase::ChangeLinkSubState(LinkStateId id, s32 subState) {}
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void LinkStateBase::EquipItem_vfunc_28() {}
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void LinkStateBase::UpdateSwordShieldInUse() {}
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void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {}
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LinkStateItem* LinkStateBase::GetLinkItemState() {}
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LinkStateItem *LinkStateBase::GetLinkItemState() {}
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void LinkStateBase::LookAt(Vec3p *target) {}
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void LinkStateBase::func_ov00_020a81fc() {}
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void LinkStateBase::AddHealth(s16 amount) {}
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@@ -57,29 +57,29 @@ bool LinkStateBase::HasFlags_PlayerLinkBase_Unk48(u16 flags) {}
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unk8 LinkStateBase::Get_PlayerLinkBase_Unk5e() {}
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unk32 LinkStateBase::Get_PlayerControlData_Unk004() {}
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PlayerCharacter LinkStateBase::GetCurrentCharacter() {}
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PlayerControlData* LinkStateBase::GetPlayerControlData() {}
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PlayerControlData *LinkStateBase::GetPlayerControlData() {}
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LinkStateId LinkStateBase::GetStateId() {}
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s32 LinkStateBase::GetHealth() {}
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s32 LinkStateBase::GetCurrentCharacterHealth() {}
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bool LinkStateBase::func_ov00_020a8c34() {}
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Vec3p* LinkStateBase::GetPlayerPos() {}
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Vec3p* LinkStateBase::GetPlayerVel() {}
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unk8* LinkStateBase::func_ov00_020a8c64() {}
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s16* LinkStateBase::GetPlayerAngle() {}
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void* LinkStateBase::GetPlayer_Unk18() {}
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Vec3p *LinkStateBase::GetPlayerPos() {}
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Vec3p *LinkStateBase::GetPlayerVel() {}
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unk8 *LinkStateBase::func_ov00_020a8c64() {}
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s16 *LinkStateBase::GetPlayerAngle() {}
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void *LinkStateBase::GetPlayer_Unk18() {}
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s32 LinkStateBase::Get_PlayerControlData_Unk32() {}
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Actor* LinkStateBase::GetGrabActor() {}
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ActorRef* LinkStateBase::GetGrabActorRef() {}
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Actor *LinkStateBase::GetGrabActor() {}
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ActorRef *LinkStateBase::GetGrabActorRef() {}
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unk32 LinkStateBase::Grab() {}
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s32 LinkStateBase::Get_PlayerLinkBase_Unk44() {}
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bool LinkStateBase::IsEquipBeingUsed(ItemFlag id) {}
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EquipItem* LinkStateBase::GetEquipItem(ItemFlag id) {}
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void* LinkStateBase::func_ov00_020a8d40() {}
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EquipItem *LinkStateBase::GetEquipItem(ItemFlag id) {}
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void *LinkStateBase::func_ov00_020a8d40() {}
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unk32 LinkStateBase::func_ov00_020a8d50() {}
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unk32 LinkStateBase::func_ov00_020a8d6c() {}
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s32 LinkStateBase::PlayerControlData_vfunc_14(s32 param1) {}
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unk32 LinkStateBase::Get_PlayerControlData_Unk100() {}
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unk32 LinkStateBase::Get_PlayerControlData_Unk120() {}
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s32 LinkStateBase::Get_PlayerLinkBase_Unk38() {}
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DebugHierarchy* LinkStateBase::GetDebugHierarchy0() {}
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DebugHierarchy* LinkStateBase::GetDebugHierarchy1() {}
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DebugHierarchy *LinkStateBase::GetDebugHierarchy0() {}
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DebugHierarchy *LinkStateBase::GetDebugHierarchy1() {}
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