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Rename PlayerBase::CollidesWith
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@@ -53,7 +53,7 @@ public:
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EquipShield* GetEquipShield();
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void LookAt(Vec3p *target);
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bool func_ov00_020a7c00(s32 param1);
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bool func_ov00_020a7c1c(Cylinder *cylinder);
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bool CollidesWith(Cylinder *cylinder);
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bool func_ov00_020a7c60(Vec3p *param1, Vec3p *param2, s32 param3);
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void EquipItem_vfunc_3c(Cylinder *cylinder, ItemFlag equipId);
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void EquipItem_vfunc_2c();
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