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https://github.com/zeldaret/ph
synced 2026-07-11 14:38:44 -04:00
ActorItemSellerBase OK (#163)
* ActorItemSellerBase OK * Fix broken matches
This commit is contained in:
@@ -12,6 +12,7 @@
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#include "Physics/Transform.hpp"
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#include "Player/EquipBoomerang.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_020397f8.hpp"
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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struct Actor_UnkStruct_012 {
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@@ -200,7 +201,7 @@ public:
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/* 5c */ virtual bool Drop(Vec3p *vel);
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/* 60 */ virtual bool vfunc_60();
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/* 64 */ virtual void vfunc_64();
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/* 68 */ virtual void vfunc_68();
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/* 68 */ virtual void vfunc_68(unk32 param1, UnkStruct_020397f8 *param2);
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/* 6c */ virtual bool vfunc_6c();
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/* 70 */ virtual bool vfunc_70();
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/* 74 */ virtual void vfunc_74(ActorRef *ref);
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@@ -9,6 +9,8 @@
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#include "Render/ModelRender.hpp"
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#include "System/SysNew.hpp"
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#define NUM_SHOP_ITEMS 5
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typedef u32 ShopItem;
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enum ShopItem_ {
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ShopItem_Unk = -1,
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@@ -448,18 +450,34 @@ public:
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};
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struct UnkStruct_ov031_02183e80 {
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/* 000 */ PAD(0x000, 0x01c);
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/* 000 */ unk32 mUnk_000;
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/* 004 */ PAD(0x004, 0x01c);
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/* 01c */ u32 mUnk_01c[2];
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/* 024 */ u32 mUnk_024[2];
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/* 02c */ u32 mUnk_02c[2];
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/* 034 */ PAD(0x34, 0x38);
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/* 034 */ PAD(0x034, 0x038);
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/* 038 */ u32 mUnk_038[1]; // at least 1, unclear how many
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/* 03c */ PAD(0x03c, 0x178);
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/* 03c */ PAD(0x03c, 0x070);
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/* 070 */ ActorRef mShopItemRefs[NUM_SHOP_ITEMS];
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/* 098 */ ActorRef mShopItemRefBK;
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/* 0a0 */ ActorRef mShopItemRefCC;
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/* 0a8 */ ActorRef mShopItemRefBY;
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/* 0b0 */ PAD(0x0b0, 0x178);
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/* 178 */ Vec3p mUnk_178;
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/* 184 */ PAD(0x184, 0x19a);
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/* 184 */ PAD(0x184, 0x194);
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/* 194 */ unk32 mUnk_194;
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/* 198 */ bool mUnk_198;
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/* 199 */ PAD(0x199, 0x19a);
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/* 19a */ u8 mUnk_19a;
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/* 19b */
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static UnkStruct_ov031_02183e80 *GetInstance();
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bool func_ov031_0217bd80();
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unk32 func_ov031_0217bda0();
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unk32 func_ov031_0217bdac();
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ActorShopItem *func_ov031_0217cdd8(unk32 param1);
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bool func_ov031_0217ce18();
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unk32 func_ov031_0217ce6c();
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bool func_ov031_0217cec0();
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};
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@@ -36,7 +36,7 @@ public:
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/* 08 */ virtual bool Init() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* 68 */ virtual void vfunc_68() override;
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/* 68 */ virtual void vfunc_68(unk32 param1, UnkStruct_020397f8 *param2) override;
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/* 80 */ virtual void vfunc_80() override;
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/* 84 */ virtual void vfunc_84() override;
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/* b4 */ virtual void vfunc_b4();
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@@ -82,13 +82,13 @@ public:
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/* 78 */ Vec3p mUnk_78;
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/* 84 */ unk32 mUnk_84;
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/* 88 */ unk32 mUnk_88;
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/* 8c */ unk8 mUnk_8c;
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/* 8c */ bool mUnk_8c;
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/* 8d */ unk8 mUnk_8d;
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/* 8e */ unk8 mUnk_8e;
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/* 8f */ unk8 mUnk_8f;
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/* 8f */ bool mUnk_8f;
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/* 90 */
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/* 00 */ virtual ~ActorCharacterModel() override {}
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/* 00 */ ARM virtual ~ActorCharacterModel() override {}
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/* 3c */ virtual void vfunc_3c(ModelRenderCommandsData *renderData) override;
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/* 40 */
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@@ -187,6 +187,7 @@ public:
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mUnk_244(0x11f) {}
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void func_ov014_02145cac();
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void func_ov014_02145e48(unk32 param1);
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bool func_ov014_02145f0c(unk32 param1);
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inline bool UnkFunc1(unk32 param1) {
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@@ -10,33 +10,40 @@ class ActorItemSellerBase : public ActorCharacter {
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public:
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/* 000 (base) */
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/* 470 */ unk32 mUnk_470;
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/* 474 */
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/* 474 */ unk32 mUnk_474;
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/* 478 */ unk32 mUnk_478;
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/* 47c */ unk32 mUnk_47c;
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/* 480 */ bool mUnk_480;
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/* 481 */ PAD(0x481, 0x484);
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/* 484 */
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/* 000 */ virtual ~ActorItemSellerBase() override;
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/* 008 */ virtual bool Init() override;
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/* 020 */ virtual void vfunc_20(bool param1) override;
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/* 03c */ virtual bool CollidesWithLink() override;
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/* 040 */ virtual bool IsHitboxTouched(bool param1) override;
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/* 068 */ virtual void vfunc_68() override;
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/* 068 */ virtual void vfunc_68(unk32 param1, UnkStruct_020397f8 *param2) override;
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/* 08c */ virtual bool vfunc_8c() override;
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/* 0c0 */ virtual bool vfunc_c0() override;
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/* 0c4 */ virtual void vfunc_c4() override;
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/* 0d4 */ virtual unk32 vfunc_d4() override;
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/* 0f4 */ virtual void vfunc_f4() = 0;
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/* 0f8 */ virtual void vfunc_f8() = 0;
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/* 0fc */ virtual void vfunc_fc() = 0;
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/* 100 */ virtual void vfunc_100() = 0;
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/* 104 */ virtual void vfunc_104() = 0;
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/* 108 */ virtual void vfunc_108() = 0;
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/* 10c */ virtual void vfunc_10c() = 0;
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/* 110 */ virtual void vfunc_110() = 0;
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/* 114 */ virtual void vfunc_114() = 0;
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/* 118 */ virtual void vfunc_118() = 0;
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/* 11c */ virtual void vfunc_11c();
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/* 0f4 */ virtual void vfunc_f4() = 0;
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/* 0f8 */ virtual void vfunc_f8() = 0;
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/* 0fc */ virtual void vfunc_fc() = 0;
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/* 100 */ virtual void vfunc_100() = 0;
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/* 104 */ virtual void vfunc_104() = 0;
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/* 108 */ virtual void vfunc_108() = 0;
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/* 10c */ virtual void vfunc_10c() = 0;
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/* 110 */ virtual void vfunc_110() = 0;
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/* 114 */ virtual unk32 vfunc_114(unk32 param1) = 0;
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/* 118 */ virtual void vfunc_118() = 0;
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/* 11c */ virtual bool vfunc_11c();
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/* 120 */
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ActorItemSellerBase();
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static ActorItemSellerBase *GetCurrentSeller();
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void func_ov031_0217d588();
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void func_ov031_0217d5c0();
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void func_ov031_0217d5c4();
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@@ -44,7 +51,7 @@ public:
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void func_ov031_0217d610();
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void func_ov031_0217d62c();
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void func_ov031_0217d638();
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void func_ov031_0217d6ac();
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bool func_ov031_0217d6ac();
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void func_ov031_0217d6d0();
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void func_ov031_0217d760();
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void func_ov031_0217d784();
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@@ -62,7 +69,7 @@ public:
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class ActorItemSeller : public ActorItemSellerBase {
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/* 000 (base) */
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/* 474 */
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/* 484 */
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/* 000 */ virtual ~ActorItemSeller() override;
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/* 008 */ virtual bool Init() override;
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@@ -75,7 +82,7 @@ class ActorItemSeller : public ActorItemSellerBase {
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/* 108 */ virtual void vfunc_108() override;
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/* 10c */ virtual void vfunc_10c() override;
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/* 110 */ virtual void vfunc_110() override;
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/* 114 */ virtual void vfunc_114() override;
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/* 114 */ virtual unk32 vfunc_114(unk32 param1) override;
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/* 118 */ virtual void vfunc_118() override;
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/* 120 */
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};
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@@ -100,7 +107,7 @@ public:
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static ActorType gType;
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/* 000 (base) */
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/* 474 */
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/* 484 */
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/* 000 */ virtual ~ActorBeedle() override;
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/* 008 */ virtual bool Init() override;
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@@ -108,9 +115,9 @@ public:
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/* 070 */ virtual bool vfunc_70() override;
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/* 0c4 */ virtual void vfunc_c4() override;
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/* 0d4 */ virtual unk32 vfunc_d4() override;
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/* 0d8 */ virtual unk32 vfunc_d8() override;
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/* 0dc */ virtual unk32 vfunc_dc() override;
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/* 0e0 */ virtual unk32 vfunc_e0() override;
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/* 0d8 */ virtual unk32 vfunc_d8(unk32 param1) override;
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/* 0dc */ virtual unk32 vfunc_dc(unk32 param1) override;
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/* 0e0 */ virtual unk32 vfunc_e0(unk32 param1) override;
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/* 0f4 */ virtual void vfunc_f4() override;
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/* 0f8 */ virtual void vfunc_f8() override;
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/* 0fc */ virtual void vfunc_fc() override;
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@@ -119,9 +126,9 @@ public:
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/* 108 */ virtual void vfunc_108() override;
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/* 10c */ virtual void vfunc_10c() override;
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/* 110 */ virtual void vfunc_110() override;
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/* 114 */ virtual void vfunc_114() override;
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/* 114 */ virtual unk32 vfunc_114(unk32 param1) override;
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/* 118 */ virtual void vfunc_118() override;
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/* 11c */ virtual void vfunc_11c() override;
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/* 11c */ virtual bool vfunc_11c() override;
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static ActorBeedle *Create();
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