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https://github.com/zeldaret/ph
synced 2026-07-11 22:40:17 -04:00
Decomp Actor
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@@ -119,7 +119,7 @@ public:
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/* 116 */ unk8 mUnk_116;
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/* 117 */ unk8 mUnk_117;
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/* 118 */ bool mAlive;
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/* 119 */ unk8 mUnk_119;
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/* 119 */ u8 mUnk_119;
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/* 11a */ bool mVisible;
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/* 11b */ bool mUnk_11b;
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/* 11c */ unk8 mUnk_11c;
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@@ -192,6 +192,9 @@ public:
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/* b4 */
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Actor();
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bool func_01fffd04(s32 param1, Vec3p *param2, s32 param3);
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unk8 func_ov00_020c1788();
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void SetUnk_129(bool value);
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void SetUnk_11c(unk8 value);
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@@ -0,0 +1,25 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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class ActorPlayerDummy : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */ void *mUnk_158;
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/* 15c */ u32 mUnk_15c;
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/* 160 */ unk32 mUnk_160;
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/* 164 */ u32 mUnk_164;
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/* 168 */ unk32 mUnk_168;
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/* 16c */ unk16 mUnk_16c;
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/* 16e */ unk16 mUnk_16e;
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/* 170 */ unk16 mUnk_170;
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/* 172 */ unk8 mUnk_172[2];
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/* 174 */ unk32 mUnk_174;
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/* 178 */
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};
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@@ -8,10 +8,6 @@ struct ActorRef {
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/* 4 */ s32 index;
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/* 8 */
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inline ActorRef() {
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this->Reset();
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}
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inline void Reset() {
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id = -1;
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index = -1;
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@@ -50,6 +50,8 @@
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typedef u32 ActorTypeId;
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enum ActorTypeId_ {
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ActorTypeId_Null = __ACTOR_TYPE_ID(N,U,L,L),
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ActorTypeId_Navi = __ACTOR_TYPE_ID(N,A,V,I),
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ActorTypeId_ForceNavi = __ACTOR_TYPE_ID(F,C,N,V),
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ActorTypeId_WisdomNavi = __ACTOR_TYPE_ID(W,S,N,V),
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