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https://github.com/zeldaret/ph
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Decomp Actor
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@@ -2,10 +2,18 @@
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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#include "Actor/ActorRef.hpp"
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#include "Physics/Cylinder.hpp"
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#include "Player/EquipItem.hpp"
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struct EquipRope_Unk_18 {
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/* 00 */ Vec3p vec;
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/* 0c */ unk8 mUnk_0c[0x10];
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/* 1c */
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};
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class EquipRope : public EquipItem {
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public:
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/* 00 (base) */
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@@ -13,7 +21,10 @@ public:
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/* 0a */ unk16 mUnk_0a;
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/* 0c */ unk8 mUnk_0c[4];
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/* 10 */ ActorRef mRef;
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/* 18 */ unk8 mUnk_18[0x54];
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/* 18 */ EquipRope_Unk_18 mUnk_18[2];
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/* 50 */ unk8 mUnk_50[0x1a];
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/* 6a */ bool mUnk_6a;
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/* 6b */ unk8 mUnk_6b;
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/* 6c */ unk16 mUnk_6c;
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/* 6e */ unk8 mUnk_6e[2];
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/* 70 */ unk16 mUnk_70;
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@@ -39,7 +50,11 @@ public:
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/* 50 */
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Actor* func_ov14_0213d420();
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s32 func_ov14_0213d440(s32 actorId);
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s32 func_ov14_0213d480(s32 actorId);
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bool func_ov14_0213d81c(s32 index, Vec3p *vec);
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void func_ov14_0213d91c(s32 index);
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bool func_ov14_0213dadc(s32 index, Cylinder *cylinder);
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s32 func_ov14_0213ddd4(Actor *actor);
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bool func_ov14_0213defc(Actor *actor);
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};
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