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https://github.com/zeldaret/ph
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Add LinkStateGrab
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@@ -6,6 +6,7 @@
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#include "lib/math.h"
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#include "Player/LinkStateBase.hpp"
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#include "Player/LinkState4.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Actor/Actor.hpp"
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@@ -32,4 +33,25 @@ public:
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/* 2c */ virtual void vfunc_2c(u16 *param1) override;
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/* 34 */ virtual bool vfunc_34(Vec3p *param1) override;
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/* 44 */
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s32 GetGrabActorId();
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bool func_ov00_020aa818();
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void func_ov00_020aa844(Actor *param1);
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LinkState4* GetLinkState4();
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void SetGrabActorVelocity(Vec3p *velocity);
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void SetBombVelocity(Vec3p *velocity);
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void func_ov00_020ab6c8();
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unk32 func_ov00_020ab770(Vec3p *param1);
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unk32 func_ov00_020ab7bc(Vec3p *param1, Actor *actor);
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void SetNormalizedThrowOffset(Vec3p *target);
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void SetThrowOffset(Vec3p *target);
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void func_ov00_020ab934(Vec3p *target);
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void func_ov00_020ab97c(Vec3p *target);
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void func_ov00_020ab9b8(u32 param1, bool param2);
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void Grab(ActorRef *ref);
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void func_ov00_020abba0(ActorRef *ref);
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void func_ov00_020abbdc(ActorRef *ref); // duplicate of func_ov00_020abba0
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void func_ov00_020abc18(ActorRef *ref);
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bool func_ov00_020abc40();
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bool func_ov00_020abc78(ActorRef *ref);
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};
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