Add LinkStateGrab

This commit is contained in:
Aetias
2024-03-25 19:44:30 +01:00
parent c974e75926
commit 16cf2f6091
30 changed files with 2570 additions and 2418 deletions
+22
View File
@@ -6,6 +6,7 @@
#include "lib/math.h"
#include "Player/LinkStateBase.hpp"
#include "Player/LinkState4.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/Actor.hpp"
@@ -32,4 +33,25 @@ public:
/* 2c */ virtual void vfunc_2c(u16 *param1) override;
/* 34 */ virtual bool vfunc_34(Vec3p *param1) override;
/* 44 */
s32 GetGrabActorId();
bool func_ov00_020aa818();
void func_ov00_020aa844(Actor *param1);
LinkState4* GetLinkState4();
void SetGrabActorVelocity(Vec3p *velocity);
void SetBombVelocity(Vec3p *velocity);
void func_ov00_020ab6c8();
unk32 func_ov00_020ab770(Vec3p *param1);
unk32 func_ov00_020ab7bc(Vec3p *param1, Actor *actor);
void SetNormalizedThrowOffset(Vec3p *target);
void SetThrowOffset(Vec3p *target);
void func_ov00_020ab934(Vec3p *target);
void func_ov00_020ab97c(Vec3p *target);
void func_ov00_020ab9b8(u32 param1, bool param2);
void Grab(ActorRef *ref);
void func_ov00_020abba0(ActorRef *ref);
void func_ov00_020abbdc(ActorRef *ref); // duplicate of func_ov00_020abba0
void func_ov00_020abc18(ActorRef *ref);
bool func_ov00_020abc40();
bool func_ov00_020abc78(ActorRef *ref);
};