diff --git a/include/Actor/ActorSpawner.hpp b/include/Actor/ActorSpawner.hpp index e417ddcc..94047e10 100644 --- a/include/Actor/ActorSpawner.hpp +++ b/include/Actor/ActorSpawner.hpp @@ -16,8 +16,8 @@ public: static void Destroy(); ActorSpawner(); ~ActorSpawner(); - void _ZN12ActorSpawner19func_ov000_020c4014Ev(); - void _ZN12ActorSpawner19func_ov000_020c4018Ev(); + void func_ov000_020c4014(); + void func_ov000_020c4018(); Actor *CreateActor(ActorTypeId type); s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref); }; diff --git a/src/00_Core/Actor/ActorSpawner.cpp b/src/00_Core/Actor/ActorSpawner.cpp index 514156ac..76b4ae74 100644 --- a/src/00_Core/Actor/ActorSpawner.cpp +++ b/src/00_Core/Actor/ActorSpawner.cpp @@ -4,7 +4,7 @@ ActorSpawner *ActorSpawner::Create() {} void ActorSpawner::Destroy() {} ActorSpawner::ActorSpawner() {} ActorSpawner::~ActorSpawner() {} -void ActorSpawner::_ZN12ActorSpawner19func_ov000_020c4014Ev() {} -void ActorSpawner::_ZN12ActorSpawner19func_ov000_020c4018Ev() {} +void ActorSpawner::func_ov000_020c4014() {} +void ActorSpawner::func_ov000_020c4018() {} Actor *ActorSpawner::CreateActor(ActorTypeId type) {} s32 ActorSpawner::Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref) {}