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Fix virtual function names in UnkStruct_ov000_020beba8
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@@ -1,9 +1,9 @@
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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UnkStruct_ov000_020beba8::UnkStruct_ov000_020beba8(unk32 param1) {}
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void UnkStruct_ov000_020beba8::vfunc_04(unk16 *param1) {}
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void UnkStruct_ov000_020beba8::vfunc_08(unk16 *param1) {}
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void UnkStruct_ov000_020beba8::vfunc_0c(s32 *param1) {}
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void UnkStruct_ov000_020beba8::vfunc_14(s32 *param1) {}
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void UnkStruct_ov000_020beba8::vfunc_10(u16 *param1) {}
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void UnkStruct_ov000_020beba8::vfunc_0c(unk16 *param1) {}
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void UnkStruct_ov000_020beba8::vfunc_10(s32 *param1) {}
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void UnkStruct_ov000_020beba8::vfunc_18(s32 *param1) {}
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void UnkStruct_ov000_020beba8::vfunc_14(u16 *param1) {}
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UnkStruct_ov000_020beba8::~UnkStruct_ov000_020beba8() {}
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@@ -3,7 +3,7 @@
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ActorType ActorBlast::gType = ActorType(ActorTypeId_Blast, (ActorCreateFunc) ActorBlast::Create, NULL);
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ActorBlast *ActorBlast::Create() {}
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void ActorBlast_Unk1::vfunc_0c(s32 *param1) {}
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void ActorBlast_Unk1::vfunc_10(s32 *param1) {}
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ActorBlast::ActorBlast() {}
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ActorBlast::~ActorBlast() {}
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bool ActorBlast::vfunc_08() {}
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@@ -3,8 +3,8 @@
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ActorType ActorBomb::gType = ActorType(ActorTypeId_Bomb, (ActorCreateFunc) ActorBomb::Create, NULL);
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ActorBomb *ActorBomb::Create() {}
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void ActorBomb_Unk1::vfunc_08(unk16 *param1) {}
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void ActorBomb_Unk1::vfunc_0c(s32 *param1) {}
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void ActorBomb_Unk1::vfunc_0c(unk16 *param1) {}
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void ActorBomb_Unk1::vfunc_10(s32 *param1) {}
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ActorBomb::ActorBomb() {}
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ActorBomb_Unk2::~ActorBomb_Unk2() {}
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ActorBomb::~ActorBomb() {}
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