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https://github.com/zeldaret/ph
synced 2026-08-19 21:42:05 -04:00
Move ov000 documentation from Ghidra
This commit is contained in:
@@ -1,3 +1,3 @@
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#pragma once
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class ActorNavi;
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#pragma once
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class ActorNavi;
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@@ -0,0 +1,101 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Render/ModelRender.hpp"
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class ActorNaviBase_Unk1 {};
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class ActorNaviBase : public Actor {
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/* 000 (base) */
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/* 158 */ Vec3p mUnk_158;
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/* 164 */ unk32 mUnk_164;
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/* 168 */ unk8 mUnk_168[0x68];
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/* 1d0 */ void *mUnk_1d0;
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/* 1d4 */ unk8 mUnk_1d4[0x30];
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/* 214 */ unk16 mUnk_214;
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/* 216 */ unk8 mUnk_216[0xc];
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/* 222 */ unk16 mUnk_222;
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/* 224 */ unk8 mUnk_224[0x18];
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/* 24c */ unk32 mUnk_24c;
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/* 250 */ unk32 mUnk_250;
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/* 254 */ unk32 mUnk_254;
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/* 258 */ unk32 mUnk_258;
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/* 25c */ unk32 mUnk_25c;
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/* 260 */ unk32 mUnk_260;
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/* 264 */ unk8 mUnk_264[0x1c];
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/* 280 */ unk32 mUnk_280;
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/* 284 */ unk32 mUnk_284;
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/* 288 */ unk8 mUnk_288[0x2];
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/* 28a */ unk16 mUnk_28a;
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/* 28c */ unk8 mUnk_28c[0x8];
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ void *mUnk_2f0;
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/* 2f4 */ unk8 mUnk_2f4[0x40];
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/* 334 */ unk32 mUnk_334;
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/* 338 */ unk32 mUnk_338;
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/* 33c */ unk32 mUnk_33c;
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/* 340 */ unk16 mUnk_340;
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/* 342 */ unk8 mUnk_342[0x2];
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/* 344 */ unk32 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ unk8 mUnk_34c[0x68];
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/* 3b4 */ unk32 mUnk_3b4;
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/* 3b8 */ unk32 mUnk_3b8;
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/* 3bc */ unk32 mUnk_3bc;
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/* 3c0 */ unk8 mUnk_3c0[0x8];
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/* 3c8 */
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/* 00 */ ~ActorNaviBase() override;
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/* 08 */ bool vfunc_08() override;
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/* 10 */ void vfunc_10(u32 param1) override;
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/* 14 */ void vfunc_14(u32 param1) override;
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/* 18 */ void vfunc_18(u32 param1) override;
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/* 20 */ void vfunc_20(bool param1) override;
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/* 30 */ unk32 vfunc_30() override;
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/* 34 */ void GetOffsetPos(Vec3p *pos) override;
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/* 38 */ unk32 vfunc_38() override;
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/* 74 */ void vfunc_74() override;
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/* 78 */ bool vfunc_78() override;
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/* 80 */ void vfunc_80() override;
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/* 84 */ void vfunc_84() override;
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/* 90 */ bool vfunc_90() override;
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/* 94 */ void vfunc_94() override;
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/* a0 */ bool TrySetTransform(Transform *transform) override;
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/* b0 */ void SetTransform(Transform *transform) override;
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/* b4 */ virtual void vfunc_b4() = 0;
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/* b8 */ virtual s32 vfunc_b8();
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/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1);
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/* c4 */ virtual void vfunc_c4();
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/* c8 */ virtual void vfunc_c8();
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/* cc */ virtual bool vfunc_cc(unk32 *param1);
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/* d0 */ virtual void vfunc_d0();
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/* d4 */ virtual void vfunc_d4();
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/* d8 */ virtual void vfunc_d8();
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/* dc */ virtual void SetActive(bool active);
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/* e0 */ virtual void vfunc_e0();
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/* e4 */ virtual void vfunc_e4();
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/* e8 */ virtual void vfunc_e8();
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/* ec */ virtual void vfunc_ec();
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/* f0 */
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void func_ov000_020b8c50();
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void func_ov000_020b8c98(unk32 param1, unk32 param2, unk32 param3);
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void TeleportAboveLink();
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void func_ov000_020b9770(s32 param1);
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void func_ov000_020b9fdc();
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void func_ov000_020b9fe8();
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unk32 func_ov000_020ba204(Vec3p *param1, Vec3p *param2, s32 param3);
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unk32 func_ov000_020ba3b4();
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void func_ov000_020ba414(Vec3p *param1);
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bool func_ov000_020ba458();
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void func_ov000_020ba4e4();
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void func_ov000_020ba53c();
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void func_ov000_020baca8(Vec3p *param1, unk32 param2);
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void func_ov000_020bad18();
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static void func_ov000_020bb0ac();
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static void func_ov000_020bb0e0();
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};
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@@ -8,7 +8,7 @@ extern "C" {
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#include "nds/math.h"
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#include "types.h"
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#include "Actor/ActorNavi.hpp"
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#include "Actor/Navi/ActorNavi.hpp"
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#include "Item/Item.hpp"
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#include "Player/EquipItem.hpp"
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#include "Render/ModelRender.hpp"
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@@ -0,0 +1,26 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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class ItemModelLoader {
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public:
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/* 00 */ unk32 mItems;
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/* 04 */ unk32 mDungeonItems;
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/* 08 */ unk32 mUnk_08;
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/* 0c */ unk8 mUnk_0c[0x14];
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/* 20 */
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ItemModelLoader();
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ItemModelLoader *func_ov000_020bb2ec();
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unk32 func_ov000_020bb34c();
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void func_ov000_020bb378(s32 param1);
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unk32 func_ov000_020bb390(s32 equipId);
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unk32 func_ov000_020bb3a8(s32 param1);
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s32 func_ov000_020bb3b4(s32 param1, char *param2);
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unk32 func_ov000_020bb3d4(s32 param1, unk32 param2);
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void func_ov000_020bb3f4(char *param2);
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void func_ov000_020bb414(unk32 param1);
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void func_ov000_020bb420(unk32 param1);
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void func_ov000_020bb42c(unk32 param1);
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};
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@@ -8,36 +8,38 @@
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#include "System/SysNew.hpp"
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class EquipItem : public SysObject {
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private:
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public:
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/* 0 (vtable) */
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/* 4 */ u16 mUnk_00;
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/* 6 */ u16 mUnk_04;
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/* 8 */ bool mInUse;
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/* 9 */
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public:
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EquipItem();
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/* 00 */ virtual void vfunc_00(); // func_ov00_020be8dc
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual ~EquipItem();
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/* 0c */ virtual ItemFlag GetId() const = 0;
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/* 10 */ virtual void vfunc_10(); // func_ov04_0210ba88
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u16 GetAmmo();
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/* 10 */ virtual void vfunc_10();
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/* 14 */ virtual bool IsUsable(unk32 param1) const;
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/* 18 */ virtual void vfunc_18() = 0;
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/* 1c */ virtual void vfunc_1c(); // func_ov00_020be8e0
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/* 1c */ virtual void vfunc_1c();
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/* 20 */ virtual void GiveAmmo(u32 amount);
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/* 24 */ virtual bool IsInUse() const;
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/* 28 */ virtual bool UpdateInUse(unk32 param1);
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/* 2c */ virtual u32 vfunc_2c(); // func_ov00_020be964
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/* 2c */ virtual u32 vfunc_2c();
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/* 30 */ virtual void vfunc_30() = 0;
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/* 34 */ virtual void vfunc_34(unk16 *param1); // func_ov00_020be96c
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/* 34 */ virtual void vfunc_34(unk16 *param1);
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/* 38 */ virtual void vfunc_38(unk32 param1) = 0;
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/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const; // func_ov00_020beb90
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/* 40 */ virtual unk32 vfunc_40() const; // func_ov00_020be970
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/* 44 */ virtual unk32 vfunc_44(unk32 param1) const; // func_ov00_020be978
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/* 48 */ virtual unk32 vfunc_48(unk32 param1) const; // func_ov00_020be980
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/* 4c */ virtual s32 vfunc_4c() const; // func_ov00_020be988
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/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const;
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/* 40 */ virtual unk32 vfunc_40() const;
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/* 44 */ virtual unk32 vfunc_44(unk32 param1) const;
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/* 48 */ virtual unk32 vfunc_48(unk32 param1) const;
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/* 4c */ virtual s32 vfunc_4c() const;
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/* 50 */
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Vec3p *GetPlayerPos();
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void func_ov000_020be99c(Vec3p *param1);
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void func_ov000_020be9e4(s32 param1, s32 param2, s32 param3, s16 param4);
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u16 GetAmmo();
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};
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@@ -20,17 +20,17 @@ private:
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public:
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EquipShield();
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/* 00 */ virtual void vfunc_00() override; // func_ov00_020c06d4
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/* 04 */ virtual ~EquipShield() override; // func_ov04_0210bc94
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipShield() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 10 */ virtual void vfunc_10() override; // func_ov00_020c076c
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/* 10 */ virtual void vfunc_10() override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override; // func_ov00_020c0770
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/* 1c */ virtual void vfunc_1c(); // func_ov00_020c07f8
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/* 30 */ virtual void vfunc_30() override; // func_ov00_020c0804
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov00_020c086c
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/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const; // func_ov00_020c0a88
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/* 18 */ virtual void vfunc_18() override;
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/* 1c */ virtual void vfunc_1c();
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/* 30 */ virtual void vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const;
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/* 50 */
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void func_ov000_020c070c(u32 param1, Vec3p *param2, unk32 param3);
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};
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@@ -43,20 +43,31 @@ private:
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public:
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EquipSword();
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/* 00 */ virtual void vfunc_00() override; // func_ov00_020beffc
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipSword() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 10 */ virtual void vfunc_10() override; // func_ov00_020bf18c
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/* 10 */ virtual void vfunc_10() override;
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/* 18 */ virtual void vfunc_18() override; // func_ov00_020bf270
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/* 1c */ virtual void vfunc_1c() override; // func_ov00_020bf2d8
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/* 18 */ virtual void vfunc_18() override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 28 */ virtual bool UpdateInUse(unk32 param1) override;
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/* 2c */ virtual u32 vfunc_2c() override; // func_ov00_020c0674
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/* 30 */ virtual void vfunc_30() override; // func_ov00_020bf538
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov00_020bff94
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/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const override; // func_ov00_020c01dc
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/* 2c */ virtual u32 vfunc_2c() override;
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/* 30 */ virtual void vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const override;
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/* 50 */
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void func_ov000_020bf008(unk16 param1, unk16 param2);
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bool func_ov000_020bf028();
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void func_ov000_020bf088();
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void func_ov000_020bf330();
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bool func_ov000_020bf4f4();
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static EquipRope *GetEquipRope();
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void func_ov000_020c024c(Vec3p *param1, s32 param2);
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void func_ov000_020c0318(Vec3p *param1, s32 param2);
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void func_ov000_020c0550(Vec3p *param1, s32 param2);
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void func_ov000_020c05ec(s32 param1);
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void func_ov000_020c0648();
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void func_ov000_020c06b0(s32 param1);
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};
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@@ -6,8 +6,10 @@
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#include "Actor/ActorManager.hpp"
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#include "Debug/DebugHierarchy.hpp"
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#include "Item/ItemManager.hpp"
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#include "Player/MotionParams.hpp"
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#include "Player/PlayerBase.hpp"
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#include "Player/PlayerControlData.hpp"
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typedef s32 PlayerCharacter;
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enum PlayerCharacter_ {
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@@ -73,13 +75,83 @@ public:
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/* 84 */ virtual void ResetUnk_5e();
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/* 88 */
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bool func_ov00_020bbd80(s32 param1);
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void func_ov00_020bc854(Vec3p *param1);
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bool func_ov00_020bce48(ItemId cutsceneItemId); // PlayItemCutscene
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bool func_ov00_020bd304();
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bool GongoronCollidesWith(Cylinder *hitbox);
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s32 GetGrabActorId();
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void UnequipPotion();
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void ChangeLinkState(s32 index);
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void SetLinkSubState(s32 index, unk32 substate);
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PlayerControlData *GetPlayerControlData(s32 index);
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void GetDistanceTo(Vec3p *vec, q20 *yDist, q20 *xzDist);
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bool func_ov000_020bb68c(Vec3p *target);
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bool func_ov000_020bb6d4();
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void func_ov000_020bb810(Vec3p *target, unk32 param2);
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void func_ov000_020bb8c4(Vec3p *param1);
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void TurnTo(Vec3p *target);
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void func_ov000_020bb9b0();
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void func_ov000_020bb9c8();
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void func_ov000_020bb9e4();
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bool func_ov000_020bba00();
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bool func_ov000_020bba14();
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bool func_ov000_020bba28();
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void func_ov000_020bba48();
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bool func_ov000_020bbabc();
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bool func_ov000_020bbb18();
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bool func_ov000_020bbb64();
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bool func_ov000_020bbb78();
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void func_ov000_020bbbb8();
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bool func_ov000_020bbbd0(s32 param1, s32 param2);
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bool func_ov000_020bbc68(s32 param1);
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bool func_ov000_020bbd40();
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bool func_ov000_020bbd60();
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bool func_ov000_020bbd80(s32 param1);
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unk32 func_ov000_020bbe94();
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void func_ov000_020bc088();
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ItemManager *GetItemManager();
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void func_ov000_020bc1c8(unk32 param1, unk32 param2, unk32 param3);
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bool func_ov000_020bc210();
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void SetVelocity(Vec3p *velocity, bool setAngle);
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void func_ov000_020bc280(unk16 param1);
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unk32 func_ov000_020bc2d4(unk32 param1);
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unk32 func_ov000_020bc320(unk32 param1, unk32 param2, unk32 param3);
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void func_ov000_020bc398(unk32 param1, s32 param2);
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PlayerCharacter GetCurrentCharacter();
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s32 GetHealth(PlayerCharacter character);
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void AddHealth(s16 amount, PlayerCharacter character);
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void func_ov000_020bc4ac();
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s32 GetStateId();
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s32 func_ov000_020bc520(Vec3p *param1);
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unk32 Grab();
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void func_ov000_020bc7e0(unk32 param1);
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s32 GetGrabActorId();
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s32 func_ov000_020bc808();
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unk32 func_ov000_020bc84c();
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void func_ov000_020bc854(Vec3p *param1);
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void UpdateTilePos(Vec3p *param1, PlayerCharacter character);
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void func_ov000_020bc90c(unk32 *param1, s32 param2);
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bool func_ov000_020bc960(unk32 param1, unk32 param2, unk32 param3);
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bool GongoronCollidesWith(Cylinder *hitbox);
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bool func_ov000_020bcc78();
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void func_ov000_020bccc8();
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void func_ov000_020bcdb8();
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void func_ov000_020bcdec(Vec3p *param1, unk16 param2);
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bool PlayItemCutscene(ItemId cutsceneItemId);
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bool func_ov000_020bcec8();
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bool func_ov000_020bcefc();
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bool func_ov000_020bcf2c();
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bool func_ov000_020bcf50(Vec3p *param1, unk32 param2);
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bool func_ov000_020bcf84(Vec3p *param1, Vec3p *param2);
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bool func_ov000_020bcfb8(s32 param1);
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bool func_ov000_020bd030(unk32 param1);
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bool func_ov000_020bd070(unk32 param1);
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bool func_ov000_020bd0a8();
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bool func_ov000_020bd0bc(Vec3p *param1, s32 param2);
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bool func_ov000_020bd268();
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bool func_ov000_020bd2bc();
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bool func_ov000_020bd304();
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bool func_ov000_020bd318();
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void SetPlayerCharacter(PlayerCharacter character);
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bool func_ov000_020bd3b0(unk32 param1, unk32 param2, unk32 param3, unk16 param4);
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void SetPosition(Vec3p *position);
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void SetAngle(s16 *angle);
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bool func_ov000_020bd510(s32 param1, unk32 *param2);
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};
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extern PlayerLinkBase *gPlayerLink;
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