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Uncomment MapManager::func_ov00_0208210c
Uncomment most of MapManager::func_ov00_02082b3c Improve MapManager::func_ov00_02083840 Improve MapManager::func_ov00_02083fb0 Uncomment most of MapManager::func_ov00_02086a84 Add Vec3p_Scale
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@@ -42,9 +42,9 @@ public:
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void GetCourseDungeonProgress(CourseProgress *param_2);
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void func_ov00_020820fc(s32 param_2, unk32 param_3, unk32 param_4);
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unk8 func_ov00_0208210c(unk32 param_2, unk32 param_3);
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unk8 func_ov00_0208210c(unk32 param_2, unk32 *param_3);
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void func_ov00_0208230c(s32 *param_2);
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void func_ov00_02082348(unk32 param_2);
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void func_ov00_02082348(unk32 *param_2);
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void func_ov00_020823a4(unk32 param_2);
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void func_ov00_020823b4();
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bool func_ov00_020823c4(unk32 *param_2, s32 param_3);
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+3
-1
@@ -48,9 +48,11 @@ extern "C" void Vec3p_Sub(Vec3p *a, Vec3p *b, Vec3p *out);
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extern "C" q20 Vec3p_Dot(Vec3p *a, Vec3p *b);
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extern "C" void Vec3p_Cross(Vec3p *a, Vec3p *b, Vec3p *out);
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extern "C" q20 Vec3p_Length(Vec3p *a);
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extern "C" void Vec3p_Normalize(Vec3p *vec, Vec3p *out);
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// extern "C" bool Vec3p_Normalize(Vec3p *vec); // 0x1fffb4c (this calls Vec3p_Normalize at 0x1ff9d4c)
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extern "C" void Vec3p_Normalize(Vec3p *vec, Vec3p *out); // 0x1ff9d4c
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extern "C" void Vec3p_Axpy(q20 a, Vec3p *x, Vec3p *y, Vec3p *out);
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extern "C" q20 Vec3p_Distance(Vec3p *a, Vec3p *b);
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extern "C" void Vec3p_Scale(Vec3p *vec, q20 scale);
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inline void Vec3p_Rotate(Vec3p *vec, q20 sin, q20 cos, Vec3p *out) {
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out->x += MUL_Q20(vec->z, sin);
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